[1505] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Fabian 'x3n' Landau |
---|
| 24 | * Co-authors: |
---|
| 25 | * ... |
---|
| 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
[7401] | 29 | /** |
---|
| 30 | @defgroup Timer Timer |
---|
| 31 | @ingroup Tools |
---|
| 32 | */ |
---|
| 33 | |
---|
| 34 | /** |
---|
[2171] | 35 | @file |
---|
[7401] | 36 | @ingroup Timer |
---|
| 37 | @brief Declaration of the Timer class, used to call functions after a given time-interval. |
---|
[1505] | 38 | |
---|
[7401] | 39 | @anchor TimerExample |
---|
[1505] | 40 | |
---|
[7401] | 41 | Timer is a helper class that executes a function after a given amount of time. |
---|
| 42 | |
---|
| 43 | Usage: <br> |
---|
[1505] | 44 | header.h: |
---|
[7401] | 45 | @code |
---|
| 46 | class MyClass |
---|
| 47 | { |
---|
| 48 | public: |
---|
| 49 | MyClass(); |
---|
| 50 | void functionName(); |
---|
[1505] | 51 | |
---|
[7401] | 52 | private: |
---|
| 53 | Timer myTimer; |
---|
| 54 | }; |
---|
| 55 | @endcode |
---|
| 56 | |
---|
[1505] | 57 | source.cc: |
---|
[7401] | 58 | @code |
---|
| 59 | #include "core/command/Executor.h" |
---|
[1505] | 60 | |
---|
[7401] | 61 | MyClass::MyClass() |
---|
| 62 | { |
---|
| 63 | myTimer.setTimer(3, false, createExecutor(createFunctor(&ClassName::myFunction, this))); |
---|
| 64 | } |
---|
[1505] | 65 | |
---|
[7401] | 66 | void MyClass::myFunction() |
---|
| 67 | { |
---|
[8858] | 68 | orxout() << "Hello World" << endl; |
---|
[7401] | 69 | } |
---|
| 70 | @endcode |
---|
| 71 | |
---|
| 72 | The code in this example prints "Hello World" to the console, 3 seconds after creating |
---|
| 73 | an instance of MyClass. |
---|
[1505] | 74 | */ |
---|
| 75 | |
---|
| 76 | #ifndef _Timer_H__ |
---|
| 77 | #define _Timer_H__ |
---|
| 78 | |
---|
[5693] | 79 | #include "tools/ToolsPrereqs.h" |
---|
[3196] | 80 | |
---|
[11018] | 81 | #include "core/object/Listable.h" |
---|
[8729] | 82 | #include "core/command/ExecutorPtr.h" |
---|
[1505] | 83 | |
---|
| 84 | namespace orxonox |
---|
| 85 | { |
---|
[8079] | 86 | unsigned int delay(float delay, const std::string& command); |
---|
| 87 | unsigned int delayreal(float delay, const std::string& command); |
---|
| 88 | |
---|
| 89 | unsigned int addDelayedCommand(Timer* timer, float delay, const std::string& command); |
---|
[5929] | 90 | void executeDelayedCommand(Timer* timer, const std::string& command); |
---|
[1505] | 91 | |
---|
[8079] | 92 | void killdelay(unsigned int handle); |
---|
| 93 | void killdelays(); |
---|
| 94 | |
---|
[7401] | 95 | /** |
---|
[8079] | 96 | @brief Timer is a helper class that executes a function after a given amount of seconds in game-time. |
---|
[7401] | 97 | |
---|
| 98 | @see See @ref TimerExample "Timer.h" for an example. |
---|
[8079] | 99 | |
---|
| 100 | The time interval of Timer depends on the game time, hence it stops if the game is paused or runs |
---|
| 101 | slower/faster if the game-speed is modified. See RealTimer for a timer class which doesn't depend |
---|
| 102 | on the game time. |
---|
[7401] | 103 | */ |
---|
[11018] | 104 | class _ToolsExport Timer : public Listable |
---|
[1505] | 105 | { |
---|
| 106 | public: |
---|
[5929] | 107 | Timer(); |
---|
[1505] | 108 | |
---|
[7284] | 109 | Timer(float interval, bool bLoop, const ExecutorPtr& executor, bool bKillAfterCall = false); |
---|
[12028] | 110 | Timer(float interval, bool bLoop, std::function<void (void)> func, bool bKillAfterCall = false); |
---|
[5929] | 111 | |
---|
[8729] | 112 | void setTimer(float interval, bool bLoop, const ExecutorPtr& executor, bool bKillAfterCall = false); |
---|
[12028] | 113 | void setTimer(float interval, bool bLoop, std::function<void (void)> func, bool bKillAfterCall = false); |
---|
[5929] | 114 | |
---|
| 115 | void run(); |
---|
[1505] | 116 | |
---|
[12029] | 117 | |
---|
[8079] | 118 | /// Re-starts the timer: The executor will be called after @a interval seconds. |
