[6819] | 1 | /* |
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| 2 | =========================================================================== |
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| 3 | Copyright (C) 2010 Jared Prince |
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| 4 | |
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| 5 | This file is part of bsp-renderer source code. |
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| 6 | |
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| 7 | bsp-renderer is free software: you can redistribute it and/or modify |
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| 8 | it under the terms of the GNU General Public License as published by |
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| 9 | the Free Software Foundation, either version 3 of the License, or |
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| 10 | (at your option) any later version. |
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| 11 | |
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| 12 | bsp-renderer is distributed in the hope that it will be useful, |
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| 13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 15 | GNU General Public License for more details. |
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| 16 | |
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| 17 | You should have received a copy of the GNU General Public License |
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| 18 | along with bsp-renderer. If not, see <http://www.gnu.org/licenses/>. |
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| 19 | |
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| 20 | */ |
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| 21 | //||||||||||||||||||||||||||||||||||||||||||||||| |
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| 22 | |
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| 23 | #ifndef OGRE_FRAMEWORK_HPP |
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| 24 | #define OGRE_FRAMEWORK_HPP |
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| 25 | |
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| 26 | //||||||||||||||||||||||||||||||||||||||||||||||| |
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| 27 | |
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| 28 | #include <OgreCamera.h> |
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| 29 | #include <OgreEntity.h> |
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| 30 | #include <OgreLogManager.h> |
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| 31 | #include <OgreOverlay.h> |
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| 32 | #include <OgreOverlayElement.h> |
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| 33 | #include <OgreOverlayManager.h> |
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| 34 | #include <OgreRoot.h> |
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| 35 | #include <OgreViewport.h> |
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| 36 | #include <OgreSceneManager.h> |
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| 37 | #include <OgreRenderWindow.h> |
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| 38 | #include <OgreConfigFile.h> |
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| 39 | #include <OgreManualObject.h> |
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| 40 | #include <OgreMaterialManager.h> |
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| 41 | #include <OgreRenderSystem.h> |
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| 42 | #include <OgreOverlayContainer.h> |
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| 43 | #include <OgreHardwarePixelBuffer.h> |
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| 44 | #include <OgreRenderQueueListener.h> |
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| 45 | #include <OgreHardwareOcclusionQuery.h> |
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| 46 | #include <OgreTextureUnitState.h> |
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| 47 | #include "OgreGpuCommandBufferFlush.h" |
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| 48 | |
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| 49 | |
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| 50 | #include "ExampleFrameListener.h" |
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| 51 | //#include <OgreFrameListener.h> |
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| 52 | //#include <OgreRenderTargetListener.h> |
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| 53 | |
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| 54 | |
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| 55 | #include <OIS/OIS.h> |
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| 56 | #include <OIS/OISEvents.h> |
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| 57 | #include <OIS/OISInputManager.h> |
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| 58 | #include <OIS/OISKeyboard.h> |
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| 59 | #include <OIS/OISMouse.h> |
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| 60 | |
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| 61 | #include "Q3Map.h" |
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| 62 | |
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[6821] | 63 | //#include "JarDebug.h" //!! just for debugging, remove from final build |
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[6819] | 64 | |
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| 65 | |
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| 66 | #define CHECKDELETE_ARRAY(x, y) if(x) { delete [] x ; x=0 ; m_nNewCount-- ; m_nNewCheck[y]-- ;} |
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| 67 | #define CHECKDELETE_POINTER(x, y) if(x) { delete x ; x=0 ; m_nNewCount-- ; m_nNewCheck[y]-- ;} |
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| 68 | |
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| 69 | enum { |
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| 70 | NEW_CHECK_m_pRawBspFile=0, |
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| 71 | NEW_CHECK_m_Q3Map, |
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| 72 | NEW_CHECK_m_pZoneMO, |
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| 73 | NEW_CHECK_m_pZoneMesh, |
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| 74 | NEW_CHECK_m_pZoneEntity, |
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| 75 | NEW_CHECK_m_pZoneEntityMaterialType, |
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| 76 | NEW_CHECK_m_pZoneEntityMaterial_Base, |
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| 77 | NEW_CHECK_m_pZoneEntityMaterial_Fast, |
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| 78 | NEW_CHECK_m_pZoneEntityMaterial_Black, |
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| 79 | NEW_CHECK_m_pZoneEntityMaterial_DfShColour, |
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| 80 | NEW_CHECK_m_pZoneEntityMaterial_Shadow, |
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| 81 | NEW_CHECK_m_pZoneEntityMaterial_ShadeFront, |
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| 82 | NEW_CHECK_m_pZoneEntityMaterial_ShadeBack, |
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| 83 | NEW_CHECK_m_pZoneEntityMaterial_DfShPosition, |
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| 84 | NEW_CHECK_m_pZoneEntityMaterial_DfShDiffuse, |
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| 85 | NEW_CHECK_m_pZoneEntityMaterial_DfShFuncTNB, |
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| 86 | NEW_CHECK_m_pZoneEntityMaterial_DfShSpecular, |
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| 87 | NEW_CHECK_m_pZoneEntityMaterial_DfShEmissive, |
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| 88 | NEW_CHECK_m_pZoneEntityMaterial_DfShMix, |
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| 89 | NEW_CHECK_pVertIndex, |
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| 90 | NEW_CHECK_m_pEntityInfo, |
