[1505] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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[3196] | 29 | #include "Timer.h" |
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| 30 | |
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[1505] | 31 | #include <set> |
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| 32 | |
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[5929] | 33 | #include "util/Clock.h" |
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[1505] | 34 | #include "core/CoreIncludes.h" |
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| 35 | #include "core/ConsoleCommand.h" |
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| 36 | #include "core/CommandExecutor.h" |
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[3196] | 37 | #include "core/Functor.h" |
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[1505] | 38 | |
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| 39 | namespace orxonox |
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| 40 | { |
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| 41 | SetConsoleCommandShortcutExtern(delay); |
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| 42 | SetConsoleCommandShortcutExtern(killdelays); |
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| 43 | |
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[5929] | 44 | static std::set<Timer*> delaytimerset; |
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[1505] | 45 | |
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| 46 | /** |
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| 47 | @brief Calls a console command after 'delay' seconds. |
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| 48 | @param delay The delay in seconds |
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| 49 | @param command The console command |
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| 50 | */ |
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| 51 | void delay(float delay, const std::string& command) |
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| 52 | { |
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[5929] | 53 | Timer* delaytimer = new Timer(); |
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[1505] | 54 | delaytimerset.insert(delaytimer); |
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| 55 | |
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| 56 | ExecutorStatic* delayexecutor = createExecutor(createFunctor(&executeDelayedCommand)); |
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| 57 | delayexecutor->setDefaultValues(delaytimer, command); |
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| 58 | delaytimer->setTimer(delay, false, delayexecutor); |
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| 59 | } |
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| 60 | |
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| 61 | /** |
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| 62 | @brief Executes the command. |
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| 63 | @param timer The timer to destroy after the command-execution |
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| 64 | @param command The command to execute |
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| 65 | */ |
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[5929] | 66 | void executeDelayedCommand(Timer* timer, const std::string& command) |
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[1505] | 67 | { |
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| 68 | CommandExecutor::execute(command); |
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[5929] | 69 | timer->destroy(); |
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[1505] | 70 | delaytimerset.erase(timer); |
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| 71 | } |
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| 72 | |
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| 73 | /** |
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| 74 | @brief Kills all delayed commands. |
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| 75 | */ |
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| 76 | void killdelays() |
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| 77 | { |
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[5929] | 78 | for (std::set<Timer*>::iterator it = delaytimerset.begin(); it != delaytimerset.end(); ++it) |
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| 79 | (*it)->destroy(); |
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[1505] | 80 | |
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| 81 | delaytimerset.clear(); |
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| 82 | } |
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| 83 | |
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| 84 | /** |
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| 85 | @brief Constructor: Sets the default-values. |
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| 86 | */ |
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[5929] | 87 | Timer::Timer() |
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[1505] | 88 | { |
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[5929] | 89 | this->init(); |
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| 90 | RegisterObject(Timer); |
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| 91 | } |
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[1505] | 92 | |
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[5929] | 93 | /** |
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| 94 | @brief Constructor: Initializes the Timer with given values. |
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| 95 | @param interval The timer-interval in seconds |
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| 96 | @param bLoop If true, the function gets called every 'interval' seconds |
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| 97 | @param exeuctor A executor of the function to call |
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| 98 | */ |
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| 99 | Timer::Timer(float interval, bool bLoop, Executor* executor, bool bKillAfterCall) |
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| 100 | { |
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| 101 | this->init(); |
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| 102 | RegisterObject(Timer); |
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[1505] | 103 | |
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[5929] | 104 | this->setTimer(interval, bLoop, executor, bKillAfterCall); |
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[1505] | 105 | } |
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| 106 | |
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| 107 | /** |
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| 108 | @brief Deletes the executor. |
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| 109 | */ |
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[5929] | 110 | Timer::~Timer() |
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[1505] | 111 | { |
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[1552] | 112 | this->deleteExecutor(); |
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[1505] | 113 | } |
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[5929] | 114 | |
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| 115 | /** |
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| 116 | @brief Initializes the Timer |
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| 117 | */ |
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| 118 | void Timer::init() |
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| 119 | { |
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| 120 | this->executor_ = 0; |
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| 121 | this->interval_ = 0; |
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| 122 | this->bLoop_ = false; |
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| 123 | this->bActive_ = false; |
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| 124 | this->bKillAfterCall_ = false; |
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[1505] | 125 | |
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[5929] | 126 | this->time_ = 0; |
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| 127 | } |
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| 128 | |
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[1505] | 129 | /** |
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| 130 | @brief Executes the executor. |
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| 131 | */ |
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[5929] | 132 | void Timer::run() |
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[1505] | 133 | { |
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[2087] | 134 | bool temp = this->bKillAfterCall_; // to avoid errors with bKillAfterCall_=false and an exutors which destroy the timer |
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| 135 | |
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[1505] | 136 | (*this->executor_)(); |
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[2087] | 137 | |
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| 138 | if (temp) |
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[5929] | 139 | this->destroy(); |
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[1505] | 140 | } |
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| 141 | |
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| 142 | /** |
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[1552] | 143 | @brief Deletes the executor. |
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| 144 | */ |
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[5929] | 145 | void Timer::deleteExecutor() |
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[1552] | 146 | { |
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| 147 | if (this->executor_) |
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| 148 | delete this->executor_; |
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| 149 | } |
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| 150 | |
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| 151 | /** |
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[1505] | 152 | @brief Updates the timer before the frames are rendered. |
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| 153 | */ |
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[5929] | 154 | void Timer::tick(const Clock& time) |
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[1505] | 155 | { |
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| 156 | if (this->bActive_) |
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| 157 | { |
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| 158 | // If active: Decrease the timer by the duration of the last frame |
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[3301] | 159 | this->time_ -= static_cast<long long>(time.getDeltaTimeMicroseconds() * this->getTimeFactor()); |
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[1505] | 160 | |
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| 161 | if (this->time_ <= 0) |
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| 162 | { |
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| 163 | // It's time to call the function |
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[2087] | 164 | if (this->bLoop_ && !this->bKillAfterCall_) |
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[1505] | 165 | { |
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| 166 | this->time_ += this->interval_; // Q: Why '+=' and not '='? A: Think about it. It's more accurate like that. Seriously. |
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| 167 | while (this->time_ <= 0) |
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| 168 | { |
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| 169 | // The interval was shorter than one tick, so execute the function more than once |
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| 170 | this->run(); |
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| 171 | this->time_ += this->interval_; |
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| 172 | } |
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| 173 | } |
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| 174 | else |
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| 175 | this->stopTimer(); // Stop the timer if we don't want to loop |
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| 176 | |
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| 177 | this->run(); |
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| 178 | } |
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| 179 | } |
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| 180 | } |
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| 181 | } |
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