1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Oliver Scheuss, (C) 2007 |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #ifndef _Synchronisable_H__ |
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30 | #define _Synchronisable_H__ |
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31 | |
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32 | #include "network/NetworkPrereqs.h" |
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33 | |
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34 | #include <cassert> |
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35 | #include <cstring> |
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36 | #include <vector> |
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37 | #include <map> |
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38 | #include <queue> |
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39 | |
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40 | #include "util/mbool.h" |
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41 | #include "core/OrxonoxClass.h" |
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42 | #include "SynchronisableVariable.h" |
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43 | #include "NetworkCallback.h" |
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44 | |
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45 | |
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46 | namespace orxonox |
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47 | { |
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48 | |
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49 | namespace ObjectDirection{ |
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50 | enum Value{ |
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51 | ToClient=0x1, |
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52 | ToServer=0x2, |
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53 | Bidirectional=0x3 |
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54 | }; |
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55 | } |
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56 | |
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57 | namespace Priority{ |
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58 | enum Value{ |
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59 | VeryHigh = -100, |
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60 | High = -15, |
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61 | Normal = 0, |
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62 | Low = 15, |
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63 | VeryLow = 100 |
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64 | }; |
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65 | } |
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66 | |
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67 | /** |
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68 | * @brief: stores information about a Synchronisable |
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69 | * |
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70 | * This class stores the information about a Synchronisable (objectID_, classID_, creatorID_, dataSize) |
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71 | * in an emulated bitset. |
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72 | * Bit 1 to 31 store the size of the Data the synchronisable consumes in the stream |
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73 | * Bit 32 is a bool and defines whether the data is actually stored or is just filled up with 0 |
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74 | * Byte 5 to 8: objectID_ |
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75 | * Byte 9 to 12: classID_ |
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76 | * Byte 13 to 16: creatorID_ |
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77 | */ |
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78 | class _NetworkExport SynchronisableHeader{ |
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79 | private: |
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80 | uint8_t *data_; |
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81 | public: |
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82 | SynchronisableHeader(uint8_t* data) |
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83 | { data_ = data; } |
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84 | inline static uint32_t getSize() |
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85 | { return 16; } |
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86 | inline uint32_t getDataSize() const |
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87 | { return (*(uint32_t*)data_) & 0x7FFFFFFF; } //only use the first 31 bits |
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88 | inline void setDataSize(uint32_t size) |
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89 | { *(uint32_t*)(data_) = (size & 0x7FFFFFFF) | (*(uint32_t*)(data_) & 0x80000000 ); } |
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90 | inline bool isDataAvailable() const |
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91 | { return ( (*(uint32_t*)data_) & 0x80000000 ) == 0x80000000; } |
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92 | inline void setDataAvailable( bool b) |
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93 | { *(uint32_t*)(data_) = (b << 31) | (*(uint32_t*)(data_) & 0x7FFFFFFF ); } |
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94 | inline uint32_t getObjectID() const |
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95 | { return *(uint32_t*)(data_+4); } |
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96 | inline void setObjectID(uint32_t objectID_) |
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97 | { *(uint32_t*)(data_+4) = objectID_; } |
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98 | inline uint32_t getClassID() const |
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99 | { return *(uint32_t*)(data_+8); } |
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100 | inline void setClassID(uint32_t classID_) |
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101 | { *(uint32_t*)(data_+8) = classID_; } |
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102 | inline uint32_t getCreatorID() const |
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103 | { return *(uint32_t*)(data_+12); } |
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104 | inline void setCreatorID(uint32_t creatorID_) |
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105 | { *(uint32_t*)(data_+12) = creatorID_; } |
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106 | inline void operator=(SynchronisableHeader& h) |
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107 | { memcpy(data_, h.data_, getSize()); } |
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108 | }; |
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109 | |
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110 | |
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111 | /** |
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112 | * This class is the base class of all the Objects in the universe that need to be synchronised over the network |
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113 | * Every class, that inherits from this class has to link the DATA THAT NEEDS TO BE SYNCHRONISED into the linked list. |
