/*
* ORXONOX - the hottest 3D action shooter ever to exist
* > www.orxonox.net <
*
*
* License notice:
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Author:
* Fabian 'x3n' Landau
* Reto Grieder
* Co-authors:
* ...
*
*/
/**
@defgroup COUT COUT(x) output macro
@ingroup Util
*/
/**
@file
@ingroup COUT
@brief
Handles different output-levels of errors, warnings, infos, and debug information.
The COUT(level) macro acts like @c std::cout, but the output is only performed if the given
level is <= the soft debug level.
There are two used values in this file:
- The hard debug level is used during compile time. It describes the highest allowed output level.
- The soft debug level is used during runtime and is the maximum of the three configurable
output-levels for console, log file, and in game shell.
The separation between the three devices is done by the OutputHandler.
@anchor COUTlevels
Possible levels are:
- 0: Very important output
- 1: Errors
- 2: Warnings
- 3: Information
- 4: Debug information
- 5: More debug information
- 6: Crazy debug information
Example:
@code
COUT(0) << "Very important output" << std::endl;
COUT(1) << "Error: Something went wrong!" << std::endl;
COUT(2) << "Warning: There might be a problem." << std::endl;
COUT(3) << "Info: It's Monday" << std::endl;
COUT(4) << "Debug: x is 1.23456" << std::endl;
@endcode
*/
#ifndef _Util_Debug_H__
#define _Util_Debug_H__
#include "UtilPrereqs.h"
#include "OutputHandler.h"
namespace orxonox
{
// Just for convenience
using std::endl;
// Adjust this to discard certain output with level > hardDebugLevel at compile time already
#ifdef ORXONOX_RELEASE
const int hardDebugLevel = OutputLevel::Verbose;
#else
//! Maximum level for debug output that should be even processed at run time
const int hardDebugLevel = OutputLevel::Ultra;
#endif
//! This function simply returns 0 and helps to suppress the "statement has no effect" compiler warning
inline int debugDummyFunction()
{
return 0;
}
}
/**
@brief
Logs text output: You can use COUT(level) exactly like @c std::cout, but you have to specify an output level as argument.
@param level
The level of the following output (passed with << "text"). Lower levels are more important. See @ref COUTlevels "the description above" for a list of possible output levels.
Example:
@code
COUT(3) << "Some info" << std::endl; // Output with level 3
@endcode
@note
(a > b ? 0 : c << "text") is equivalent to (a > b ? 0 : (c << "text")
where (a > b ? 0 : ) stands for COUT(x). This should explain how
this macro magic can possibly even work ;)
@remarks
The ? : operator requires both possible results to have the type of
the first. This is achieved by the int conversion operator dummy
in the @ref orxonox::OutputHandler.
*/
#define COUT(level) \
/*if*/ (level > orxonox::hardDebugLevel) ? \
orxonox::debugDummyFunction() \
/*else*/ : \
/*if*/ (level > orxonox::OutputHandler::getSoftDebugLevel()) ? \
orxonox::debugDummyFunction() \
/*else*/ : \
orxonox::OutputHandler::getOutStream(level)
/** Logs debug output: You can use DOUT exactly like @c std::cout.
Use this macro to produce temporary debug output that will be removed later on.
The console output shall have a special colour if available.
*/
#define DOUT orxonox::OutputHandler::getOutStream(-1) << "+++ "
#endif /* _Util_Debug_H__ */