1 | #include "OgreGpuCommandBufferFlush.h" |
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2 | #include "OgreRoot.h" |
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3 | #include "OgreRenderSystem.h" |
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4 | #include "OgreHardwareOcclusionQuery.h" |
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5 | |
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6 | namespace Ogre |
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7 | { |
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8 | //--------------------------------------------------------------------- |
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9 | GpuCommandBufferFlush::GpuCommandBufferFlush() |
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10 | : mUseOcclusionQuery(true) |
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11 | , mMaxQueuedFrames(2) |
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12 | , mCurrentFrame(0) |
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13 | , mStartPull(false) |
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14 | , mStarted(false) |
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15 | { |
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16 | |
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17 | } |
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18 | //--------------------------------------------------------------------- |
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19 | GpuCommandBufferFlush::~GpuCommandBufferFlush() |
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20 | { |
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21 | stop(); |
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22 | } |
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23 | //--------------------------------------------------------------------- |
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24 | void GpuCommandBufferFlush::start(size_t maxQueuedFrames) |
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25 | { |
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26 | if (!Root::getSingletonPtr() || !Root::getSingletonPtr()->getRenderSystem()) |
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27 | return; |
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28 | |
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29 | stop(); |
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30 | mMaxQueuedFrames = maxQueuedFrames; |
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31 | RenderSystem* rsys = Root::getSingleton().getRenderSystem(); |
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32 | mUseOcclusionQuery = rsys->getCapabilities()->hasCapability(RSC_HWOCCLUSION); |
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33 | |
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34 | if (mUseOcclusionQuery) |
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35 | { |
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36 | for (size_t i = 0; i < mMaxQueuedFrames; ++i) |
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37 | { |
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38 | HardwareOcclusionQuery* hoq = rsys->createHardwareOcclusionQuery(); |
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39 | mHOQList.push_back(hoq); |
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40 | } |
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41 | } |
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42 | |
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43 | mCurrentFrame = 0; |
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44 | mStartPull = false; |
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45 | |
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46 | Root::getSingleton().addFrameListener(this); |
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47 | |
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48 | mStarted = true; |
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49 | |
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50 | } |
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51 | //--------------------------------------------------------------------- |
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52 | void GpuCommandBufferFlush::stop() |
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53 | { |
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54 | if (!mStarted || !Root::getSingletonPtr() || !Root::getSingletonPtr()->getRenderSystem()) |
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55 | return; |
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56 | |
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57 | RenderSystem* rsys = Root::getSingleton().getRenderSystem(); |
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58 | for (HOQList::iterator i = mHOQList.begin(); i != mHOQList.end(); ++i) |
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59 | { |
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60 | rsys->destroyHardwareOcclusionQuery(*i); |
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61 | } |
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62 | mHOQList.clear(); |
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63 | |
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64 | Root::getSingleton().removeFrameListener(this); |
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65 | |
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66 | mStarted = false; |
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67 | |
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68 | } |
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69 | //--------------------------------------------------------------------- |
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70 | bool GpuCommandBufferFlush::frameStarted(const FrameEvent& evt) |
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71 | { |
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72 | if (mUseOcclusionQuery) |
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73 | { |
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74 | |
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75 | mHOQList[mCurrentFrame]->beginOcclusionQuery(); |
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76 | |
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77 | } |
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78 | |
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79 | return true; |
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80 | } |
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81 | //--------------------------------------------------------------------- |
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82 | bool GpuCommandBufferFlush::frameEnded(const FrameEvent& evt) |
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83 | { |
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84 | if (mUseOcclusionQuery) |
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85 | { |
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86 | mHOQList[mCurrentFrame]->endOcclusionQuery(); |
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87 | } |
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88 | mCurrentFrame = (mCurrentFrame + 1) % mMaxQueuedFrames; |
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89 | // If we've wrapped around, time to start pulling |
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90 | if (mCurrentFrame == 0) |
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91 | mStartPull = true; |
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92 | |
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93 | if (mStartPull) |
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94 | { |
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95 | unsigned int dummy; |
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96 | mHOQList[mCurrentFrame]->pullOcclusionQuery(&dummy); |
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97 | } |
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98 | |
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99 | return true; |
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100 | } |
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101 | //--------------------------------------------------------------------- |
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102 | |
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103 | |
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104 | } |
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105 | |
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