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| 91 | NEW_CHECK_m_pVisibleEntity, |
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| 92 | NEW_CHECK_m_pFrustumEntity, |
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| 93 | MAX_NEW_CHECK |
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| 94 | } ; |
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| 95 | |
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| 96 | #define MAXFRAME 1000 // debugging/testing, copy out data on a per-frame basis |
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| 97 | |
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| 98 | #define MAXGPUQUERY 4 |
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| 99 | |
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| 100 | #define MAXVISIBLELIGHT 128 // most shadow lights ever visible. |
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| 101 | #define MAXLIGHTPERLOOP 1 // most shadow lights rendered per deferred shader sub-loop. So shadow lights are rendered in lots of 4// no longer used |
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| 102 | |
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| 103 | #define NEARCLIP 1 // camera default near clip distance |
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| 104 | #define FARCLIP 10000 // camera default far clip distance |
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| 105 | |
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| 106 | #define CAMERA_EPSILON 0.000001f // small value to check for up/down cameras that would break with Ogre's fixed Yaw. |
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| 107 | |
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| 108 | #define IGNORE_LIGHT -1 |
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| 109 | |
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| 110 | enum GoggleMode |
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| 111 | { |
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| 112 | GOGGLE_MODE_OFF = 0, |
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| 113 | GOGGLE_MODE_TEST, |
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| 114 | GOGGLE_MODE_ON, |
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| 115 | GOGGLE_MODE_MAX |
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| 116 | } ; |
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| 117 | |
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| 118 | #define MAT_OPAQUE 1 // Typical solid stuff. Can have emissive parts. |
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| 119 | #define MAT_TRANS 2 // Unused |
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| 120 | #define MAT_GLOW 4 // Only rendered in the deferred shader emmisive pass. Used to create the hdr bloom for light points. |
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| 121 | #define MAT_GEL 8 // Translucent, colours spotlights that pass through it. |
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| 122 | #define MAT_ALPHAPF 16 // Same as MAT_OPAQUE, but with alpha testing. |
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| 123 | #define MAT_LAMP 32 // The bounding boxes of deferred shading lights (lamps). Rendered as the last phase in deferred shading. |
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| 124 | |
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| 125 | #define BZN_CONFIG_SIZE 1024 |
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| 126 | |
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| 127 | class rQueueListener: public Ogre::RenderQueueListener |
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| 128 | { |
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| 129 | public: |
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| 130 | |
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| 131 | rQueueListener() {} |
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| 132 | ~rQueueListener() {} |
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| 133 | |
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| 134 | Ogre::HardwareOcclusionQuery* Query[MAXGPUQUERY] ; |
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| 135 | |
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| 136 | void renderQueueStarted(Ogre::uint8 queueGroupId, const Ogre::String &invocation, bool &skipThisInvocation) {} |
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| 137 | void renderQueueEnded(Ogre::uint8 queueGroupId, const Ogre::String &invocation, bool &skipThisInvocation) {} |
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| 138 | }; |
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| 139 | |
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| 140 | //////////////////////////////////////////////////////////////////////////////////////////////////////// |
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| 141 | |
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| 142 | #define MAX_SUBMESH 16 // most submeshes allowed in a mesh. |
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| 143 | #define MAX_ZONEPERENTITY 8 // the most zones an entity can touch at once. |
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| 144 | #define INDEX_ENTITYZONECOUNT 8 // index to value that holds the count of how many zones this entity touches |
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| 145 | #define MAX_LIGHTPERENTITY 64 // most shadowing lights that an entity can be lit by |
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| 146 | #define INDEX_LIGHTPERENTITY 64 // index to value |
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| 147 | typedef struct |
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| 148 | { |
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| 149 | int Active ; |
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| 150 | int Visible ; |
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| 151 | int Frustum ; |
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| 152 | int LightTouch ; |
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| 153 | |
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| 154 | int TriangleCount ; |
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| 155 | |
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| 156 | Ogre::Vector3 Postition ; |
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| 157 | Ogre::Quaternion Orientation ; |
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| 158 | |
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| 159 | Ogre::AxisAlignedBox AABB ; |
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| 160 | Ogre::Vector3 Centre ; |
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| 161 | float AABBMin[3] ; |
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| 162 | float AABBMax[3] ; |
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| 163 | |
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| 164 | unsigned short Zone[MAX_ZONEPERENTITY+1] ; // the zones this entity touches. Last value is a count of how many zones were touched. |
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| 165 | unsigned short Light[MAX_LIGHTPERENTITY+1] ; // the shadow casting spotlights this entity touches. Last value is a count of how many lights. |
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| 166 | |
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| 167 | int MaxSubMesh ; |
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| 168 | int SubMeshMaterialType[MAX_SUBMESH] ; |
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| 169 | |
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| 170 | Ogre::Entity* pEnt ; |
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| 171 | Ogre::SceneNode* pMasterNode ; |
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| 172 | |
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| 173 | Ogre::MaterialPtr Material_Base[MAX_PROJECTORTEX][MAX_SUBMESH] ; |
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| 174 | Ogre::MaterialPtr Material_Fast[MAX_PROJECTORTEX][MAX_SUBMESH] ; |
