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source: code/trunk/src/libraries/network/synchronisable/Synchronisable.cc @ 11338

Last change on this file since 11338 was 11103, checked in by landauf, 9 years ago

fixed warnings (release build).
fixed error in GravityBombField

  • Property svn:eol-style set to native
File size: 16.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Dumeni Manatschal, (C) 2007
24 *      Oliver Scheuss, (C) 2007
25 *   Co-authors:
26 *      ...
27 *
28 */
29
30
31#include "Synchronisable.h"
32
33#include <cstdlib>
34#include "core/CoreIncludes.h"
35#include "core/GameMode.h"
36#include "core/BaseObject.h"
37#include "network/Host.h"
38
39namespace orxonox
40{
41
42  std::map<uint32_t, Synchronisable *> Synchronisable::objectMap_;
43  std::queue<uint32_t> Synchronisable::deletedObjects_;
44
45  uint8_t Synchronisable::state_=0x1; // detemines wheter we are server (default) or client
46
47  RegisterAbstractClass(Synchronisable).inheritsFrom<OrxonoxInterface>();
48
49  /**
50  * Constructor:
51  * Initializes all Variables and sets the right objectID_
52  */
53  Synchronisable::Synchronisable(Context* context)
54  {
55      RegisterObject(Synchronisable);
56    static uint32_t idCounter=0;
57    objectMode_=0x1; // by default do not send data to server
58    if ( GameMode::isMaster()/* || ( Host::running() && Host::isServer() )*/ )
59    {
60      this->setObjectID( idCounter++ );
61    }
62    else
63    {
64      objectID_=OBJECTID_UNKNOWN;
65    }
66    classID_ = static_cast<uint32_t>(-1);
67
68    // set dataSize to 0
69    this->dataSize_ = 0;
70    // set standard priority
71    this->setPriority( Priority::Normal );
72
73    // get context id
74    this->contextID_ = this->findContextID(context);
75  }
76
77  /**
78   * Destructor:
79   * Delete all callback objects and remove objectID_ from the objectMap_
80   */
81  Synchronisable::~Synchronisable()
82  {
83    // delete callback function objects
84    if(!IdentifierManager::getInstance().isCreatingHierarchy()){
85      // remove object from the static objectMap
86      if (this->objectMode_ != 0x0 && (Host::running() && Host::isServer()))
87        deletedObjects_.push(objectID_);
88    }
89    // delete all Synchronisable Variables from syncList_ ( which are also in stringList_ )
90    for(SynchronisableVariableBase* variable : syncList_)
91      delete variable;
92    syncList_.clear();
93    stringList_.clear();
94    std::map<uint32_t, Synchronisable*>::iterator it2;
95    it2 = objectMap_.find(objectID_);
96    if (it2 != objectMap_.end())
97      objectMap_.erase(it2);
98
99  }
100
101  /**
102   * @brief Returns the id of the context.
103   * If the context is not Synchronisable, it moves on to its parent, recursively.
104   */
105  uint32_t Synchronisable::findContextID(Context* context)
106  {
107      if (context == nullptr)
108          return OBJECTID_UNKNOWN;
109
110      Synchronisable* synchronisableContext = orxonox_cast<Synchronisable*>(context);
111      if (synchronisableContext != nullptr)
112          return synchronisableContext->getObjectID();
113      else
114          return this->findContextID(context->getParentContext());
115  }
116
117  /**
118   * This function sets the internal mode for synchronisation
119   * @param b true if this object is located on a client or on a server
120   */
121  void Synchronisable::setClient(bool b)
122  {
123    if(b) // client
124      state_=0x2;
125    else  // server
126      state_=0x1;
127  }
128
129  /**
130   * This function fabricated a new synchrnisable (and children of it), sets calls updateData and create
131   * After calling this function the mem pointer will be increased by the size of the needed data
132   * @param mem pointer to where the appropriate data is located
133   * @param mode defines the mode, how the data should be loaded
134   * @return pointer to the newly created synchronisable
135   */
136  Synchronisable *Synchronisable::fabricate(uint8_t*& mem, uint8_t mode)
137  {
138    SynchronisableHeader header(mem);
139    if( header.isDiffed() )
140    {
141      mem += header.getDataSize() + header.getSize();
142      return nullptr;
143    }
144//     assert( !header.isDiffed() );
145
146    orxout(verbose, context::network) << "fabricating object with id: " << header.getObjectID() << endl;
147
148    Identifier* id = ClassByID(header.getClassID());
