[1505] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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[9939] | 25 | * Wolfgang Roenninger |
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[1505] | 26 | * |
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| 27 | */ |
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| 28 | |
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[1791] | 29 | /** |
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[2087] | 30 | @file |
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[1791] | 31 | @brief Implementation of several math-functions. |
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| 32 | */ |
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| 33 | |
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[2087] | 34 | #include "Math.h" |
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| 35 | |
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[1564] | 36 | #include <OgrePlane.h> |
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[3196] | 37 | |
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[2087] | 38 | #include "MathConvert.h" |
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| 39 | #include "SubString.h" |
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[1505] | 40 | |
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[2171] | 41 | namespace orxonox |
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[1505] | 42 | { |
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[6417] | 43 | #if OGRE_VERSION < 0x010603 |
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[2171] | 44 | /** |
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| 45 | @brief Function for writing a Radian to a stream. |
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| 46 | */ |
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| 47 | std::ostream& operator<<(std::ostream& out, const orxonox::Radian& radian) |
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| 48 | { |
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| 49 | out << radian.valueRadians(); |
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| 50 | return out; |
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| 51 | } |
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[1505] | 52 | |
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[2171] | 53 | /** |
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[6417] | 54 | @brief Function for writing a Degree to a stream. |
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| 55 | */ |
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| 56 | std::ostream& operator<<(std::ostream& out, const orxonox::Degree& degree) |
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| 57 | { |
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| 58 | out << degree.valueDegrees(); |
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| 59 | return out; |
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| 60 | } |
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| 61 | #endif |
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| 62 | |
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| 63 | /** |
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[2171] | 64 | @brief Function for reading a Radian from a stream. |
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| 65 | */ |
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| 66 | std::istream& operator>>(std::istream& in, orxonox::Radian& radian) |
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| 67 | { |
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| 68 | float temp; |
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| 69 | in >> temp; |
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| 70 | radian = temp; |
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| 71 | return in; |
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| 72 | } |
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[1505] | 73 | |
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[2171] | 74 | /** |
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| 75 | @brief Function for reading a Degree from a stream. |
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| 76 | */ |
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| 77 | std::istream& operator>>(std::istream& in, orxonox::Degree& degree) |
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| 78 | { |
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| 79 | float temp; |
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| 80 | in >> temp; |
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| 81 | degree = temp; |
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| 82 | return in; |
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| 83 | } |
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[1564] | 84 | |
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[1791] | 85 | |
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[2171] | 86 | /** |
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| 87 | @brief Gets the angle between my viewing direction and the direction to the position of the other object. |
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| 88 | @param myposition My position |
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| 89 | @param mydirection My viewing direction |
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| 90 | @param otherposition The position of the other object |
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[7401] | 91 | @return The angle in radian |
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[1564] | 92 | |
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[7401] | 93 | Examples: |
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| 94 | - If the other object is exactly in front of me, the function returns 0. |
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| 95 | - If the other object is exactly behind me, the function returns pi. |
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| 96 | - If the other object is exactly right/left to me (or above/below), the function returns pi/2. |
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[2171] | 97 | */ |
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| 98 | float getAngle(const orxonox::Vector3& myposition, const orxonox::Vector3& mydirection, const orxonox::Vector3& otherposition) |
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| 99 | { |
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| 100 | orxonox::Vector3 distance = otherposition - myposition; |
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| 101 | float distancelength = distance.length(); |
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| 102 | if (distancelength == 0) |
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| 103 | return 0; |
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| 104 | else |
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| 105 | return acos(clamp<float>(mydirection.dotProduct(distance) / distancelength, -1, 1)); |
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| 106 | } |
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[1791] | 107 | |