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| 175 | |
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| 176 | Ogre::MaterialPtr Material_Black[MAX_SUBMESH] ; |
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| 177 | |
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| 178 | Ogre::MaterialPtr Material_DfShColour[MAX_SUBMESH] ; |
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| 179 | Ogre::MaterialPtr Material_Shadow[MAX_SUBMESH] ; |
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| 180 | Ogre::MaterialPtr Material_ShadeFront[MAX_SUBMESH] ; |
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| 181 | Ogre::MaterialPtr Material_ShadeBack[MAX_SUBMESH] ; |
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| 182 | Ogre::MaterialPtr Material_DfShPosition[MAX_SUBMESH] ; |
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| 183 | Ogre::MaterialPtr Material_DfShDiffuse[MAX_SUBMESH] ; |
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| 184 | Ogre::MaterialPtr Material_DfShFuncTNB[MAX_SUBMESH] ; |
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| 185 | Ogre::MaterialPtr Material_DfShSpecular[MAX_SUBMESH] ; |
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| 186 | Ogre::MaterialPtr Material_DfShEmissive[MAX_SUBMESH] ; |
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| 187 | Ogre::MaterialPtr Material_DfShMix[MAX_SUBMESH] ; |
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| 188 | } |
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| 189 | ENTITYINFO; |
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| 190 | |
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| 191 | typedef struct |
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| 192 | { |
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| 193 | |
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| 194 | int Type ; |
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| 195 | |
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| 196 | Ogre::ParticleSystem* PSystem ; |
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| 197 | Ogre::SceneNode* PNode ; |
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| 198 | |
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| 199 | } |
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| 200 | PARTICLEINFO; |
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| 201 | |
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| 202 | //||||||||||||||||||||||||||||||||||||||||||||||| |
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| 203 | |
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| 204 | class OgreFramework : public Ogre::Singleton<OgreFramework>, OIS::KeyListener, OIS::MouseListener, public RenderTargetListener |
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| 205 | { |
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| 206 | public: |
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| 207 | OgreFramework(); |
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| 208 | ~OgreFramework(); |
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| 209 | |
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| 210 | int m_nNewCount ; |
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| 211 | int m_nNewCheck[MAX_NEW_CHECK] ; |
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| 212 | |
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| 213 | int m_nStartTime ; |
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| 214 | int m_nTime ; |
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| 215 | |
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[6820] | 216 | // CJarDebug OFBug ; //!! just for debugging, remove from final build |
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[6819] | 217 | char m_chBug[10240] ; |
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| 218 | int m_nFrameTime[MAXFRAME][10] ; |
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| 219 | int m_nFrame ; |
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| 220 | char m_chFrame[1024] ; |
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| 221 | int m_nGotInput ; |
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| 222 | |
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| 223 | void initOgre(Ogre::String wndTitle, OIS::KeyListener *pKeyListener = 0, OIS::MouseListener *pMouseListener = 0); |
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| 224 | void AdditionalSetup() ; |
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| 225 | |
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| 226 | void updateOgre(double timeSinceLastFrame); |
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| 227 | void updateStats(); |
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| 228 | void moveCamera(); |
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| 229 | void getInput(); |
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| 230 | |
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| 231 | bool isOgreToBeShutDown()const{return m_bShutDownOgre;} |
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| 232 | |
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| 233 | bool keyPressed(const OIS::KeyEvent &keyEventRef); |
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| 234 | bool keyReleased(const OIS::KeyEvent &keyEventRef); |
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| 235 | |
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| 236 | bool mouseMoved(const OIS::MouseEvent &evt); |
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| 237 | bool mousePressed(const OIS::MouseEvent &evt, OIS::MouseButtonID id); |
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| 238 | bool mouseReleased(const OIS::MouseEvent &evt, OIS::MouseButtonID id); |
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| 239 | |
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| 240 | Ogre::Root* m_pRoot; |
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| 241 | Ogre::SceneManager* m_pSceneMgr; |
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| 242 | Ogre::RenderWindow* m_pRenderWnd; |
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| 243 | Ogre::Camera* m_pCamera; |
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| 244 | Ogre::Viewport* m_pViewport; |
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| 245 | Ogre::Log* m_pLog; |
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| 246 | Ogre::Timer* m_pTimer; |
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| 247 | |
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| 248 | Ogre::Camera* m_pCameraCopy ; |
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| 249 | Ogre::Camera* m_pCameraNoJitter ; |
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| 250 | |
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| 251 | float m_flAspectRatio ; |
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| 252 | float m_flFOV ; |
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| 253 | |
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| 254 | |
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| 255 | //RawFilePtr m_pRawBspFile ; bool m_bRawBspFileIsLoaded ; |
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| 256 | |
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| 257 | char *m_pRawBspFile ; |
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| 258 | bool m_bRawBspFileIsLoaded ; |
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| 259 | |
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| 260 | OIS::InputManager* m_pInputMgr; |
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| 261 | OIS::Keyboard* m_pKeyboard; |
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| 262 | OIS::Mouse* m_pMouse; |
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| 263 | |
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| 264 | int nMap ; |
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| 265 | Ogre::String m_MapName ; |
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| 266 | int m_nLoadToggle ; |
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| 267 | |
