[1505] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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[7401] | 29 | /** |
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| 30 | @defgroup Timer Timer |
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| 31 | @ingroup Tools |
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| 32 | */ |
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| 33 | |
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| 34 | /** |
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[2171] | 35 | @file |
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[7401] | 36 | @ingroup Timer |
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| 37 | @brief Declaration of the Timer class, used to call functions after a given time-interval. |
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[1505] | 38 | |
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[7401] | 39 | @anchor TimerExample |
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[1505] | 40 | |
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[7401] | 41 | Timer is a helper class that executes a function after a given amount of time. |
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| 42 | |
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| 43 | Usage: <br> |
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[1505] | 44 | header.h: |
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[7401] | 45 | @code |
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| 46 | class MyClass |
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| 47 | { |
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| 48 | public: |
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| 49 | MyClass(); |
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| 50 | void functionName(); |
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[1505] | 51 | |
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[7401] | 52 | private: |
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| 53 | Timer myTimer; |
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| 54 | }; |
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| 55 | @endcode |
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| 56 | |
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[1505] | 57 | source.cc: |
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[7401] | 58 | @code |
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| 59 | #include "core/command/Executor.h" |
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[1505] | 60 | |
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[7401] | 61 | MyClass::MyClass() |
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| 62 | { |
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| 63 | myTimer.setTimer(3, false, createExecutor(createFunctor(&ClassName::myFunction, this))); |
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| 64 | } |
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[1505] | 65 | |
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[7401] | 66 | void MyClass::myFunction() |
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| 67 | { |
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| 68 | COUT(0) << "Hello World" << std::endl; |
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| 69 | } |
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| 70 | @endcode |
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| 71 | |
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| 72 | The code in this example prints "Hello World" to the console, 3 seconds after creating |
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| 73 | an instance of MyClass. |
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[1505] | 74 | */ |
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| 75 | |
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| 76 | #ifndef _Timer_H__ |
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| 77 | #define _Timer_H__ |
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| 78 | |
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[5693] | 79 | #include "tools/ToolsPrereqs.h" |
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[3196] | 80 | |
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[1755] | 81 | #include "core/OrxonoxClass.h" |
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[8729] | 82 | #include "core/command/ExecutorPtr.h" |
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[1505] | 83 | |
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| 84 | namespace orxonox |
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| 85 | { |
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[8079] | 86 | unsigned int delay(float delay, const std::string& command); |
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| 87 | unsigned int delayreal(float delay, const std::string& command); |
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| 88 | |
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| 89 | unsigned int addDelayedCommand(Timer* timer, float delay, const std::string& command); |
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[5929] | 90 | void executeDelayedCommand(Timer* timer, const std::string& command); |
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[1505] | 91 | |
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[8079] | 92 | void killdelay(unsigned int handle); |
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| 93 | void killdelays(); |
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| 94 | |
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[7401] | 95 | /** |
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[8079] | 96 | @brief Timer is a helper class that executes a function after a given amount of seconds in game-time. |
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[7401] | 97 | |
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| 98 | @see See @ref TimerExample "Timer.h" for an example. |
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[8079] | 99 | |
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| 100 | The time interval of Timer depends on the game time, hence it stops if the game is paused or runs |
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| 101 | slower/faster if the game-speed is modified. See RealTimer for a timer class which doesn't depend |
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| 102 | on the game time. |
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[7401] | 103 | */ |
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[8079] | 104 | class _ToolsExport Timer : virtual public OrxonoxClass |
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[1505] | 105 | { |
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| 106 | public: |
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[5929] | 107 | Timer(); |
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[1505] | 108 | |
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[7284] | 109 | Timer(float interval, bool bLoop, const ExecutorPtr& executor, bool bKillAfterCall = false); |
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[5929] | 110 | |
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[8729] | 111 | void setTimer(float interval, bool bLoop, const ExecutorPtr& executor, bool bKillAfterCall = false); |