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[2171] | 108 | /** |
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| 109 | @brief Gets the 2D viewing direction (up/down, left/right) to the position of the other object. |
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| 110 | @param myposition My position |
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| 111 | @param mydirection My viewing direction |
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| 112 | @param myorthonormal My orthonormalvector (pointing upwards through my head) |
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| 113 | @param otherposition The position of the other object |
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| 114 | @return The viewing direction |
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[1564] | 115 | |
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[7401] | 116 | Examples: |
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| 117 | - If the other object is exactly in front of me, the function returns <tt>Vector2(0, 0)</tt>. |
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| 118 | - If the other object is exactly at my left, the function returns <tt>Vector2(-1, 0)</tt>. |
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| 119 | - If the other object is exactly at my right, the function returns <tt>Vector2(1, 0)</tt>. |
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| 120 | - If the other object is only a bit at my right, the function still returns <tt>Vector2(1, 0)</tt>. |
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| 121 | - If the other object is exactly above me, the function returns <tt>Vector2(0, 1)</tt>. |
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[2171] | 122 | */ |
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| 123 | orxonox::Vector2 get2DViewdirection(const orxonox::Vector3& myposition, const orxonox::Vector3& mydirection, const orxonox::Vector3& myorthonormal, const orxonox::Vector3& otherposition) |
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| 124 | { |
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| 125 | orxonox::Vector3 distance = otherposition - myposition; |
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[1564] | 126 | |
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[2171] | 127 | // project difference vector on our plane |
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| 128 | orxonox::Vector3 projection = Ogre::Plane(mydirection, myposition).projectVector(distance); |
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[1608] | 129 | |
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[2171] | 130 | float projectionlength = projection.length(); |
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[3049] | 131 | if (projectionlength == 0) |
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| 132 | { |
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| 133 | if (myposition.dotProduct(otherposition) >= 0) |
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| 134 | return orxonox::Vector2(0, 0); |
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| 135 | else |
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| 136 | return orxonox::Vector2(0, 1); |
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| 137 | } |
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[6417] | 138 | |
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[3304] | 139 | float cos_value = clamp<float>(myorthonormal.dotProduct(projection) / projectionlength, -1, 1); |
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| 140 | float sin_value = sqrt( 1 - cos_value*cos_value ); |
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[6417] | 141 | |
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[2171] | 142 | if ((mydirection.crossProduct(myorthonormal)).dotProduct(distance) > 0) |
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[3304] | 143 | return orxonox::Vector2( sin_value, cos_value ); |
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[2171] | 144 | else |
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[3304] | 145 | return orxonox::Vector2( -sin_value, cos_value ); |
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[2171] | 146 | } |
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[1791] | 147 | |
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[2171] | 148 | /** |
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[9951] | 149 | @brief Gets the 2D viewing direction (up/down, left/right) to the position of the other object, multiplied with the viewing distance to the object (0° = 0, 180° = 1). |
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[2171] | 150 | @param myposition My position |
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| 151 | @param mydirection My viewing direction |
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| 152 | @param myorthonormal My orthonormalvector (pointing upwards through my head) |
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| 153 | @param otherposition The position of the other object |
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| 154 | @return The viewing direction |
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[1564] | 155 | |
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[7401] | 156 | Examples: |
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| 157 | - If the other object is exactly in front of me, the function returns <tt>Vector2(0, 0)</tt>. |
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| 158 | - If the other object is exactly at my left, the function returns <tt>Vector2(-0.5, 0)</tt>. |
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| 159 | - If the other object is exactly at my right, the function returns <tt>Vector2(0.5, 0)</tt>. |
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| 160 | - If the other object is only a bit at my right, the function still returns <tt>Vector2(0.01, 0)</tt>. |
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| 161 | - If the other object is exactly above me, the function returns <tt>Vector2(0, 0.5)</tt>. |
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[2171] | 162 | */ |
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| 163 | orxonox::Vector2 get2DViewcoordinates(const orxonox::Vector3& myposition, const orxonox::Vector3& mydirection, const orxonox::Vector3& myorthonormal, const orxonox::Vector3& otherposition) |
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| 164 | { |
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| 165 | orxonox::Vector3 distance = otherposition - myposition; |
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[1564] | 166 | |
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[2171] | 167 | // project difference vector on our plane |
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| 168 | orxonox::Vector3 projection = Ogre::Plane(mydirection, myposition).projectVector(distance); |
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[1608] | 169 | |
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[2171] | 170 | float projectionlength = projection.length(); |
