[2350] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Fabian 'x3n' Landau |
---|
| 24 | * Co-authors: |
---|
| 25 | * ... |
---|
| 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
| 29 | #include "Shader.h" |
---|
| 30 | |
---|
| 31 | #include <OgreCompositorManager.h> |
---|
| 32 | #include <OgreRoot.h> |
---|
| 33 | #include <OgrePlugin.h> |
---|
| 34 | |
---|
[3196] | 35 | #include "core/CoreIncludes.h" |
---|
| 36 | #include "core/GameMode.h" |
---|
[3370] | 37 | #include "core/GraphicsManager.h" |
---|
[3196] | 38 | |
---|
[2350] | 39 | namespace orxonox |
---|
| 40 | { |
---|
[9667] | 41 | RegisterClassNoArgs(Shader); |
---|
| 42 | |
---|
[8079] | 43 | /** |
---|
| 44 | @brief Initializes the values and sets the scene manager. |
---|
| 45 | */ |
---|
[2422] | 46 | Shader::Shader(Ogre::SceneManager* scenemanager) : compositorInstance_(0) |
---|
[2350] | 47 | { |
---|
| 48 | RegisterObject(Shader); |
---|
| 49 | |
---|
| 50 | this->scenemanager_ = scenemanager; |
---|
| 51 | this->bVisible_ = true; |
---|
[2896] | 52 | this->bLoadCompositor_ = GameMode::showsGraphics(); |
---|
[8079] | 53 | this->registeredAsListener_ = false; |
---|
[2350] | 54 | |
---|
[8079] | 55 | static bool hasCgProgramManager = Shader::hasCgProgramManager(); |
---|
[2350] | 56 | |
---|
[8079] | 57 | this->bLoadCompositor_ &= hasCgProgramManager; |
---|
[2350] | 58 | } |
---|
| 59 | |
---|
[8079] | 60 | /** |
---|
| 61 | @brief Removes the compositor and frees the resources. |
---|
| 62 | */ |
---|
[2350] | 63 | Shader::~Shader() |
---|
| 64 | { |
---|
[8079] | 65 | if (this->compositorInstance_ && GraphicsManager::getInstance().getViewport()) |
---|
| 66 | Ogre::CompositorManager::getSingleton().removeCompositor(GraphicsManager::getInstance().getViewport(), this->compositorName_); |
---|
[2350] | 67 | } |
---|
| 68 | |
---|
[8079] | 69 | /** |
---|
| 70 | @brief Inherited from ViewportEventListener - called if the camera changes. |
---|
| 71 | |
---|
| 72 | Since the new camera could be in a different scene, the shader has to make sure |
---|
| 73 | it deactivates or activates itself accordingly. |
---|
| 74 | |
---|
| 75 | Additionally the shader has to be turned off and on even if the camera stays in |
---|
| 76 | the same scene to fix a weird behavior of Ogre. |
---|
| 77 | */ |
---|
| 78 | void Shader::cameraChanged(Ogre::Viewport* viewport, Ogre::Camera* oldCamera) |
---|
[2350] | 79 | { |
---|
[8079] | 80 | if (!this->bLoadCompositor_ || !this->scenemanager_) |
---|
| 81 | return; |
---|
| 82 | |
---|
| 83 | // load the compositor if not already done |
---|
| 84 | if (!this->compositorName_.empty() && !this->compositorInstance_) |
---|
| 85 | this->changedCompositorName(viewport); |
---|
| 86 | |
---|
| 87 | // update compositor in viewport (shader should only be active if the current camera is in the same scene as the shader) |
---|
| 88 | |
---|
| 89 | // Note: |
---|
| 90 | // The shader needs also to be switched off and on after changing the camera in the |
---|
| 91 | // same scene to avoid weird behaviour with active compositors while switching the |
---|
| 92 | // camera (like freezing the image) |
---|
| 93 | // |
---|
| 94 | // Last known Ogre version needing this workaround: |
---|
| 95 | // 1.4.8 |
---|
| 96 | // 1.7.2 |
---|
| 97 | |
---|
| 98 | if (oldCamera && this->scenemanager_ == oldCamera->getSceneManager()) |
---|
| 99 | Ogre::CompositorManager::getSingleton().setCompositorEnabled(viewport, this->compositorName_, false); |
---|
| 100 | |
---|
| 101 | if (viewport->getCamera() && this->scenemanager_ == viewport->getCamera()->getSceneManager()) |
---|
