1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * Wolfgang Roenninger |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file |
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31 | @brief Implementation of several math-functions. |
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32 | */ |
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33 | |
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34 | #include "Math.h" |
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35 | |
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36 | #include <OgrePlane.h> |
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37 | |
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38 | #include "MathConvert.h" |
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39 | #include "SubString.h" |
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40 | |
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41 | namespace orxonox |
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42 | { |
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43 | #if OGRE_VERSION < 0x010603 |
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44 | /** |
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45 | @brief Function for writing a Radian to a stream. |
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46 | */ |
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47 | std::ostream& operator<<(std::ostream& out, const orxonox::Radian& radian) |
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48 | { |
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49 | out << radian.valueRadians(); |
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50 | return out; |
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51 | } |
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52 | |
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53 | /** |
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54 | @brief Function for writing a Degree to a stream. |
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55 | */ |
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56 | std::ostream& operator<<(std::ostream& out, const orxonox::Degree& degree) |
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57 | { |
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58 | out << degree.valueDegrees(); |
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59 | return out; |
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60 | } |
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61 | #endif |
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62 | |
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63 | /** |
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64 | @brief Function for reading a Radian from a stream. |
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65 | */ |
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66 | std::istream& operator>>(std::istream& in, orxonox::Radian& radian) |
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67 | { |
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68 | float temp; |
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69 | in >> temp; |
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70 | radian = temp; |
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71 | return in; |
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72 | } |
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73 | |
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74 | /** |
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75 | @brief Function for reading a Degree from a stream. |
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76 | */ |
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77 | std::istream& operator>>(std::istream& in, orxonox::Degree& degree) |
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78 | { |
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79 | float temp; |
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80 | in >> temp; |
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81 | degree = temp; |
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82 | return in; |
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83 | } |
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84 | |
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85 | |
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86 | /** |
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87 | @brief Gets the angle between my viewing direction and the direction to the position of the other object. |
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88 | @param myposition My position |
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89 | @param mydirection My viewing direction |
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90 | @param otherposition The position of the other object |
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91 | @return The angle in radian |
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92 | |
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93 | Examples: |
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94 | - If the other object is exactly in front of me, the function returns 0. |
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95 | - If the other object is exactly behind me, the function returns pi. |
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96 | - If the other object is exactly right/left to me (or above/below), the function returns pi/2. |
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97 | */ |
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98 | float getAngle(const orxonox::Vector3& myposition, const orxonox::Vector3& mydirection, const orxonox::Vector3& otherposition) |
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99 | { |
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100 | orxonox::Vector3 distance = otherposition - myposition; |
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101 | float distancelength = distance.length(); |
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102 | if (distancelength == 0) |
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103 | return 0; |
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104 | else |
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105 | return acos(clamp<float>(mydirection.dotProduct(distance) / distancelength, -1, 1)); |
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106 | } |
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107 | |
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108 | /** |
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109 | @brief Gets the 2D viewing direction (up/down, left/right) to the position of the other object. |
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110 | @param myposition My position |
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111 | @param mydirection My viewing direction |
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112 | @param myorthonormal My orthonormalvector (pointing upwards through my head) |
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113 | @param otherposition The position of the other object |
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114 | @return The viewing direction |
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115 | |
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116 | Examples: |
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117 | - If the other object is exactly in front of me, the function returns <tt>Vector2(0, 0)</tt>. |
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118 | - If the other object is exactly at my left, the function returns <tt>Vector2(-1, 0)</tt>. |
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119 | - If the other object is exactly at my right, the function returns <tt>Vector2(1, 0)</tt>. |
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120 | - If the other object is only a bit at my right, the function still returns <tt>Vector2(1, 0)</tt>. |
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121 | - If the other object is exactly above me, the function returns <tt>Vector2(0, 1)</tt>. |
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122 | */ |
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123 | orxonox::Vector2 get2DViewdirection(const orxonox::Vector3& myposition, const orxonox::Vector3& mydirection, const orxonox::Vector3& myorthonormal, const orxonox::Vector3& otherposition) |
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124 | { |
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125 | orxonox::Vector3 distance = otherposition - myposition; |
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126 | |
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127 | // project difference vector on our plane |
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128 | orxonox::Vector3 projection = Ogre::Plane(mydirection, myposition).projectVector(distance); |
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129 | |
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130 | float projectionlength = projection.length(); |
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131 | if (projectionlength == 0) |
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132 | { |
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133 | if (myposition.dotProduct(otherposition) >= 0) |
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134 | return orxonox::Vector2(0, 0); |
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135 | else |
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136 | return orxonox::Vector2(0, 1); |
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137 | } |
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138 | |
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139 | float cos_value = clamp<float>(myorthonormal.dotProduct(projection) / projectionlength, -1, 1); |