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[3049] | 171 | if (projectionlength == 0) |
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| 172 | { |
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| 173 | if (myposition.dotProduct(otherposition) >= 0) |
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| 174 | return orxonox::Vector2(0, 0); |
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| 175 | else |
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| 176 | return orxonox::Vector2(0, 1); |
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| 177 | } |
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[3304] | 178 | //float angle = acos(clamp<float>(myorthonormal.dotProduct(projection) / projectionlength, -1, 1)); |
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[6417] | 179 | |
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[3304] | 180 | float cos_value = clamp<float>(myorthonormal.dotProduct(projection) / projectionlength, -1, 1); |
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| 181 | float sin_value = sqrt( 1 - cos_value*cos_value ); |
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[1608] | 182 | |
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[2171] | 183 | float distancelength = distance.length(); |
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| 184 | if (distancelength == 0) return orxonox::Vector2(0, 0); |
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[7184] | 185 | float radius = acos(clamp<float>(mydirection.dotProduct(distance) / distancelength, -1, 1)) / math::pi; |
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[1566] | 186 | |
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[2171] | 187 | if ((mydirection.crossProduct(myorthonormal)).dotProduct(distance) > 0) |
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[3304] | 188 | return orxonox::Vector2( sin_value * radius, cos_value * radius); |
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[2171] | 189 | else |
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[3304] | 190 | return orxonox::Vector2( -sin_value * radius, cos_value * radius); |
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[2171] | 191 | } |
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[1791] | 192 | |
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[9939] | 193 | |
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[2171] | 194 | /** |
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[9939] | 195 | @brief Gets the 2D project vector for the 3D Radar . |
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| 196 | @param myposition My position |
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| 197 | @param mydirection My viewing direction |
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| 198 | @param myorthonormal My orthonormalvector (pointing upwards through my head) |
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| 199 | @param otherposition The position of the other object |
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| 200 | @param mapangle The angle between line of sight on screen and the 3Dmap-x/z-plain in radian |
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| 201 | @param detectionlimit The limit in which objects are shown on the map |
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| 202 | @return The viewing direction |
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| 203 | */ |
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| 204 | orxonox::Vector2 get3DProjection(const orxonox::Vector3& myposition, const orxonox::Vector3& mydirection, const orxonox::Vector3& myorthonormal, const orxonox::Vector3& otherposition, const float mapangle, const float detectionlimit) |
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| 205 | { |
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[9945] | 206 | // Orxonox Vectors: x_direction you are looking, y_direction points up, z_direction points to the right |
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| 207 | orxonox::Vector3 distance = otherposition - myposition; // get vector from Ship to object |
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[9939] | 208 | |
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[9945] | 209 | // new coordinate system: x_axsis: mydirection (points front) |
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| 210 | // y_axsis: myorthonormal (points up) |
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| 211 | // z_axsis: myside (points right) |
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[9939] | 212 | |
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[9945] | 213 | orxonox::Vector3 myside = mydirection.crossProduct(myorthonormal); // get 3. base vector |
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[9939] | 214 | |
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[9945] | 215 | distance = 4*distance / detectionlimit; // shrink vector on map |
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| 216 | if(distance.length() > 1.0f) // if object would wander outside of the map |
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| 217 | { |
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| 218 | distance = distance / distance.length(); |
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| 219 | } |
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[9939] | 220 | |
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[9945] | 221 | // perform a coordinate transformation to get distance in relation of the position of the ship |
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| 222 | orxonox::Vector3 distanceShip = getTransformedVector(distance, mydirection, myorthonormal, myside); |
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[9939] | 223 | |
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[9945] | 224 | // calculate 2D vector on the map (with angle between x/z - plain and line of sight) |
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| 225 | float xcoordinate = distanceShip.z; // z; cause x direction on screen is to the right side |
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| 226 | float ycoordinate = distanceShip.x*sin(mapangle)+distanceShip.y*cos(mapangle); |
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| 227 | return orxonox::Vector2(xcoordinate , ycoordinate); |
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[9939] | 228 | } |
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| 229 | |
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| 230 | /** |
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| 231 | @brief Gets if a object is over the x/z - plain on map |
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| 232 | @param myposition My position |
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| 233 | @param mydirection My viewing direction |
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| 234 | @param myorthonormal My orthonormalvector (pointing upwards through my head) |
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| 235 | @param otherposition The position of the other object |