149    if (!id)
150    {
151        for(int i = 0; i<160; i++)
152            orxout(user_error, context::network) << "classid: " << i << " identifier: " << ClassByID(i) << endl;
153        orxout(user_error, context::network) << "Assertion failed: Could not find Identifier for ClassID " << header.getClassID() << endl;
154        orxout(user_error, context::network) << "Possible reason for this error: Client received a synchronizable object whose class has no factory." << endl;
155        abort();
156    }
157    assert(id);
158    Context* context = nullptr;
159    if (header.getContextID() != OBJECTID_UNKNOWN)
160    {
161      Synchronisable* synchronisable_context = Synchronisable::getSynchronisable(header.getContextID());
162      if (!synchronisable_context)
163      {
164        mem += header.getDataSize()+SynchronisableHeader::getSize(); //.TODO: this suckz.... remove size from header
165        assert(0); // TODO: uncomment this if we have a clean objecthierarchy (with destruction of children of objects) ^^
166        return nullptr;
167      }
168      else
169        context = orxonox_cast<Context*>(synchronisable_context);
170    }
171    else
172      context = Context::getRootContext();
173
174    assert(getSynchronisable(header.getObjectID())==nullptr);   //make sure no object with this id exists
175    BaseObject *bo = orxonox_cast<BaseObject*>(id->fabricate(context));
176    assert(bo);
177    Synchronisable *no = orxonox_cast<Synchronisable*>(bo);
178    assert(no);
179    assert( Synchronisable::objectMap_.find(header.getObjectID()) == Synchronisable::objectMap_.end() );
180    no->setObjectID(header.getObjectID());
181    //no->contextID=header.getContextID(); //TODO: remove this
182    no->setClassID(header.getClassID());
183    assert(no->contextID_ == header.getContextID());
184    //assert(no->classID_ == header.getClassID());
185    orxout(verbose, context::network) << "fabricate objectID_: " << no->objectID_ << " classID_: " << no->classID_ << endl;
186          // update data and create object/entity...
187    bool b = no->updateData(mem, mode, true);
188    assert(b);
189    if (b)
190    {
191//        b = no->create();
192        assert(b);
193    }
194    return no;
195  }
196
197
198  /**
199   * Finds and deletes the Synchronisable with the appropriate objectID_
200   * @param objectID_ objectID_ of the Synchronisable
201   * @return true/false
202   */
203  bool Synchronisable::deleteObject(uint32_t objectID_)
204  {
205    if(!getSynchronisable(objectID_))
206      return false;
207    assert(getSynchronisable(objectID_)->objectID_==objectID_);
208    Synchronisable *s = getSynchronisable(objectID_);
209    if(s)
210      s->destroy(); // or delete?
211    else
212      return false;
213    return true;
214  }
215
216  /**
217   * This function looks up the objectID_ in the objectMap_ and returns a pointer to the right Synchronisable
218   * @param objectID_ objectID_ of the Synchronisable
219   * @return pointer to the Synchronisable with the objectID_
220   */
221  Synchronisable* Synchronisable::getSynchronisable(uint32_t objectID_)
222  {
223    std::map<uint32_t, Synchronisable*>::iterator it1;
224    it1 = objectMap_.find(objectID_);
225    if (it1 != objectMap_.end())
226      return it1->second;
227    // if the objects not in the map it should'nt exist at all anymore
228    return nullptr;
229  }
230
231
232  /**
233   * This function takes all SynchronisableVariables out of the Synchronisable and saves them together with the size, objectID_ and classID_ to the given memory
234   * takes a pointer to already allocated memory (must have at least getSize bytes length)
235   * structure of the bitstream:
236   * |totalsize,objectID_,classID_,var1,var2,string1_length,string1,var3,...|
237   * length of varx: size saved int syncvarlist
238   * @param mem pointer to allocated memory with enough size
239   * @param sizes vector containing sizes of all objects in gamestate (to be appended)
240   * @param id gamestateid of the gamestate to be saved (important for priorities)
241   * @param mode defines the direction in which the data will be send/received
242   *             0x1: server->client
243   *             0x2: client->server
244   *             0x3: bidirectional
245   * @return true: if !doSync or if everything was successfully saved
246   */