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[5929] | 112 | |
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| 113 | void run(); |
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[1505] | 114 | |
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[8079] | 115 | /// Re-starts the timer: The executor will be called after @a interval seconds. |
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[1505] | 116 | inline void startTimer() |
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| 117 | { this->bActive_ = true; this->time_ = this->interval_; } |
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[8079] | 118 | /// Stops the timer. |
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[1505] | 119 | inline void stopTimer() |
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| 120 | { this->bActive_ = false; this->time_ = this->interval_; } |
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[8079] | 121 | /// Pauses the timer - it will continue with the actual state if you call unpauseTimer(). |
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[1505] | 122 | inline void pauseTimer() |
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| 123 | { this->bActive_ = false; } |
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[8079] | 124 | /// Unpauses the timer - continues with the given state. |
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[1505] | 125 | inline void unpauseTimer() |
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| 126 | { this->bActive_ = true; } |
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[8079] | 127 | /// Returns true if the timer is active (neither stopped nor paused). |
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[1505] | 128 | inline bool isActive() const |
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| 129 | { return this->bActive_; } |
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[8079] | 130 | /// Returns the remaining time until the timer calls the executor. |
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[1608] | 131 | inline float getRemainingTime() const |
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[3300] | 132 | { return static_cast<float>(this->time_ / 1000000.0f); } |
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[8079] | 133 | /// Increases the remaining time of the timer by the given amount of time (in seconds). |
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[1505] | 134 | inline void addTime(float time) |
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[3301] | 135 | { if (time > 0.0f) this->time_ += static_cast<long long>(time * 1000000.0f); } |
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[8079] | 136 | /// Decreases the remaining time of the timer by the given amount of time (in seconds) |
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[1505] | 137 | inline void removeTime(float time) |
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[3301] | 138 | { if (time > 0.0f) this->time_ -= static_cast<long long>(time * 1000000.0f); } |
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[7401] | 139 | /// Changes the calling interval. |
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[1505] | 140 | inline void setInterval(float interval) |
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[3301] | 141 | { this->interval_ = static_cast<long long>(interval * 1000000.0f); } |
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[7401] | 142 | /// Defines if the timer call the executor every @a interval seconds or only once. |
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[1505] | 143 | inline void setLoop(bool bLoop) |
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| 144 | { this->bLoop_ = bLoop; } |
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| 145 | |
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[1755] | 146 | void tick(const Clock& time); |
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[1505] | 147 | |
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[8079] | 148 | protected: |
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| 149 | virtual float getTimeFactor(); |
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| 150 | |
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[5929] | 151 | private: |
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| 152 | void init(); |
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[6417] | 153 | |
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[7401] | 154 | ExecutorPtr executor_; //!< The executor of the function that will be called when the time expires |
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[1505] | 155 | |
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[7284] | 156 | long long interval_; //!< The time-interval in micro seconds |
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[7401] | 157 | bool bLoop_; //!< If true, the executor gets called every @a interval seconds |
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[8079] | 158 | bool bActive_; //!< If true, the timer ticks and calls the executor if the time's up |
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[7401] | 159 | bool bKillAfterCall_; //!< If true the timer gets deleted after it expired and called the executor |
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[1505] | 160 | |
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[7401] | 161 | long long time_; //!< Internal variable, counting the time untill the next executor-call |
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[1505] | 162 | }; |
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[8079] | 163 | |
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| 164 | /** |
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| 165 | @brief RealTimer is a helper class that executes a function after a given amount of seconds in real-time. |
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| 166 | |
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| 167 | The time interval of RealTimer doesn't depend on the game time, it will also call the function |
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| 168 | if the game is paused. See Timer for a timer class that depends on the game time. |
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| 169 | */ |
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| 170 | class _ToolsExport RealTimer : public Timer |
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| 171 | { |
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| 172 | public: |
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| 173 | RealTimer(); |
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| 174 | RealTimer(float interval, bool bLoop, const ExecutorPtr& executor, bool bKillAfterCall = false); |
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| 175 | |
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| 176 | protected: |
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| 177 | virtual float getTimeFactor(); |
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| 178 | }; |
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[1505] | 179 | } |
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| 180 | |
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| 181 | #endif /* _Timer_H__ */ |
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