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| 268 | int m_nJumpToggle ; |
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| 269 | int m_nJumpVal; |
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| 270 | |
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| 271 | int m_nToggle ; |
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| 272 | |
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| 273 | void UnloadMap(bool bShutdown) ; |
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| 274 | int LoadMap(void) ; |
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| 275 | int m_nMapLoaded ; |
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| 276 | |
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| 277 | int m_nDebugLightBox ; |
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| 278 | int m_nZoneCullingActive ; |
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| 279 | int m_nPortalDebug ; |
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| 280 | int m_nPortalToggle ; |
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| 281 | int m_nPortalState ; |
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| 282 | |
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| 283 | // Add this to OgreFramework and initialize it from 0 to MAXGPUQUERY |
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| 284 | // If you're good you'll make it private and add some get/set functions, |
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| 285 | // I just made it public for now. |
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| 286 | |
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| 287 | // A value of 0 means don't mess with the GPU buffers at all. There |
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| 288 | // might be some systems where the queries cause problems, so let the user |
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| 289 | // deactivate the queries completely if desired. |
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| 290 | |
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| 291 | // A value of 1 means we flush every frame, so no GPU command buffering. |
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| 292 | // This is good for low FPS because even just 1 buffer gives noticable |
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| 293 | // input lag. However users with high FPS can afford a few buffers. |
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| 294 | |
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| 295 | int m_nMaxGPUQuery ; |
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| 296 | |
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| 297 | |
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| 298 | int m_nDebugA ; |
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| 299 | int m_nDebugB ; |
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| 300 | int m_nDebugC ; |
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| 301 | int m_nVisibleLightCount ; |
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| 302 | int m_nVisibleZoneCount ; |
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| 303 | |
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| 304 | float m_flDebugMatrix[4][4] ; |
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| 305 | |
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| 306 | int m_nRecurseCount ; |
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| 307 | char m_chDebug[10240] ; |
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| 308 | float m_flDebug0 ; |
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| 309 | float m_flDebug1 ; |
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| 310 | float m_flDebug2 ; |
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| 311 | float m_flDebug3 ; |
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| 312 | float m_flDebug4 ; |
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| 313 | float m_flDebug5 ; |
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| 314 | |
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| 315 | |
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| 316 | |
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| 317 | Ogre::ManualObject* m_pGoggleL ; |
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| 318 | Ogre::ManualObject* m_pGoggleR ; |
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| 319 | Ogre::SceneNode* m_pNodeGoggles ; |
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| 320 | int m_nGoggleMode ; |
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| 321 | float m_flGoggleAspectRatio ; |
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| 322 | float m_flGoggleZPos ; |
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| 323 | float m_flGoggleXGap ; |
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| 324 | float m_flGoggleXScale ; |
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| 325 | float m_flGoggleYScale ; |
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| 326 | int m_nGoggleTestImage ; |
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| 327 | void DestroyGoggles() ; |
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| 328 | int CreateGogglesTestImage() ; |
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| 329 | int CreateGoggles() ; |
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| 330 | |
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| 331 | |
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| 332 | void UpdateRenderTargets() ; |
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| 333 | |
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| 334 | double m_GameTime ; |
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| 335 | |
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| 336 | char m_chBZNConfig[BZN_CONFIG_SIZE] ; |
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| 337 | void ParseBZNConfig(void) ; |
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| 338 | |
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| 339 | void FinalShutdown(void) ; |
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| 340 | |
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| 341 | private: |
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| 342 | OgreFramework(const OgreFramework&); |
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| 343 | OgreFramework& operator= (const OgreFramework&); |
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| 344 | |
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| 345 | Ogre::Overlay* m_pDebugOverlay; |
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| 346 | Ogre::Overlay* m_pInfoOverlay; |
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| 347 | int m_iNumScreenShots; |
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| 348 | |
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| 349 | bool m_bShutDownOgre; |
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| 350 | |
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| 351 | Ogre::Vector3 m_TranslateVector; |
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| 352 | Ogre::Real m_MoveSpeed; |
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| 353 | Ogre::Degree m_RotateSpeed; |
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| 354 | float m_MoveScale; |
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| 355 | Ogre::Degree m_RotScale; |
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| 356 | |
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| 357 | int m_nKeyDown_Shift ; |
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| 358 | int m_nKeyDown_Ctrl ; |
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| 359 | |
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| 360 | |
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| 361 | |
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| 362 | |
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| 363 | |
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| 364 | //RawFileManager *mRawFileManager; |