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| 236 | @param mapangle The angle you look on the 3Dmap in radian |
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| 237 | @return If distancevector to the other object has a positive y-coordinate |
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| 238 | |
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| 239 | Examples: |
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| 240 | Returns true if object is over x/z - plain |
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| 241 | Returns false if object is below x/z -plain |
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| 242 | */ |
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| 243 | bool isObjectHigherThanShipOnMap(const orxonox::Vector3& myposition, const orxonox::Vector3& mydirection, const orxonox::Vector3& myorthonormal, const orxonox::Vector3& otherposition, const float mapangle) |
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| 244 | { |
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[9945] | 245 | // Orxonox Vectors: x_direction you are looking, y_direction points up, z_direction points to the right |
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| 246 | orxonox::Vector3 distance = otherposition - myposition; |
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[9939] | 247 | |
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[9945] | 248 | // new coordinate system: x_axsis: mydirection (points front) |
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| 249 | // y_axsis: myorthonormal (points up) |
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| 250 | // z_axsis: myside (points right) |
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[9939] | 251 | |
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[9945] | 252 | orxonox::Vector3 myside = mydirection.crossProduct(myorthonormal); // get vector from Ship to object |
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[9939] | 253 | |
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| 254 | |
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[9945] | 255 | // perform a coordinate transformation to get distance in relation of the position of the ship |
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| 256 | orxonox::Vector3 distanceShip = getTransformedVector(distance, mydirection, myorthonormal, myside); |
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[9939] | 257 | |
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[9945] | 258 | if(distanceShip.y >= 0) |
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| 259 | return true; |
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| 260 | else |
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| 261 | return false; |
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[9939] | 262 | } |
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| 263 | |
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| 264 | /** |
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| 265 | @brief A value between 0 and 10, in order how other object is in front or in back |
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| 266 | @param myposition My position |
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[9945] | 267 | @param mydirection My viewing direction |
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| 268 | @param myorthonormal My orthonormalvector (pointing upwards through my head) |
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| 269 | @param otherposition The position of the other object |
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| 270 | @param detectionlimit The limit in which objects are shown on the map |
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[9939] | 271 | @return value between 0 and 100 |
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| 272 | */ |
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| 273 | int determineMap3DZOrder(const orxonox::Vector3& myposition, const orxonox::Vector3& mydirection, const orxonox::Vector3& myorthonormal, const orxonox::Vector3& otherposition, const float detectionlimit) |
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| 274 | { |
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[9945] | 275 | orxonox::Vector3 distance = otherposition - myposition; // get vector from Ship to object |
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| 276 | orxonox::Vector3 myside = mydirection.crossProduct(myorthonormal); // get vector to the side |
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[9939] | 277 | |
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[9945] | 278 | distance = 4*distance / detectionlimit; // shrink vector on map |
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| 279 | if(distance.length() > 1.0f) // if object would wander outside of the map |
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| 280 | { |
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| 281 | distance = distance / distance.length(); |
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| 282 | } |
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[9939] | 283 | |
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[9945] | 284 | // perform a coordinate transformation to get distance in relation of the position of the ship |
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| 285 | orxonox::Vector3 distanceShip = getTransformedVector(distance, mydirection, myorthonormal, myside); |
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[9939] | 286 | |
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[9960] | 287 | return static_cast<int>(50 - 100*distanceShip.x); |
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[9939] | 288 | } |
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| 289 | |
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| 290 | |
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| 291 | /** |
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| 292 | @brief Gets the new vector after a coordinate transformation |
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| 293 | @param distance Vector which will be transformed |
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| 294 | @param mydirection New x basevector |
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| 295 | @param myorthonormal New y basevector |
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| 296 | @param otherposition New z basevector |
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| 297 | @return direction in the new coordinates |
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| 298 | |
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| 299 | x is vector in old coordinates |
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| 300 | y is vector in old coordinates |
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| 301 | T is transform matrix with: |
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[9945] | 302 | T = (t1 , t2 , t3) |
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| 303 | t1 = mydirection |
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| 304 | t2 = myorthonormal |