247  uint32_t Synchronisable::getData(uint8_t*& mem, std::vector<uint32_t>& sizes, int32_t id, uint8_t mode)
248  {
249    unsigned int test = 0;
250    if(mode==0x0)
251      mode=state_;
252    //if this tick is we dont synchronise, then abort now
253    if(!doSync(/*id,*/ mode))
254      return 0;
255    uint32_t tempsize = 0;
256#ifndef NDEBUG
257    uint8_t* oldmem = mem;
258    if (this->classID_==0)
259      orxout(internal_info, context::network) << "classid 0 " << this->getIdentifier()->getName() << endl;
260#endif
261
262    if (this->classID_ == static_cast<uint32_t>(-1))
263        this->classID_ = this->getIdentifier()->getNetworkID();
264
265    assert(ClassByID(this->classID_));
266    assert(this->classID_==this->getIdentifier()->getNetworkID());
267    assert(this->objectID_!=OBJECTID_UNKNOWN);
268
269    // start copy header
270    SynchronisableHeader header(mem);
271    mem += SynchronisableHeader::getSize();
272    // end copy header
273
274    orxout(verbose_more, context::network) << "getting data from objectID_: " << objectID_ << ", classID_: " << classID_ << endl;
275//     orxout(verbose, context::network) << "objectid: " << this->objectID_ << ":";
276    // copy to location
277    for(SynchronisableVariableBase* variable : syncList_)
278    {
279      uint32_t varsize = variable->getData( mem, mode );
280//       orxout(verbose, context::network) << " " << varsize;
281      tempsize += varsize;
282      sizes.push_back(varsize);
283      ++test;
284      //tempsize += (*i)->getSize( mode );
285    }
286    assert(tempsize!=0);  // if this happens an empty object (with no variables) would be transmitted
287//     orxout(verbose, context::network) << endl;
288
289    header.setObjectID( this->objectID_ );
290    header.setContextID( this->contextID_ );
291    header.setClassID( this->classID_ );
292    header.setDataSize( tempsize );
293    assert( tempsize == mem-oldmem-SynchronisableHeader::getSize() );
294    assert( test == this->getNrOfVariables() );
295    header.setDiffed(false);
296    tempsize += SynchronisableHeader::getSize();
297
298#ifndef NDEBUG
299    uint32_t size;
300    size=getSize(id, mode);
301    assert(tempsize==size);
302#endif
303    return tempsize;
304  }
305
306
307  /**
308   * This function takes a bytestream and loads the data into the registered variables
309   * @param mem pointer to the bytestream
310   * @param mode same as in getData
311   * @param forceCallback this makes updateData call each callback
312   * @return true/false
313   */
314  bool Synchronisable::updateData(uint8_t*& mem, uint8_t mode, bool forceCallback)
315  {
316    if(mode==0x0)
317      mode=state_;
318   
319    if(syncList_.empty())
320    {
321      orxout(internal_warning, context::network) << "Synchronisable::updateData syncList_ is empty" << endl;
322      assert(0);
323      return false;
324    }
325
326    uint8_t* data=mem;
327    // start extract header
328    SynchronisableHeaderLight syncHeaderLight(mem);
329    assert(syncHeaderLight.getObjectID()==this->getObjectID());
330   
331    if( !this->doReceive(mode) )
332    {
333      uint32_t headerSize;
334      if( syncHeaderLight.isDiffed() )
335        headerSize = SynchronisableHeaderLight::getSize();
336      else
337        headerSize = SynchronisableHeader::getSize();
338      mem += syncHeaderLight.getDataSize() + headerSize;
339      return true;
340    }
341
342    //orxout(verbose_more, context::network) << "Synchronisable: objectID_ " << syncHeader.getObjectID() << ", classID_ " << syncHeader.getClassID() << " size: " << syncHeader.getDataSize() << " synchronising data" << endl;
343    if( !syncHeaderLight.isDiffed() )
344    {
345      SynchronisableHeader syncHeader2(mem);
346      assert( this->getClassID() == syncHeader2.getClassID() );
347      assert( this->getContextID() == syncHeader2.getContextID() );
348      mem += SynchronisableHeader::getSize();
349      for(SynchronisableVariableBase* variable : syncList_)
350      {
351        assert( mem <= data+syncHeader2.getDataSize()+SynchronisableHeader::getSize() ); // always make sure we don't exceed the datasize in our stream
352        variable->putData( mem, mode, forceCallback );
353      }
354      assert(mem == data+syncHeaderLight.getDataSize()+SynchronisableHeader::getSize() );
355    }
356    else
357    {
358      mem += SynchronisableHeaderLight::getSize();