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| 365 | |
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| 366 | char* m_TempMem ; |
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| 367 | Q3Map *m_Q3Map; |
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| 368 | |
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| 369 | |
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| 370 | Ogre::SceneNode* m_pCubeNode; |
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| 371 | Ogre::Entity* m_pCubeEntity; |
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| 372 | |
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| 373 | Ogre::SceneNode *m_pOpaqueNode[MAX_ZONE] ; |
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| 374 | int m_nOpaqueNodeUsed[MAX_ZONE] ; |
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| 375 | Ogre::SceneNode *m_pTransNode[MAX_ZONE] ; |
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| 376 | int m_nTransNodeUsed[MAX_ZONE] ; |
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| 377 | Ogre::SceneNode *m_pLampNode[MAX_ZONE] ; |
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| 378 | int m_nLampNodeUsed[MAX_ZONE] ; |
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| 379 | Ogre::SceneNode *m_pGlowNode[MAX_ZONE] ; |
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| 380 | int m_nGlowNodeUsed[MAX_ZONE] ; |
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| 381 | |
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| 382 | Ogre::Matrix4 m_ViewMatrix ; |
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| 383 | Ogre::Matrix4 m_ProjectionMatrix ; |
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| 384 | |
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| 385 | Ogre::ManualObject** m_pZoneMO ; // the Zone's manualObject array |
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| 386 | Ogre::MeshPtr* m_pZoneMesh ; |
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| 387 | Ogre::Entity** m_pZoneEntity ; |
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| 388 | int* m_pZoneEntityMaterialType ; |
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| 389 | |
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| 390 | Ogre::MaterialPtr* m_pZoneEntityMaterial_Base[MAX_PROJECTORTEX] ; |
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| 391 | Ogre::MaterialPtr* m_pZoneEntityMaterial_Fast[MAX_PROJECTORTEX] ; |
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| 392 | |
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| 393 | Ogre::MaterialPtr* m_pZoneEntityMaterial_Black ; |
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| 394 | |
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| 395 | Ogre::MaterialPtr* m_pZoneEntityMaterial_DfShColour ; |
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| 396 | Ogre::MaterialPtr* m_pZoneEntityMaterial_Shadow ; |
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| 397 | Ogre::MaterialPtr* m_pZoneEntityMaterial_ShadeFront ; |
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| 398 | Ogre::MaterialPtr* m_pZoneEntityMaterial_ShadeBack ; |
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| 399 | Ogre::MaterialPtr* m_pZoneEntityMaterial_DfShPosition ; |
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| 400 | Ogre::MaterialPtr* m_pZoneEntityMaterial_DfShDiffuse ; |
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| 401 | //Ogre::MaterialPtr* m_pZoneEntityMaterial_DSNormal ; |
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| 402 | Ogre::MaterialPtr* m_pZoneEntityMaterial_DfShFuncTNB ; |
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| 403 | Ogre::MaterialPtr* m_pZoneEntityMaterial_DfShSpecular ; |
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| 404 | Ogre::MaterialPtr* m_pZoneEntityMaterial_DfShEmissive ; |
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| 405 | //Ogre::MaterialPtr* m_pZoneEntityMaterial_DfShData ; |
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| 406 | Ogre::MaterialPtr* m_pZoneEntityMaterial_DfShMix ; |
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| 407 | |
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| 408 | Ogre::MaterialPtr* m_pZoneEntityMaterial_BlurA ; |
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| 409 | |
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| 410 | |
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| 411 | ///////////////////////////////////////////////////////////////////////////////// |
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| 412 | |
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| 413 | |
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| 414 | |
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| 415 | |
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| 416 | Ogre::MeshPtr* m_pGameMesh ; |
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| 417 | ENTITYINFO* m_pEntityInfo ; |
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| 418 | int* m_pVisibleEntity ; // entities that are in a visible zone |
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| 419 | int* m_pFrustumEntity ; // entities that are in a visible zone and also in the view frustum |
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| 420 | |
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| 421 | int m_nMaxGameMesh ; |
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| 422 | int m_nMaxEntity ; |
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| 423 | int m_nMaxVisibleEntity ; |
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| 424 | int m_nMaxFrustumEntity ; |
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| 425 | int m_nVisibleEntityTriangleCount ; |
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| 426 | int m_nFrustumEntityTriangleCount ; |
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| 427 | int m_nTotalTriangles ; |
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| 428 | int m_nZoneTriangleCount[MAX_ZONE] ; |
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| 429 | |
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| 430 | ///////////////////////////////////////////////////////////////////////////////// |
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| 431 | |
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| 432 | // for debugging/testing, make light volumes into meshes |
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| 433 | Ogre::ManualObject** m_pLightMO ; // the manualObject array |
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| 434 | int AddLightCullingBoxes(void) ; |
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| 435 | |
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| 436 | // for debugging/testing, make portal volumes into meshes |
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| 437 | Ogre::ManualObject** m_pPortalMO ; // the manualObject array |
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| 438 | Ogre::Node** m_pPortalNode ; // the node of this portal |
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| 439 | int AddPortalBoxes(void) ; |
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| 440 | |
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| 441 | ///////////////////////////////////////////////////////////////////////////////// |
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| 442 | |
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| 443 | |
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| 444 | |
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| 445 | |
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| 446 | |
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| 447 | void SetupResourceLocations() ; |
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| 448 | |
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| 449 | |
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| 450 | |
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| 451 | float m_flStereoFrustumTweak ; // in stereoscopic mode the portal frustums might be too tight, so enlarge them a bit. |