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| 305 | t3 = myside |
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[9939] | 306 | |
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| 307 | y = T^(-1)*x |
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| 308 | */ |
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| 309 | orxonox::Vector3 getTransformedVector(const orxonox::Vector3& distance, const orxonox::Vector3& mydirection, const orxonox::Vector3& myorthonormal, const orxonox::Vector3& myside) |
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| 310 | { |
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[9945] | 311 | // inverse of the transform matrix |
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| 312 | float determinant = +mydirection.x * (myorthonormal.y*myside.z - myside.y*myorthonormal.z) |
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| 313 | -mydirection.y * (myorthonormal.x*myside.z - myorthonormal.z*myside.x) |
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| 314 | +mydirection.z * (myorthonormal.x*myside.y - myorthonormal.y*myside.x); |
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| 315 | float invdet = 1/determinant; |
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[9939] | 316 | |
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[9945] | 317 | // transform matrix |
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| 318 | orxonox::Vector3 xinvtransform; |
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| 319 | orxonox::Vector3 yinvtransform; |
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| 320 | orxonox::Vector3 zinvtransform; |
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[9939] | 321 | |
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[9945] | 322 | xinvtransform.x = (myorthonormal.y * myside.z - myside.y * myorthonormal.z)*invdet; |
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| 323 | xinvtransform.y = (mydirection.z * myside.y - mydirection.y * myside.z )*invdet; |
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| 324 | xinvtransform.z = (mydirection.y * myorthonormal.z - mydirection.z * myorthonormal.y)*invdet; |
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| 325 | yinvtransform.x = (myorthonormal.z * myside.x - myorthonormal.x * myside.z )*invdet; |
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| 326 | yinvtransform.y = (mydirection.x * myside.z - mydirection.z * myside.x )*invdet; |
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| 327 | yinvtransform.z = (myorthonormal.x * mydirection.z - mydirection.x * myorthonormal.z)*invdet; |
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| 328 | zinvtransform.x = (myorthonormal.x * myside.y - myside.x * myorthonormal.y)*invdet; |
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| 329 | zinvtransform.y = (myside.x * mydirection.y - mydirection.x * myside.y )*invdet; |
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| 330 | zinvtransform.z = (mydirection.x * myorthonormal.y - myorthonormal.x * mydirection.y )*invdet; |
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[9939] | 331 | |
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[9945] | 332 | // coordinate transformation |
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| 333 | orxonox::Vector3 distanceShip; |
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| 334 | distanceShip.x = xinvtransform.x * distance.x + yinvtransform.x * distance.y + zinvtransform.x * distance.z; |
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| 335 | distanceShip.y = xinvtransform.y * distance.x + yinvtransform.y * distance.y + zinvtransform.y * distance.z; |
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| 336 | distanceShip.z = xinvtransform.z * distance.x + yinvtransform.z * distance.y + zinvtransform.z * distance.z; |
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[9939] | 337 | |
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[9945] | 338 | return distanceShip; |
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[9939] | 339 | } |
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| 340 | |
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| 341 | /** |
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[2171] | 342 | @brief Returns the predicted position I have to aim at, if I want to hit a moving target with a moving projectile. |
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| 343 | @param myposition My position |
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| 344 | @param projectilespeed The speed of my projectile |
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| 345 | @param targetposition The position of my target |
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| 346 | @param targetvelocity The velocity of my target |
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| 347 | @return The predicted position |
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[1566] | 348 | |
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[2171] | 349 | The function predicts the position based on a linear velocity of the target. If the target changes speed or direction, the projectile will miss. |
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| 350 | */ |
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| 351 | orxonox::Vector3 getPredictedPosition(const orxonox::Vector3& myposition, float projectilespeed, const orxonox::Vector3& targetposition, const orxonox::Vector3& targetvelocity) |
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| 352 | { |
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| 353 | orxonox::Vector3 distance = targetposition - myposition; |
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| 354 | float a = distance.squaredLength(); |
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[10289] | 355 | float b = 2 * (distance.x * targetvelocity.x + distance.y * targetvelocity.y + distance.z * targetvelocity.z); |
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| 356 | float c = targetvelocity.squaredLength() - projectilespeed * projectilespeed; |
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[1566] | 357 | |
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[10289] | 358 | float discriminant = b*b - 4*a*c; |
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| 359 | if (discriminant < 0) |
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[10630] | 360 | return orxonox::Vector3::ZERO; // solution is undefined (e.g. target faster than projectile) |
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[1625] | 361 | |
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[10630] | 362 | if (a == 0.0f) |
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| 363 | return orxonox::Vector3::ZERO; // avoid division by zero |
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[10291] | 364 | float solution = (-b + sqrt(discriminant)) / (2 * a); |
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[10630] | 365 | |
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| 366 | if (solution == 0.0f) |
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| 367 | return orxonox::Vector3::ZERO; // avoid division by zero |
