1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #ifndef _Shader_H__ |
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30 | #define _Shader_H__ |
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31 | |
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32 | #include "tools/ToolsPrereqs.h" |
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33 | |
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34 | #include <list> |
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35 | #include <string> |
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36 | #include <OgreCompositorInstance.h> |
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37 | |
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38 | #include "util/MultiType.h" |
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39 | #include "core/ViewportEventListener.h" |
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40 | |
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41 | namespace orxonox |
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42 | { |
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43 | /** |
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44 | @brief Shader is a wrapper class around Ogre::CompositorInstance. It provides some |
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45 | functions to easily change the visibility and parameters for shader programs. |
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46 | */ |
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47 | class _ToolsExport Shader : public ViewportEventListener, public Ogre::CompositorInstance::Listener |
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48 | { |
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49 | public: |
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50 | Shader(Ogre::SceneManager* scenemanager = 0); |
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51 | virtual ~Shader(); |
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52 | |
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53 | /// Defines if the shader is visible or not. |
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54 | inline void setVisible(bool bVisible) |
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55 | { |
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56 | if (this->bVisible_ != bVisible) |
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57 | { |
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58 | this->bVisible_ = bVisible; |
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59 | this->updateVisibility(); |
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60 | } |
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61 | } |
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62 | /// Returns whether or not the shader is visible. |
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63 | inline bool isVisible() const |
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64 | { return this->bVisible_; } |
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65 | void updateVisibility(); |
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66 | |
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67 | /// Defines the compositor's name (located in a .compositor file). |
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68 | inline void setCompositorName(const std::string& name) |
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69 | { |
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70 | if (this->compositorName_ != name) |
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71 | { |
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72 | this->compositorName_ = name; |
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73 | this->changedCompositorName(); |
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74 | } |
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75 | } |
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76 | /// Returns the compositor's name. |
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77 | inline const std::string& getCompositorName() const |
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78 | { return this->compositorName_; } |
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79 | void changedCompositorName(); |
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80 | void changedCompositorName(Ogre::Viewport* viewport); |
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81 | |
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82 | /// Sets the scenemanager (usually provided in the constructor, but can be set later). Shouldn't be changed once it's set. |
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83 | inline void setSceneManager(Ogre::SceneManager* scenemanager) |
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84 | { this->scenemanager_ = scenemanager; } |
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85 | /// Returns the scene manager. |
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86 | inline Ogre::SceneManager* getSceneManager() const |
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87 | { return this->scenemanager_; } |
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88 | |
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89 | virtual void cameraChanged(Ogre::Viewport* viewport, Ogre::Camera* oldCamera); |
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90 | |
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91 | void setParameter(unsigned short technique, unsigned short pass, const std::string& parameter, float value); |
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92 | void setParameter(unsigned short technique, unsigned short pass, const std::string& parameter, int value); |
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93 | |
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94 | virtual void notifyMaterialRender(Ogre::uint32 pass_id, Ogre::MaterialPtr& materialPtr); |
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95 | |
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96 | private: |
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97 | static bool hasCgProgramManager(); |
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98 | |
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99 | Ogre::SceneManager* scenemanager_; ///< The scenemanager for which the shader is active |
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100 | Ogre::CompositorInstance* compositorInstance_; ///< The compositor instance representing the wrapped compositor |
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101 | bool bVisible_; ///< True if the shader should be visible |
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102 | bool bLoadCompositor_; ///< True if the compositor should be loaded (usually false if no graphics) |
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103 | std::string compositorName_; ///< The name of the current compositor |
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104 | std::string oldcompositorName_; ///< The name of the previous compositor (used to unregister) |
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105 | |
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106 | private: |
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107 | void addAsListener(); |
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108 | |
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109 | /// Helper struct to store parameters for shader programs. |
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110 | struct ParameterContainer |
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111 | { |
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112 | unsigned short technique_; ///< The ID of the technique |
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113 | unsigned short pass_; ///< The ID of the pass |
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114 | std::string parameter_; ///< The name of the parameter |
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115 | |
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116 | MultiType value_; ///< The desired value of the parameter |
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117 | }; |
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118 | |
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119 | std::list<ParameterContainer> parameters_; ///< The list of parameters that should be set on the next update |
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120 | bool registeredAsListener_; ///< True if the shader should register itself as listener at the compositor |
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121 | }; |
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122 | } |
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123 | |
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124 | #endif /* _Shader_H__ */ |
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