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| 452 | |
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| 453 | |
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| 454 | bool m_IsOpenGL ; |
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| 455 | |
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| 456 | |
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| 457 | void initLight() ; |
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| 458 | |
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| 459 | Ogre::Matrix4 CreateTextureViewProjectionMatrix(Ogre::Camera* pCamera) ; |
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| 460 | bool SetupSingleVisibleLightAndShadowCamera(int nLt, char* pLightVis, unsigned short* pVisibleLightList, Ogre::Camera* pCamera) ; |
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| 461 | |
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| 462 | |
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| 463 | int SetupParticles() ; |
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| 464 | Ogre::ParticleSystem* m_ps; |
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| 465 | Ogre::SceneNode* m_pParticleNode; |
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| 466 | |
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| 467 | int m_nMaxParticleSystem ; |
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| 468 | |
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| 469 | |
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| 470 | int ConstructMapFromTriangles(void) ; |
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| 471 | |
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| 472 | int SetupGameEntities(void) ; |
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| 473 | int SetupEntity(int nEntity, char *chMeshName) ; |
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| 474 | |
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| 475 | |
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| 476 | |
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| 477 | int m_nKeyToggle[OIS::KC_MEDIASELECT+1] ; // for preventing multiple key triggers when needed. |
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| 478 | |
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| 479 | int m_nFlashLight ; |
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| 480 | |
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| 481 | |
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| 482 | |
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| 483 | |
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| 484 | |
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| 485 | |
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| 486 | |
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| 487 | //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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| 488 | |
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| 489 | // left/mono visibility info |
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| 490 | char m_chZoneVisL[MAX_ZONE] ; |
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| 491 | char m_chLightVisL[MAX_LIGHT] ; |
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| 492 | char m_chSubLightVisL[MAX_SUBLIGHT] ; |
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| 493 | char m_chPortalVisL[MAX_PORTAL] ; |
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| 494 | int m_nMaxVisibleZoneL ; |
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| 495 | unsigned short m_uVisibleZoneListL[MAX_ZONE] ; // if MAX_ZONE goes above 65536 this will need to change to an int |
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| 496 | int m_nMaxVisibleLightL ; |
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| 497 | unsigned short m_uVisibleLightListL[MAXVISIBLELIGHT]; // if MAX_LIGHT goes above 65536 this will need to change to an int |
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| 498 | int m_nCameraZoneL ; // zone player left eye is in. |
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| 499 | |
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| 500 | // right visibility info |
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| 501 | char m_chZoneVisR[MAX_ZONE] ; |
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| 502 | char m_chLightVisR[MAX_LIGHT] ; |
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| 503 | char m_chSubLightVisR[MAX_SUBLIGHT] ; |
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| 504 | char m_chPortalVisR[MAX_PORTAL] ; |
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| 505 | int m_nMaxVisibleZoneR ; |
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| 506 | unsigned short m_uVisibleZoneListR[MAX_ZONE] ; // if MAX_ZONE goes above 65536 this will need to change to an int |
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| 507 | int m_nMaxVisibleLightR ; |
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| 508 | unsigned short m_uVisibleLightListR[MAXVISIBLELIGHT]; // if MAX_LIGHT goes above 65536 this will need to change to an int |
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| 509 | int m_nCameraZoneR ; // zone player right eye is in. |
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| 510 | |
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| 511 | int m_nCameraZone ; // zone player is in. |
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| 512 | |
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| 513 | |
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| 514 | |
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| 515 | |
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| 516 | |
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| 517 | char* m_pGlobal_ZoneVis ; |
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| 518 | char* m_pGlobal_LightVis ; |
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| 519 | unsigned short* m_pGlobal_VisibleZoneList ; |
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| 520 | int* m_pGlobal_MaxVisibleZone ; |
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| 521 | unsigned short* m_pGlobal_VisibleLightList ; |
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| 522 | int* m_pGlobal_MaxVisibleLight ; |
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| 523 | |
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| 524 | char m_chPortalState[MAX_PORTAL] ; |
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| 525 | |
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| 526 | int m_nMaxVisibleLight ; |
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| 527 | |
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| 528 | |
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| 529 | |
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| 530 | |
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| 531 | |
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| 532 | |
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| 533 | |
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| 534 | int m_nZoneMOStart[MAX_ZONE+1] ; // index into m_pZoneMO for each zone, since each material within a zone is another manualObject. |
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| 535 | |
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| 536 | void CalculateZoneVisibility(Ogre::Camera* pCamera, int *pCameraZone, char* pZoneVis, char* pLightVis, char* pSubLightVis, char* pPortalVis, int* pMaxVisibleLight, unsigned short* pVisibleLightList) ; |
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| 537 | void SetupEntityZones(void) ; |
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| 538 | void CalculateEntityVisibility(Ogre::Camera* pCamera, char* pZoneVis) ; |
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| 539 | |
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| 540 | void SetAllLightsOff(void) ; |
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| 541 | void SetSingleVisibleLight(int nLt, bool bOn) ; |