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[10291] | 368 | float time = 1.0f / solution; |
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[10289] | 369 | |
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[2171] | 370 | return (targetposition + targetvelocity * time); |
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| 371 | } |
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[1625] | 372 | |
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[7401] | 373 | /** |
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| 374 | @brief Returns a unique number. This function will never return the same value twice. |
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| 375 | */ |
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[2171] | 376 | unsigned long getUniqueNumber() |
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| 377 | { |
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| 378 | static unsigned long aNumber = 135; |
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| 379 | return aNumber++; |
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| 380 | } |
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[2087] | 381 | |
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| 382 | |
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[2171] | 383 | ////////////////////////// |
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| 384 | // Conversion functions // |
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| 385 | ////////////////////////// |
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[2087] | 386 | |
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[2171] | 387 | // std::string to Vector2 |
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| 388 | bool ConverterFallback<std::string, orxonox::Vector2>::convert(orxonox::Vector2* output, const std::string& input) |
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[2087] | 389 | { |
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[7284] | 390 | size_t opening_parenthesis, closing_parenthesis = input.find('}'); |
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| 391 | if ((opening_parenthesis = input.find('{')) == std::string::npos) |
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[2171] | 392 | opening_parenthesis = 0; |
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| 393 | else |
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| 394 | opening_parenthesis++; |
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[2087] | 395 | |
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[2171] | 396 | SubString tokens(input.substr(opening_parenthesis, closing_parenthesis - opening_parenthesis), |
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| 397 | ",", SubString::WhiteSpaces, false, '\\', true, '"', true, '\0', '\0', true, '\0'); |
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| 398 | if (tokens.size() >= 2) |
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| 399 | { |
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[3196] | 400 | if (!convertValue(&(output->x), tokens[0])) |
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[2171] | 401 | return false; |
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[3196] | 402 | if (!convertValue(&(output->y), tokens[1])) |
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[2171] | 403 | return false; |
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| 404 | |
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| 405 | return true; |
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| 406 | } |
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| 407 | return false; |
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[2087] | 408 | } |
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| 409 | |
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[2171] | 410 | // std::string to Vector3 |
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| 411 | bool ConverterFallback<std::string, orxonox::Vector3>::convert(orxonox::Vector3* output, const std::string& input) |
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[2087] | 412 | { |
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[7284] | 413 | size_t opening_parenthesis, closing_parenthesis = input.find('}'); |
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| 414 | if ((opening_parenthesis = input.find('{')) == std::string::npos) |
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[2171] | 415 | opening_parenthesis = 0; |
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| 416 | else |
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| 417 | opening_parenthesis++; |
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[2087] | 418 | |
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[2171] | 419 | SubString tokens(input.substr(opening_parenthesis, closing_parenthesis - opening_parenthesis), |
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| 420 | ",", SubString::WhiteSpaces, false, '\\', true, '"', true, '\0', '\0', true, '\0'); |
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| 421 | if (tokens.size() >= 3) |
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| 422 | { |
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[3196] | 423 | if (!convertValue(&(output->x), tokens[0])) |
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[2171] | 424 | return false; |
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[3196] | 425 | if (!convertValue(&(output->y), tokens[1])) |
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[2171] | 426 | return false; |
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[3196] | 427 | if (!convertValue(&(output->z), tokens[2])) |
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[2171] | 428 | return false; |
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| 429 | |
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| 430 | return true; |
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| 431 | } |
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| 432 | return false; |
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[2087] | 433 | } |
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| 434 | |
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[2171] | 435 | // std::string to Vector4 |
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| 436 | bool ConverterFallback<std::string, orxonox::Vector4>::convert(orxonox::Vector4* output, const std::string& input) |
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[2087] | 437 | { |
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[7284] | 438 | size_t opening_parenthesis, closing_parenthesis = input.find('}'); |
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| 439 | if ((opening_parenthesis = input.find('{')) == std::string::npos) |
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[2171] | 440 | opening_parenthesis = 0; |
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| 441 | else |
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| 442 | opening_parenthesis++; |
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[2087] | 443 | |