---|
[1505] | 119 | inline void startTimer() |
---|
| 120 | { this->bActive_ = true; this->time_ = this->interval_; } |
---|
[8079] | 121 | /// Stops the timer. |
---|
[1505] | 122 | inline void stopTimer() |
---|
| 123 | { this->bActive_ = false; this->time_ = this->interval_; } |
---|
[8079] | 124 | /// Pauses the timer - it will continue with the actual state if you call unpauseTimer(). |
---|
[1505] | 125 | inline void pauseTimer() |
---|
| 126 | { this->bActive_ = false; } |
---|
[8079] | 127 | /// Unpauses the timer - continues with the given state. |
---|
[1505] | 128 | inline void unpauseTimer() |
---|
| 129 | { this->bActive_ = true; } |
---|
[8079] | 130 | /// Returns true if the timer is active (neither stopped nor paused). |
---|
[1505] | 131 | inline bool isActive() const |
---|
| 132 | { return this->bActive_; } |
---|
[8079] | 133 | /// Returns the remaining time until the timer calls the executor. |
---|
[1608] | 134 | inline float getRemainingTime() const |
---|
[3300] | 135 | { return static_cast<float>(this->time_ / 1000000.0f); } |
---|
[8079] | 136 | /// Increases the remaining time of the timer by the given amount of time (in seconds). |
---|
[1505] | 137 | inline void addTime(float time) |
---|
[3301] | 138 | { if (time > 0.0f) this->time_ += static_cast<long long>(time * 1000000.0f); } |
---|
[8079] | 139 | /// Decreases the remaining time of the timer by the given amount of time (in seconds) |
---|
[1505] | 140 | inline void removeTime(float time) |
---|
[3301] | 141 | { if (time > 0.0f) this->time_ -= static_cast<long long>(time * 1000000.0f); } |
---|
[7401] | 142 | /// Changes the calling interval. |
---|
[1505] | 143 | inline void setInterval(float interval) |
---|
[3301] | 144 | { this->interval_ = static_cast<long long>(interval * 1000000.0f); } |
---|
[7401] | 145 | /// Defines if the timer call the executor every @a interval seconds or only once. |
---|
[1505] | 146 | inline void setLoop(bool bLoop) |
---|
| 147 | { this->bLoop_ = bLoop; } |
---|
| 148 | |
---|
[1755] | 149 | void tick(const Clock& time); |
---|
[1505] | 150 | |
---|
[8079] | 151 | protected: |
---|
| 152 | virtual float getTimeFactor(); |
---|
| 153 | |
---|
[5929] | 154 | private: |
---|
| 155 | void init(); |
---|
[6417] | 156 | |
---|
[7401] | 157 | ExecutorPtr executor_; //!< The executor of the function that will be called when the time expires |
---|
[12028] | 158 | std::function<void (void)> function_; |
---|
[1505] | 159 | |
---|
[12028] | 160 | bool isStdFunction_; |
---|
[7284] | 161 | long long interval_; //!< The time-interval in micro seconds |
---|
[7401] | 162 | bool bLoop_; //!< If true, the executor gets called every @a interval seconds |
---|
[8079] | 163 | bool bActive_; //!< If true, the timer ticks and calls the executor if the time's up |
---|
[7401] | 164 | bool bKillAfterCall_; //!< If true the timer gets deleted after it expired and called the executor |
---|
[1505] | 165 | |
---|
[7401] | 166 | long long time_; //!< Internal variable, counting the time untill the next executor-call |
---|
[1505] | 167 | }; |
---|
[8079] | 168 | |
---|
| 169 | /** |
---|
| 170 | @brief RealTimer is a helper class that executes a function after a given amount of seconds in real-time. |
---|
| 171 | |
---|
| 172 | The time interval of RealTimer doesn't depend on the game time, it will also call the function |
---|
| 173 | if the game is paused. See Timer for a timer class that depends on the game time. |
---|
| 174 | */ |
---|
| 175 | class _ToolsExport RealTimer : public Timer |
---|
| 176 | { |
---|
| 177 | public: |
---|
| 178 | RealTimer(); |
---|
| 179 | RealTimer(float interval, bool bLoop, const ExecutorPtr& executor, bool bKillAfterCall = false); |
---|
| 180 | |
---|
| 181 | protected: |
---|
[11071] | 182 | virtual float getTimeFactor() override; |
---|
[8079] | 183 | }; |
---|
[1505] | 184 | } |
---|
| 185 | |
---|
| 186 | #endif /* _Timer_H__ */ |
---|