| 102 | Ogre::CompositorManager::getSingleton().setCompositorEnabled(viewport, this->compositorName_, this->isVisible()); |
---|
[2350] | 103 | } |
---|
| 104 | |
---|
[8079] | 105 | /** |
---|
| 106 | @brief Changes the compositor - default viewport. |
---|
| 107 | */ |
---|
| 108 | void Shader::changedCompositorName() |
---|
[2350] | 109 | { |
---|
[8079] | 110 | // For the moment, we get the viewport always from the graphics manager |
---|
| 111 | // TODO: Try to support multiple viewports - note however that scenemanager_->getCurrentViewport() returns NULL |
---|
| 112 | // after switching to a camera in a different scene (only for the first time this scene is displayed though) |
---|
| 113 | this->changedCompositorName(GraphicsManager::getInstance().getViewport()); |
---|
[2350] | 114 | } |
---|
| 115 | |
---|
[8079] | 116 | /** |
---|
| 117 | @brief Changes the compositor. |
---|
| 118 | */ |
---|
| 119 | void Shader::changedCompositorName(Ogre::Viewport* viewport) |
---|
[2350] | 120 | { |
---|
| 121 | if (this->bLoadCompositor_) |
---|
| 122 | { |
---|
| 123 | assert(viewport); |
---|
[8079] | 124 | if (this->compositorInstance_) |
---|
[2350] | 125 | { |
---|
[8079] | 126 | // remove the old compositor, remove the listener |
---|
| 127 | Ogre::CompositorManager::getSingleton().removeCompositor(viewport, this->oldcompositorName_); |
---|
| 128 | this->compositorInstance_->removeListener(this); |
---|
[2350] | 129 | this->compositorInstance_ = 0; |
---|
| 130 | } |
---|
[8079] | 131 | if (!this->compositorName_.empty()) |
---|
[2350] | 132 | { |
---|
[8079] | 133 | // add the new compositor |
---|
| 134 | this->compositorInstance_ = Ogre::CompositorManager::getSingleton().addCompositor(viewport, this->compositorName_); |
---|
| 135 | if (this->compositorInstance_) |
---|
| 136 | { |
---|
| 137 | // register as listener if required |
---|
| 138 | if (this->registeredAsListener_) |
---|
| 139 | this->compositorInstance_->addListener(this); |
---|
| 140 | // set visibility according to the isVisible() and the camera/viewport |
---|
| 141 | if (viewport->getCamera()) |
---|
| 142 | Ogre::CompositorManager::getSingleton().setCompositorEnabled(viewport, this->compositorName_, this->isVisible() && viewport->getCamera() && this->scenemanager_ == viewport->getCamera()->getSceneManager()); |
---|
| 143 | } |
---|
| 144 | else |
---|
[8858] | 145 | orxout(internal_warning) << "Couldn't load compositor with name \"" << this->compositorName_ << "\"." << endl; |
---|
[2350] | 146 | } |
---|
[8079] | 147 | this->oldcompositorName_ = this->compositorName_; |
---|
[2350] | 148 | } |
---|
| 149 | } |
---|
| 150 | |
---|
[8079] | 151 | /** |
---|
| 152 | @brief Changes the visibility of the shader. Doesn't free any resources if set to invisible. |
---|
| 153 | */ |
---|
[2350] | 154 | void Shader::updateVisibility() |
---|
| 155 | { |
---|
[8079] | 156 | if (this->compositorInstance_) |
---|
| 157 | Ogre::CompositorManager::getSingleton().setCompositorEnabled(GraphicsManager::getInstance().getViewport(), this->compositorName_, this->isVisible()); |
---|
[2350] | 158 | } |
---|
| 159 | |
---|
[8079] | 160 | /** |
---|
| 161 | @brief Defines a new integer value for a given parameter. The parameter will be updated if the compositor is rendered the next time. |
---|
| 162 | */ |
---|
[10727] | 163 | void Shader::setParameter(unsigned short technique, unsigned short pass, const std::string& parameter, int value) |
---|
[2350] | 164 | { |
---|
[9550] | 165 | ParameterContainer container = {technique, pass, parameter, value}; |
---|
[8079] | 166 | this->parameters_.push_back(container); |
---|
| 167 | this->addAsListener(); |