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[2171] | 444 | SubString tokens(input.substr(opening_parenthesis, closing_parenthesis - opening_parenthesis), |
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| 445 | ",", SubString::WhiteSpaces, false, '\\', true, '"', true, '\0', '\0', true, '\0'); |
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| 446 | if (tokens.size() >= 4) |
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| 447 | { |
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[3196] | 448 | if (!convertValue(&(output->x), tokens[0])) |
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[2171] | 449 | return false; |
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[3196] | 450 | if (!convertValue(&(output->y), tokens[1])) |
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[2171] | 451 | return false; |
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[3196] | 452 | if (!convertValue(&(output->z), tokens[2])) |
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[2171] | 453 | return false; |
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[3196] | 454 | if (!convertValue(&(output->w), tokens[3])) |
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[2171] | 455 | return false; |
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| 456 | |
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| 457 | return true; |
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| 458 | } |
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| 459 | return false; |
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[2087] | 460 | } |
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| 461 | |
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[2171] | 462 | // std::string to Quaternion |
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| 463 | bool ConverterFallback<std::string, orxonox::Quaternion>::convert(orxonox::Quaternion* output, const std::string& input) |
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[2087] | 464 | { |
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[7284] | 465 | size_t opening_parenthesis, closing_parenthesis = input.find('}'); |
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| 466 | if ((opening_parenthesis = input.find('{')) == std::string::npos) |
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| 467 | opening_parenthesis = 0; |
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| 468 | else |
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| 469 | opening_parenthesis++; |
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[2087] | 470 | |
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[2171] | 471 | SubString tokens(input.substr(opening_parenthesis, closing_parenthesis - opening_parenthesis), ",", SubString::WhiteSpaces, false, '\\', true, '"', true, '\0', '\0', true, '\0'); |
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| 472 | if (tokens.size() >= 4) |
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| 473 | { |
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[3196] | 474 | if (!convertValue(&(output->w), tokens[0])) |
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[2171] | 475 | return false; |
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[3196] | 476 | if (!convertValue(&(output->x), tokens[1])) |
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[2171] | 477 | return false; |
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[3196] | 478 | if (!convertValue(&(output->y), tokens[2])) |
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[2171] | 479 | return false; |
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[3196] | 480 | if (!convertValue(&(output->z), tokens[3])) |
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[2171] | 481 | return false; |
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| 482 | |
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| 483 | return true; |
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| 484 | } |
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| 485 | return false; |
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[2087] | 486 | } |
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| 487 | |
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[2171] | 488 | // std::string to ColourValue |
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| 489 | bool ConverterFallback<std::string, orxonox::ColourValue>::convert(orxonox::ColourValue* output, const std::string& input) |
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| 490 | { |
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[7284] | 491 | size_t opening_parenthesis, closing_parenthesis = input.find('}'); |
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| 492 | if ((opening_parenthesis = input.find('{')) == std::string::npos) |
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| 493 | opening_parenthesis = 0; |
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| 494 | else |
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| 495 | opening_parenthesis++; |
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[2087] | 496 | |
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[2171] | 497 | SubString tokens(input.substr(opening_parenthesis, closing_parenthesis - opening_parenthesis), ",", SubString::WhiteSpaces, false, '\\', true, '"', true, '\0', '\0', true, '\0'); |
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| 498 | if (tokens.size() >= 3) |
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[2087] | 499 | { |
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[3196] | 500 | if (!convertValue(&(output->r), tokens[0])) |
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[2087] | 501 | return false; |
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[3196] | 502 | if (!convertValue(&(output->g), tokens[1])) |
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[2171] | 503 | return false; |
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[3196] | 504 | if (!convertValue(&(output->b), tokens[2])) |
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[2171] | 505 | return false; |
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| 506 | if (tokens.size() >= 4) |
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| 507 | { |
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[3196] | 508 | if (!convertValue(&(output->a), tokens[3])) |
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[2171] | 509 | return false; |
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| 510 | } |
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| 511 | else |
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| 512 | output->a = 1.0; |
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| 513 | |
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| 514 | return true; |
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[2087] | 515 | } |
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[2171] | 516 | return false; |
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[2087] | 517 | } |
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| 518 | } |
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