1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Sinbad, Baxissimo, DWORD, TheBren (OGRE Wiki) |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "DynamicRenderable.h" |
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30 | |
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31 | #include <OgreCamera.h> |
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32 | #include <OgreHardwareBufferManager.h> |
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33 | |
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34 | namespace Ogre |
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35 | { |
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36 | DynamicRenderable::DynamicRenderable() |
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37 | { |
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38 | } |
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39 | |
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40 | DynamicRenderable::~DynamicRenderable() |
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41 | { |
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42 | delete mRenderOp.vertexData; |
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43 | delete mRenderOp.indexData; |
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44 | } |
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45 | |
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46 | void DynamicRenderable::initialize(RenderOperation::OperationType operationType, |
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47 | bool useIndices) |
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48 | { |
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49 | // Initialize render operation |
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50 | mRenderOp.operationType = operationType; |
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51 | mRenderOp.useIndexes = useIndices; |
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52 | mRenderOp.vertexData = new VertexData; |
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53 | if (mRenderOp.useIndexes) |
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54 | mRenderOp.indexData = new IndexData; |
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55 | |
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56 | // Reset buffer capacities |
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57 | mVertexBufferCapacity = 0; |
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58 | mIndexBufferCapacity = 0; |
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59 | |
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60 | // Create vertex declaration |
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61 | createVertexDeclaration(); |
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62 | } |
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63 | |
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64 | void DynamicRenderable::prepareHardwareBuffers(size_t vertexCount, size_t indexCount) |
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65 | { |
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66 | // Prepare vertex buffer |
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67 | size_t newVertCapacity = mVertexBufferCapacity; |
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68 | if ((vertexCount > mVertexBufferCapacity) || (!mVertexBufferCapacity)) |
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69 | { |
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70 | // vertexCount exceeds current capacity! |
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71 | // It is necessary to reallocate the buffer. |
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72 | |
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73 | // Check if this is the first call |
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74 | if (!newVertCapacity) |
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75 | newVertCapacity = 1; |
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76 | |
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77 | // Make capacity the next power of two |
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78 | while (newVertCapacity < vertexCount) |
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79 | newVertCapacity <<= 1; |
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80 | } |
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81 | else if (vertexCount < mVertexBufferCapacity>>1) |
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82 | { |
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83 | // Make capacity the previous power of two |
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84 | while (vertexCount < newVertCapacity>>1) |
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85 | newVertCapacity >>= 1; |
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86 | } |
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87 | if (newVertCapacity != mVertexBufferCapacity) |
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88 | { |
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89 | mVertexBufferCapacity = newVertCapacity; |
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90 | // Create new vertex buffer |
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91 | HardwareVertexBufferSharedPtr vbuf = |
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92 | HardwareBufferManager::getSingleton().createVertexBuffer( |
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93 | mRenderOp.vertexData->vertexDeclaration->getVertexSize(0), |
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94 | mVertexBufferCapacity, |
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95 | HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY); // TODO: Custom HBU_? |
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96 | |
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97 | // Bind buffer |
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98 | mRenderOp.vertexData->vertexBufferBinding->setBinding(0, vbuf); |
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99 | } |
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100 | // Update vertex count in the render operation |
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101 | mRenderOp.vertexData->vertexCount = vertexCount; |
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102 | |
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103 | if (mRenderOp.useIndexes) |
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104 | { |
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105 | OgreAssert(indexCount <= std::numeric_limits<unsigned short>::max(), "indexCount exceeds 16 bit"); |
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106 | |
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107 | size_t newIndexCapacity = mIndexBufferCapacity; |
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108 | // Prepare index buffer |
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109 | if ((indexCount > newIndexCapacity) || (!newIndexCapacity)) |
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110 | { |
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111 | // indexCount exceeds current capacity! |
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112 | // It is necessary to reallocate the buffer. |
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113 | |
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114 | // Check if this is the first call |
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115 | if (!newIndexCapacity) |
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116 | newIndexCapacity = 1; |
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117 | |
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118 | // Make capacity the next power of two |
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119 | while (newIndexCapacity < indexCount) |
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120 | newIndexCapacity <<= 1; |
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121 | } |
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122 | else if (indexCount < newIndexCapacity>>1) |
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123 | { |
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124 | // Make capacity the previous power of two |
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125 | while (indexCount < newIndexCapacity>>1) |
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126 | newIndexCapacity >>= 1; |
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127 | } |
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128 | |
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129 | if (newIndexCapacity != mIndexBufferCapacity) |
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130 | { |
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131 | mIndexBufferCapacity = newIndexCapacity; |
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132 | // Create new index buffer |
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133 | mRenderOp.indexData->indexBuffer = |
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134 | HardwareBufferManager::getSingleton().createIndexBuffer( |
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135 | HardwareIndexBuffer::IT_16BIT, |
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136 | mIndexBufferCapacity, |
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137 | HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY); // TODO: Custom HBU_? |
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138 | } |
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139 | |
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140 | // Update index count in the render operation |
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141 | mRenderOp.indexData->indexCount = indexCount; |
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142 | } |
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143 | } |
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144 | |
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145 | Real DynamicRenderable::getBoundingRadius(void) const |
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146 | { |
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147 | return Math::Sqrt(std::max(mBox.getMaximum().squaredLength(), mBox.getMinimum().squaredLength())); |
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148 | } |
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149 | |
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150 | Real DynamicRenderable::getSquaredViewDepth(const Camera* cam) const |
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151 | { |
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152 | Vector3 vMin, vMax, vMid, vDist; |
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153 | vMin = mBox.getMinimum(); |
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154 | vMax = mBox.getMaximum(); |
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155 | vMid = ((vMax - vMin) * 0.5) + vMin; |
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156 | vDist = cam->getDerivedPosition() - vMid; |
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157 | |
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158 | return vDist.squaredLength(); |
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159 | } |
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160 | } |
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