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| 542 | void UpdateVisibleZoneList(char* pZoneVis, unsigned short* pVisibleZoneList, int* pMaxVisibleZone) ; |
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| 543 | |
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| 544 | void SetZoneNodeAttachments(unsigned short* pVisibleZoneList, int* pMaxVisibleZone, int nMaterialFlags) ; |
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| 545 | void SetZoneNodeAttachments(unsigned short* pVisibleZoneList, int* pMaxVisibleZone, int nMaterialFlags, int nLight) ; |
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| 546 | bool LightTouchesZone(int nLight, int nZone) ; |
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| 547 | |
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| 548 | void PortalScan(Ogre::Camera *pCamera, int nZone, Ogre::Real ScaleX, Ogre::Real ScaleY, char* pZoneVis, char* pLightVis, char* pSubLightVis, char* pPortalVis, int* pMaxVisibleLight, unsigned short* pVisibleLightList) ; |
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| 549 | int m_nOriginalZoneOpenPortals ; |
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| 550 | void CheckMultiZoneLights(int nCameraZone, char* pZoneVis, char* pLightVis, char* pSubLightVis) ; |
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| 551 | void AddZonesFromMultiZoneLights(char* pZoneVis, char* pLightVis, char* pSubLightVis) ; |
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| 552 | int CalculatePortalFrustum(Ogre::Camera *pCamera, int nPortal, Ogre::Real* pPortalL, Ogre::Real* pPortalR, Ogre::Real* pPortalT, Ogre::Real* pPortalB, Ogre::Real ScaleX, Ogre::Real ScaleY) ; |
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| 553 | |
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| 554 | |
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| 555 | |
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| 556 | |
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| 557 | //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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| 558 | |
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| 559 | |
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| 560 | |
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| 561 | |
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| 562 | //int ApplyCGDefines(void) ; |
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| 563 | |
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| 564 | |
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| 565 | |
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| 566 | |
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| 567 | int m_nSpeedRender ; |
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| 568 | int m_nRenderHDR ; |
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| 569 | int m_nColouredShadow ; |
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| 570 | int m_nShadowMapSize ; |
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| 571 | int m_nShadowRGBSize ; |
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| 572 | |
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| 573 | int m_nDisplayInfoMode ; |
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| 574 | |
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| 575 | /////////////////////////////////////////////////////////////////////////////////////////// |
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| 576 | // render to texture quasi-deferred shading stuff |
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| 577 | |
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| 578 | void CreateRTTAssets() ; |
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| 579 | void DestroyRTTAssets() ; |
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| 580 | int m_nRTTAssetsExist ; |
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| 581 | |
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| 582 | // Shadow |
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| 583 | Rectangle2D* miniScreen_Shadow; |
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| 584 | Ogre::SceneNode* miniScreenNode_Shadow; |
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| 585 | Ogre::TexturePtr RTT_Texture_Shadow ; |
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| 586 | Ogre::RenderTexture* renderTexture_Shadow ; |
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| 587 | Ogre::MaterialPtr RTT_Mat_Shadow ; |
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| 588 | Ogre::Technique* RTT_Technique_Shadow ; |
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| 589 | |
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| 590 | // ShadeFront |
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| 591 | Rectangle2D* miniScreen_ShadeFront; |
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| 592 | Ogre::SceneNode* miniScreenNode_ShadeFront; |
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| 593 | Ogre::TexturePtr RTT_Texture_ShadeFront ; |
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| 594 | Ogre::RenderTexture* renderTexture_ShadeFront ; |
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| 595 | Ogre::MaterialPtr RTT_Mat_ShadeFront ; |
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| 596 | Ogre::Technique* RTT_Technique_ShadeFront ; |
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| 597 | |
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| 598 | // ShadeBack |
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| 599 | Rectangle2D* miniScreen_ShadeBack; |
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| 600 | Ogre::SceneNode* miniScreenNode_ShadeBack; |
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| 601 | Ogre::TexturePtr RTT_Texture_ShadeBack ; |
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| 602 | Ogre::RenderTexture* renderTexture_ShadeBack ; |
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| 603 | Ogre::MaterialPtr RTT_Mat_ShadeBack ; |
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| 604 | Ogre::Technique* RTT_Technique_ShadeBack ; |
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| 605 | |
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| 606 | // DfShPosition |
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| 607 | Rectangle2D* miniScreen_DfShPosition; |
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| 608 | SceneNode* miniScreenNode_DfShPosition; |
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| 609 | TexturePtr RTT_Texture_DfShPosition ; |
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| 610 | RenderTexture* renderTexture_DfShPosition ; |
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| 611 | MaterialPtr RTT_Mat_DfShPosition ; |
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| 612 | Technique* RTT_Technique_DfShPosition ; |
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| 613 | RenderTargetListener* Listener_DfShPosition ; |
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| 614 | |
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| 615 | // DfShDiffuse |
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| 616 | Rectangle2D* miniScreen_DfShDiffuse; |
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| 617 | Ogre::SceneNode* miniScreenNode_DfShDiffuse; |
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| 618 | Ogre::TexturePtr RTT_Texture_DfShDiffuse ; |
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| 619 | Ogre::RenderTexture* renderTexture_DfShDiffuse ; |
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| 620 | Ogre::MaterialPtr RTT_Mat_DfShDiffuse ; |
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| 621 | Ogre::Technique* RTT_Technique_DfShDiffuse ; |
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| 622 | |
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| 623 | /* |
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| 624 | // DSNormal // UNUSED |
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| 625 | Rectangle2D* miniScreen_DSNormal; |
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| 626 | Ogre::SceneNode* miniScreenNode_DSNormal; |
