[3130] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Sinbad, Baxissimo, DWORD, TheBren (OGRE Wiki) |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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[2942] | 29 | #include "DynamicRenderable.h" |
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[3130] | 30 | |
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[2942] | 31 | #include <OgreCamera.h> |
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| 32 | #include <OgreHardwareBufferManager.h> |
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| 33 | |
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[3130] | 34 | namespace Ogre |
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[3089] | 35 | { |
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[3130] | 36 | DynamicRenderable::DynamicRenderable() |
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| 37 | { |
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| 38 | } |
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[2942] | 39 | |
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[3130] | 40 | DynamicRenderable::~DynamicRenderable() |
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| 41 | { |
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| 42 | delete mRenderOp.vertexData; |
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| 43 | delete mRenderOp.indexData; |
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| 44 | } |
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[2942] | 45 | |
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[3130] | 46 | void DynamicRenderable::initialize(RenderOperation::OperationType operationType, |
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| 47 | bool useIndices) |
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| 48 | { |
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| 49 | // Initialize render operation |
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| 50 | mRenderOp.operationType = operationType; |
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| 51 | mRenderOp.useIndexes = useIndices; |
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| 52 | mRenderOp.vertexData = new VertexData; |
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| 53 | if (mRenderOp.useIndexes) |
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| 54 | mRenderOp.indexData = new IndexData; |
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[2942] | 55 | |
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[3130] | 56 | // Reset buffer capacities |
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| 57 | mVertexBufferCapacity = 0; |
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| 58 | mIndexBufferCapacity = 0; |
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[2942] | 59 | |
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[3130] | 60 | // Create vertex declaration |
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| 61 | createVertexDeclaration(); |
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| 62 | } |
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[2942] | 63 | |
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[3130] | 64 | void DynamicRenderable::prepareHardwareBuffers(size_t vertexCount, size_t indexCount) |
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| 65 | { |
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| 66 | // Prepare vertex buffer |
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| 67 | size_t newVertCapacity = mVertexBufferCapacity; |
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| 68 | if ((vertexCount > mVertexBufferCapacity) || (!mVertexBufferCapacity)) |
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| 69 | { |
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| 70 | // vertexCount exceeds current capacity! |
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| 71 | // It is necessary to reallocate the buffer. |
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[2942] | 72 | |
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[3130] | 73 | // Check if this is the first call |
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| 74 | if (!newVertCapacity) |
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| 75 | newVertCapacity = 1; |
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[2942] | 76 | |
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[3130] | 77 | // Make capacity the next power of two |
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| 78 | while (newVertCapacity < vertexCount) |
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| 79 | newVertCapacity <<= 1; |
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| 80 | } |
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| 81 | else if (vertexCount < mVertexBufferCapacity>>1) |
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| 82 | { |
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| 83 | // Make capacity the previous power of two |
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| 84 | while (vertexCount < newVertCapacity>>1) |
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| 85 | newVertCapacity >>= 1; |
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| 86 | } |
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| 87 | if (newVertCapacity != mVertexBufferCapacity) |
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| 88 | { |
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| 89 | mVertexBufferCapacity = newVertCapacity; |
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| 90 | // Create new vertex buffer |
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| 91 | HardwareVertexBufferSharedPtr vbuf = |
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| 92 | HardwareBufferManager::getSingleton().createVertexBuffer( |
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| 93 | mRenderOp.vertexData->vertexDeclaration->getVertexSize(0), |
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| 94 | mVertexBufferCapacity, |
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| 95 | HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY); // TODO: Custom HBU_? |
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[2942] | 96 | |
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[3130] | 97 | // Bind buffer |
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| 98 | mRenderOp.vertexData->vertexBufferBinding->setBinding(0, vbuf); |
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| 99 | } |
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| 100 | // Update vertex count in the render operation |
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| 101 | mRenderOp.vertexData->vertexCount = vertexCount; |
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[2942] | 102 | |
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[3130] | 103 | if (mRenderOp.useIndexes) |
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| 104 | { |
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| 105 | OgreAssert(indexCount <= std::numeric_limits<unsigned short>::max(), "indexCount exceeds 16 bit"); |
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[2942] | 106 | |
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[3130] | 107 | size_t newIndexCapacity = mIndexBufferCapacity; |
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| 108 | // Prepare index buffer |
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| 109 | if ((indexCount > newIndexCapacity) || (!newIndexCapacity)) |
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| 110 | { |
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| 111 | // indexCount exceeds current capacity! |
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| 112 | // It is necessary to reallocate the buffer. |
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[2942] | 113 | |
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[3130] | 114 | // Check if this is the first call |
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| 115 | if (!newIndexCapacity) |
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| 116 | newIndexCapacity = 1; |
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[2942] | 117 | |
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[3130] | 118 | // Make capacity the next power of two |
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| 119 | while (newIndexCapacity < indexCount) |
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| 120 | newIndexCapacity <<= 1; |
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| 121 | } |
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| 122 | else if (indexCount < newIndexCapacity>>1) |
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| 123 | { |
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| 124 | // Make capacity the previous power of two |
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| 125 | while (indexCount < newIndexCapacity>>1) |
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| 126 | newIndexCapacity >>= 1; |
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| 127 | } |
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[2942] | 128 | |
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[3130] | 129 | if (newIndexCapacity != mIndexBufferCapacity) |
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| 130 | { |
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| 131 | mIndexBufferCapacity = newIndexCapacity; |
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| 132 | // Create new index buffer |
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| 133 | mRenderOp.indexData->indexBuffer = |
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| 134 | HardwareBufferManager::getSingleton().createIndexBuffer( |
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| 135 | HardwareIndexBuffer::IT_16BIT, |
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| 136 | mIndexBufferCapacity, |
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| 137 | HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY); // TODO: Custom HBU_? |
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| 138 | } |
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| 139 | |
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| 140 | // Update index count in the render operation |
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| 141 | mRenderOp.indexData->indexCount = indexCount; |
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| 142 | } |
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[2942] | 143 | } |
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[3130] | 144 | |
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| 145 | Real DynamicRenderable::getBoundingRadius(void) const |
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[2942] | 146 | { |
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[3130] | 147 | return Math::Sqrt(std::max(mBox.getMaximum().squaredLength(), mBox.getMinimum().squaredLength())); |
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[2942] | 148 | } |
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| 149 | |
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[3130] | 150 | Real DynamicRenderable::getSquaredViewDepth(const Camera* cam) const |
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[2942] | 151 | { |
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[3130] | 152 | Vector3 vMin, vMax, vMid, vDist; |
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| 153 | vMin = mBox.getMinimum(); |
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| 154 | vMax = mBox.getMaximum(); |
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| 155 | vMid = ((vMax - vMin) * 0.5) + vMin; |
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| 156 | vDist = cam->getDerivedPosition() - vMid; |
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| 157 | |
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| 158 | return vDist.squaredLength(); |
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[2942] | 159 | } |
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| 160 | } |
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