359//       orxout(debug_output, context::network) << "objectID: " << this->objectID_ << endl;
360      while( mem < data+syncHeaderLight.getDataSize()+SynchronisableHeaderLight::getSize() )
361      {
362        VariableID varID = *(VariableID*)mem;
363//         orxout(debug_output, context::network) << "varID: " << varID << endl;
364        assert( varID < syncList_.size() );
365        mem += sizeof(VariableID);
366        syncList_[varID]->putData( mem, mode, forceCallback );
367      }
368      assert(mem == data+syncHeaderLight.getDataSize()+SynchronisableHeaderLight::getSize() );
369    }
370    return true;
371  }
372
373  /**
374  * This function returns the total amount of bytes needed by getData to save the whole content of the variables
375  * @param id id of the gamestate
376  * @param mode same as getData
377  * @return amount of bytes
378  */
379  uint32_t Synchronisable::getSize(int32_t id, uint8_t mode)
380  {
381    uint32_t tsize=SynchronisableHeader::getSize();
382    if (mode==0x0)
383      mode=state_;
384    if (!doSync(/*id, */mode))
385      return 0;
386    assert( mode==state_ );
387    tsize += this->dataSize_;
388    for(SynchronisableVariableBase* variable : stringList_)
389    {
390      tsize += variable->getSize( mode );
391    }
392    return tsize;
393  }
394
395  /**
396   * This function determines, wheter the object should be saved to the bytestream (according to its syncmode/direction)
397   * @param mode Synchronisation mode (toclient, toserver or bidirectional)
398   * @return true/false
399   */
400  bool Synchronisable::doSync(/*int32_t id,*/ uint8_t mode)
401  {
402//     if(mode==0x0)
403//       mode=state_;
404    assert(mode!=0x0);
405    return ( (this->objectMode_ & mode)!=0 && (!syncList_.empty() ) );
406  }
407 
408  /**
409   * This function determines, wheter the object should accept data from the bytestream (according to its syncmode/direction)
410   * @param mode Synchronisation mode (toclient, toserver or bidirectional)
411   * @return true/false
412   */
413  bool Synchronisable::doReceive( uint8_t mode)
414  {
415    //return mode != this->objectMode_ || this->objectMode_ == ObjectDirection::Bidirectional;
416    return true;
417  }
418
419  /**
420   * This function sets the synchronisation mode of the object
421   * If set to 0x0 variables will not be synchronised at all
422   * If set to 0x1 variables will only be synchronised to the client
423   * If set to 0x2 variables will only be synchronised to the server
424   * If set to 0x3 variables will be synchronised bidirectionally (only if set so in registerVar)
425   * @param mode same as in registerVar
426   */
427  void Synchronisable::setSyncMode(uint8_t mode)
428  {
429    assert(mode==0x0 || mode==0x1 || mode==0x2 || mode==0x3);
430    this->objectMode_=mode;
431  }
432
433  template <> void Synchronisable::registerVariable( std::string& variable, uint8_t mode, NetworkCallbackBase *cb, bool bidirectional)
434  {
435    SynchronisableVariableBase* sv;
436    if (bidirectional)
437      sv = new SynchronisableVariableBidirectional<std::string>(variable, mode, cb);
438    else
439      sv = new SynchronisableVariable<std::string>(variable, mode, cb);
440    syncList_.push_back(sv);
441    stringList_.push_back(sv);
442  }
443
444template <> void Synchronisable::unregisterVariable( std::string& variable )
445  {
446    bool unregistered_nonexistent_variable = true;
447    std::vector<SynchronisableVariableBase*>::iterator it = syncList_.begin();
448    while(it!=syncList_.end())
449    {
450      if( ((*it)->getReference()) == &variable )
451      {
452        delete (*it);
453        syncList_.erase(it);
454        unregistered_nonexistent_variable = false;
455        break;
456      }
457      else
458        ++it;
459    }
460    assert(unregistered_nonexistent_variable == false);
461    (void)unregistered_nonexistent_variable; // avoid compiler warning
462   
463    it = stringList_.begin();
464    while(it!=stringList_.end())
465    {
466      if( ((*it)->getReference()) == &variable )
467      {
468        delete (*it);
469        stringList_.erase(it);
470        return;
471      }
472      else
473        ++it;
474    }
475    assert(false); //if we reach this point something went wrong:
476    // the variable has not been registered before
477  }
478
479
480}
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