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| 627 | Ogre::TexturePtr RTT_Texture_DSNormal ; |
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| 628 | Ogre::RenderTexture* renderTexture_DSNormal ; |
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| 629 | Ogre::MaterialPtr RTT_Mat_DSNormal ; |
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| 630 | Ogre::Technique* RTT_Technique_DSNormal ; |
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| 631 | */ |
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| 632 | |
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| 633 | // DfShFuncTNB |
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| 634 | Rectangle2D* miniScreen_DfShFuncTNB; |
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| 635 | Ogre::SceneNode* miniScreenNode_DfShFuncTNB; |
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| 636 | Ogre::TexturePtr RTT_Texture_DfShFuncTNB ; |
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| 637 | Ogre::RenderTexture* renderTexture_DfShFuncTNB ; |
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| 638 | Ogre::MaterialPtr RTT_Mat_DfShFuncTNB ; |
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| 639 | Ogre::Technique* RTT_Technique_DfShFuncTNB ; |
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| 640 | |
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| 641 | // DfShSpecular |
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| 642 | Rectangle2D* miniScreen_DfShSpecular; |
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| 643 | Ogre::SceneNode* miniScreenNode_DfShSpecular; |
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| 644 | Ogre::TexturePtr RTT_Texture_DfShSpecular ; |
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| 645 | Ogre::RenderTexture* renderTexture_DfShSpecular ; |
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| 646 | Ogre::MaterialPtr RTT_Mat_DfShSpecular ; |
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| 647 | Ogre::Technique* RTT_Technique_DfShSpecular ; |
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| 648 | |
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| 649 | // DfShEmissive |
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| 650 | Rectangle2D* miniScreen_DfShEmissive; |
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| 651 | Ogre::SceneNode* miniScreenNode_DfShEmissive; |
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| 652 | Ogre::TexturePtr RTT_Texture_DfShEmissive ; |
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| 653 | Ogre::RenderTexture* renderTexture_DfShEmissive ; |
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| 654 | Ogre::MaterialPtr RTT_Mat_DfShEmissive ; |
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| 655 | Ogre::Technique* RTT_Technique_DfShEmissive ; |
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| 656 | |
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| 657 | // DfShLamp |
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| 658 | Rectangle2D* miniScreen_DfShLamp; |
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| 659 | Ogre::SceneNode* miniScreenNode_DfShLamp; |
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| 660 | Ogre::TexturePtr RTT_Texture_DfShLamp ; |
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| 661 | Ogre::RenderTexture* renderTexture_DfShLamp ; |
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| 662 | Ogre::MaterialPtr RTT_Mat_DfShLamp ; |
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| 663 | Ogre::Technique* RTT_Technique_DfShLamp ; |
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| 664 | |
---|
| 665 | /* |
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| 666 | // DfShData |
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| 667 | Rectangle2D* miniScreen_DfShData; |
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| 668 | Ogre::SceneNode* miniScreenNode_DfShData; |
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| 669 | Ogre::TexturePtr RTT_Texture_DfShData ; |
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| 670 | Ogre::RenderTexture* renderTexture_DfShData ; |
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| 671 | Ogre::MaterialPtr RTT_Mat_DfShData ; |
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| 672 | Ogre::Technique* RTT_Technique_DfShData ; |
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| 673 | */ |
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| 674 | |
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| 675 | // DfShMix |
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| 676 | Rectangle2D* miniScreen_DfShMix; |
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| 677 | Ogre::SceneNode* miniScreenNode_DfShMix; |
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| 678 | Ogre::TexturePtr RTT_Texture_DfShMix ; |
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| 679 | Ogre::RenderTexture* renderTexture_DfShMix ; |
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| 680 | Ogre::MaterialPtr RTT_Mat_DfShMix ; |
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| 681 | Ogre::Technique* RTT_Technique_DfShMix ; |
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| 682 | |
---|
| 683 | |
---|
| 684 | // DfShTemp |
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| 685 | Rectangle2D* miniScreen_DfShTemp; |
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| 686 | Ogre::SceneNode* miniScreenNode_DfShTemp; |
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| 687 | Ogre::TexturePtr RTT_Texture_DfShTemp ; |
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| 688 | Ogre::RenderTexture* renderTexture_DfShTemp ; |
---|
| 689 | Ogre::MaterialPtr RTT_Mat_DfShTemp ; |
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| 690 | Ogre::Technique* RTT_Technique_DfShTemp ; |
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| 691 | |
---|
| 692 | Rectangle2D* miniScreen_DfShMaster; |
---|
| 693 | Ogre::SceneNode* miniScreenNode_DfShMaster; |
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| 694 | |
---|
| 695 | int m_nRTTWidth ; |
---|
| 696 | int m_nRTTHeight ; |
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| 697 | |
---|
| 698 | // blur for hdr |
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| 699 | Rectangle2D* miniScreen_BlurA; |
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| 700 | Ogre::SceneNode* miniScreenNode_BlurA; |
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| 701 | Ogre::TexturePtr RTT_Texture_BlurA ; |
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| 702 | Ogre::RenderTexture* renderTexture_BlurA ; |
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| 703 | Ogre::MaterialPtr RTT_Mat_BlurA ; |
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| 704 | Ogre::Technique* RTT_Technique_BlurA ; |
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| 705 | |
---|
| 706 | Rectangle2D* miniScreen_BlurB; |
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| 707 | Ogre::SceneNode* miniScreenNode_BlurB; |
---|
| 708 | Ogre::TexturePtr RTT_Texture_BlurB ; |
---|
| 709 | Ogre::RenderTexture* renderTexture_BlurB ; |
---|
| 710 | Ogre::MaterialPtr RTT_Mat_BlurB ; |
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| 711 | Ogre::Technique* RTT_Technique_BlurB ; |
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| 712 | |
---|
| 713 | |
---|
| 714 | |
---|
| 715 | Ogre::MaterialPtr pClearMaterial ; |
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| 716 | |
---|
| 717 | |
---|
| 718 | }; |
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| 719 | |
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| 720 | //||||||||||||||||||||||||||||||||||||||||||||||| |
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| 721 | |
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| 722 | #endif |
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| 723 | |
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[6820] | 724 | //||||||||||||||||||||||||||||||||||||||||||||||| |
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