---|
[2350] | 168 | } |
---|
| 169 | |
---|
[8079] | 170 | /** |
---|
| 171 | @brief Defines a new float value for a given parameter. The parameter will be updated if the compositor is rendered the next time. |
---|
| 172 | */ |
---|
[10727] | 173 | void Shader::setParameter(unsigned short technique, unsigned short pass, const std::string& parameter, float value) |
---|
[2350] | 174 | { |
---|
[9550] | 175 | ParameterContainer container = {technique, pass, parameter, value}; |
---|
[8079] | 176 | this->parameters_.push_back(container); |
---|
| 177 | this->addAsListener(); |
---|
[2350] | 178 | } |
---|
| 179 | |
---|
[8079] | 180 | /** |
---|
| 181 | @brief Registers the shader as CompositorInstance::Listener at the compositor. Used to change parameters. |
---|
| 182 | */ |
---|
| 183 | void Shader::addAsListener() |
---|
[2350] | 184 | { |
---|
[8079] | 185 | if (!this->registeredAsListener_) |
---|
[2350] | 186 | { |
---|
[8079] | 187 | this->registeredAsListener_ = true; |
---|
| 188 | if (this->compositorInstance_) |
---|
| 189 | this->compositorInstance_->addListener(this); |
---|
[2350] | 190 | } |
---|
| 191 | } |
---|
| 192 | |
---|
[8079] | 193 | /** |
---|
| 194 | @brief Inherited by Ogre::CompositorInstance::Listener, called whenever the material is rendered. Used to change parameters. |
---|
| 195 | */ |
---|
| 196 | void Shader::notifyMaterialRender(Ogre::uint32 pass_id, Ogre::MaterialPtr& materialPtr) |
---|
[2350] | 197 | { |
---|
[8079] | 198 | // iterate through the list of parameters |
---|
| 199 | for (std::list<ParameterContainer>::iterator it = this->parameters_.begin(); it != this->parameters_.end(); ++it) |
---|
[2350] | 200 | { |
---|
[8079] | 201 | Ogre::Technique* techniquePtr = materialPtr->getTechnique(it->technique_); |
---|
| 202 | if (techniquePtr) |
---|
[2350] | 203 | { |
---|
[8079] | 204 | Ogre::Pass* passPtr = techniquePtr->getPass(it->pass_); |
---|
| 205 | if (passPtr) |
---|
[2350] | 206 | { |
---|
[8079] | 207 | // change the value of the parameter depending on its type |
---|
[9550] | 208 | if (it->value_.isType<int>()) |
---|
| 209 | passPtr->getFragmentProgramParameters()->setNamedConstant(it->parameter_, it->value_.get<int>()); |
---|
| 210 | else if (it->value_.isType<float>()) |
---|
| 211 | passPtr->getFragmentProgramParameters()->setNamedConstant(it->parameter_, it->value_.get<float>()); |
---|
[2350] | 212 | } |
---|
[8079] | 213 | else |
---|
[8858] | 214 | orxout(internal_warning) << "No pass " << it->pass_ << " in technique " << it->technique_ << " in compositor \"" << this->compositorName_ << "\" or pass has no shader." << endl; |
---|
[2350] | 215 | } |
---|
| 216 | else |
---|
[8858] | 217 | orxout(internal_warning) << "No technique " << it->technique_ << " in compositor \"" << this->compositorName_ << "\" or technique has no pass with shader." << endl; |
---|
[2350] | 218 | } |
---|
[8079] | 219 | this->parameters_.clear(); |
---|
[2350] | 220 | } |
---|
| 221 | |
---|
[8079] | 222 | /** |
---|
| 223 | @brief Detects if the Cg program manager plugin is active. |
---|
| 224 | */ |
---|
| 225 | /* static */ bool Shader::hasCgProgramManager() |
---|
[2350] | 226 | { |
---|
[8079] | 227 | if (Ogre::Root::getSingletonPtr()) |
---|
[2350] | 228 | { |
---|
[8079] | 229 | const Ogre::Root::PluginInstanceList& plugins = Ogre::Root::getSingleton().getInstalledPlugins(); |
---|
| 230 | for (size_t i = 0; i < plugins.size(); ++i) |
---|
| 231 | if (plugins[i]->getName() == "Cg Program Manager") |
---|
| 232 | return true; |
---|
[2350] | 233 | } |
---|
[8079] | 234 | return false; |
---|
[2350] | 235 | } |
---|
| 236 | } |
---|