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114 | * @author Oliver Scheuss |
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115 | */ |
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116 | class _NetworkExport Synchronisable : virtual public OrxonoxClass{ |
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117 | public: |
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118 | friend class packet::Gamestate; |
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119 | virtual ~Synchronisable(); |
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120 | |
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121 | static void setClient(bool b); |
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122 | |
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123 | static Synchronisable *fabricate(uint8_t*& mem, uint8_t mode=0x0); |
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124 | static bool deleteObject(uint32_t objectID_); |
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125 | static Synchronisable *getSynchronisable(uint32_t objectID_); |
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126 | static unsigned int getNumberOfDeletedObject(){ return deletedObjects_.size(); } |
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127 | static uint32_t popDeletedObject(){ uint32_t i = deletedObjects_.front(); deletedObjects_.pop(); return i; } |
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128 | |
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129 | inline uint32_t getObjectID() const {return this->objectID_;} |
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130 | inline unsigned int getCreatorID() const {return this->creatorID_;} |
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131 | inline uint32_t getClassID() const {return this->classID_;} |
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132 | inline unsigned int getPriority() const { return this->objectFrequency_;} |
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133 | inline uint8_t getSyncMode() const { return this->objectMode_; } |
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134 | |
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135 | void setSyncMode(uint8_t mode); |
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136 | |
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137 | protected: |
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138 | Synchronisable(BaseObject* creator); |
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139 | template <class T> void registerVariable(T& variable, uint8_t mode=0x1, NetworkCallbackBase *cb=0, bool bidirectional=false); |
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140 | |
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141 | void setPriority(unsigned int freq){ objectFrequency_ = freq; } |
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142 | |
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143 | |
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144 | private: |
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145 | uint32_t getData(uint8_t*& men, int32_t id, uint8_t mode=0x0); |
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146 | uint32_t getSize(int32_t id, uint8_t mode=0x0); |
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147 | bool updateData(uint8_t*& mem, uint8_t mode=0x0, bool forceCallback=false); |
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148 | bool isMyData(uint8_t* mem); |
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149 | bool doSync(int32_t id, uint8_t mode=0x0); |
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150 | |
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151 | inline void setObjectID(uint32_t id){ this->objectID_ = id; objectMap_[this->objectID_] = this; } |
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152 | inline void setClassID(uint32_t id){ this->classID_ = id; } |
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153 | |
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154 | uint32_t objectID_; |
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155 | uint32_t creatorID_; |
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156 | uint32_t classID_; |
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157 | |
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158 | std::vector<SynchronisableVariableBase*> syncList; |
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159 | std::vector<SynchronisableVariableBase*> stringList; |
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160 | uint32_t dataSize_; //size of all variables except strings |
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161 | static uint8_t state_; // detemines wheter we are server (default) or client |
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162 | bool backsync_; // if true the variables with mode > 1 will be synchronised to server (client -> server) |
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163 | unsigned int objectFrequency_; |
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164 | int objectMode_; |
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165 | static std::map<uint32_t, Synchronisable *> objectMap_; |
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166 | static std::queue<uint32_t> deletedObjects_; |
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167 | }; |
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168 | |
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169 | template <class T> void Synchronisable::registerVariable(T& variable, uint8_t mode, NetworkCallbackBase *cb, bool bidirectional) |
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170 | { |
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171 | if (bidirectional) |
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172 | { |
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173 | syncList.push_back(new SynchronisableVariableBidirectional<T>(variable, mode, cb)); |
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174 | this->dataSize_ += syncList.back()->getSize(state_); |
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175 | } |
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176 | else |
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177 | { |
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178 | syncList.push_back(new SynchronisableVariable<T>(variable, mode, cb)); |
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179 | if ( this->state_ == mode ) |
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180 | this->dataSize_ += syncList.back()->getSize(state_); |
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181 | } |
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182 | } |
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183 | |
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184 | template <> _NetworkExport void Synchronisable::registerVariable( std::string& variable, uint8_t mode, NetworkCallbackBase *cb, bool bidirectional); |
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185 | |
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186 | |
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187 | } |
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188 | |
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189 | #endif /* _Synchronisable_H__ */ |
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