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140 | float sin_value = sqrt( 1 - cos_value*cos_value ); |
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141 | |
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142 | if ((mydirection.crossProduct(myorthonormal)).dotProduct(distance) > 0) |
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143 | return orxonox::Vector2( sin_value, cos_value ); |
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144 | else |
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145 | return orxonox::Vector2( -sin_value, cos_value ); |
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146 | } |
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147 | |
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148 | /** |
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149 | @brief Gets the 2D viewing direction (up/down, left/right) to the position of the other object, multiplied with the viewing distance to the object (0° = 0, 180° = 1). |
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150 | @param myposition My position |
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151 | @param mydirection My viewing direction |
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152 | @param myorthonormal My orthonormalvector (pointing upwards through my head) |
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153 | @param otherposition The position of the other object |
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154 | @return The viewing direction |
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155 | |
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156 | Examples: |
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157 | - If the other object is exactly in front of me, the function returns <tt>Vector2(0, 0)</tt>. |
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158 | - If the other object is exactly at my left, the function returns <tt>Vector2(-0.5, 0)</tt>. |
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159 | - If the other object is exactly at my right, the function returns <tt>Vector2(0.5, 0)</tt>. |
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160 | - If the other object is only a bit at my right, the function still returns <tt>Vector2(0.01, 0)</tt>. |
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161 | - If the other object is exactly above me, the function returns <tt>Vector2(0, 0.5)</tt>. |
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162 | */ |
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163 | orxonox::Vector2 get2DViewcoordinates(const orxonox::Vector3& myposition, const orxonox::Vector3& mydirection, const orxonox::Vector3& myorthonormal, const orxonox::Vector3& otherposition) |
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164 | { |
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165 | orxonox::Vector3 distance = otherposition - myposition; |
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166 | |
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167 | // project difference vector on our plane |
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168 | orxonox::Vector3 projection = Ogre::Plane(mydirection, myposition).projectVector(distance); |
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169 | |
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170 | float projectionlength = projection.length(); |
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171 | if (projectionlength == 0) |
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172 | { |
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173 | if (myposition.dotProduct(otherposition) >= 0) |
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174 | return orxonox::Vector2(0, 0); |
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175 | else |
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176 | return orxonox::Vector2(0, 1); |
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177 | } |
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178 | //float angle = acos(clamp<float>(myorthonormal.dotProduct(projection) / projectionlength, -1, 1)); |
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179 | |
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180 | float cos_value = clamp<float>(myorthonormal.dotProduct(projection) / projectionlength, -1, 1); |
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181 | float sin_value = sqrt( 1 - cos_value*cos_value ); |
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182 | |
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183 | float distancelength = distance.length(); |
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184 | if (distancelength == 0) return orxonox::Vector2(0, 0); |
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185 | float radius = acos(clamp<float>(mydirection.dotProduct(distance) / distancelength, -1, 1)) / math::pi; |
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186 | |
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187 | if ((mydirection.crossProduct(myorthonormal)).dotProduct(distance) > 0) |
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188 | return orxonox::Vector2( sin_value * radius, cos_value * radius); |
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189 | else |
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190 | return orxonox::Vector2( -sin_value * radius, cos_value * radius); |
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191 | } |
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192 | |
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193 | |
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194 | /** |
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195 | @brief Gets the 2D project vector for the 3D Radar . |
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196 | @param myposition My position |
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197 | @param mydirection My viewing direction |
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198 | @param myorthonormal My orthonormalvector (pointing upwards through my head) |
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199 | @param otherposition The position of the other object |
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200 | @param mapangle The angle between line of sight on screen and the 3Dmap-x/z-plain in radian |
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201 | @param detectionlimit The limit in which objects are shown on the map |
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202 | @return The viewing direction |
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203 | */ |
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204 | orxonox::Vector2 get3DProjection(const orxonox::Vector3& myposition, const orxonox::Vector3& mydirection, const orxonox::Vector3& myorthonormal, const orxonox::Vector3& otherposition, const float mapangle, const float detectionlimit) |
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205 | { |
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206 | // Orxonox Vectors: x_direction you are looking, y_direction points up, z_direction points to the right |
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207 | orxonox::Vector3 distance = otherposition - myposition; // get vector from Ship to object |
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208 | |
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209 | // new coordinate system: x_axsis: mydirection (points front) |
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210 | // y_axsis: myorthonormal (points up) |
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211 | // z_axsis: myside (points right) |
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212 | |
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213 | orxonox::Vector3 myside = mydirection.crossProduct(myorthonormal); // get 3. base vector |
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214 | |
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215 | distance = 4*distance / detectionlimit; // shrink vector on map |
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216 | if(distance.length() > 1.0f) // if object would wander outside of the map |
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217 | { |
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218 | distance = distance / distance.length(); |
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219 | } |
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220 | |
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221 | // perform a coordinate transformation to get distance in relation of the position of the ship |
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222 | orxonox::Vector3 distanceShip = getTransformedVector(distance, mydirection, myorthonormal, myside); |
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223 | |
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224 | // calculate 2D vector on the map (with angle between x/z - plain and line of sight) |
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225 | float xcoordinate = distanceShip.z; // z; cause x direction on screen is to the right side |
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226 | float ycoordinate = distanceShip.x*sin(mapangle)+distanceShip.y*cos(mapangle); |
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227 | return orxonox::Vector2(xcoordinate , ycoordinate); |
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228 | } |
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229 | |
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230 | /** |
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231 | @brief Gets if a object is over the x/z - plain on map |
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232 | @param myposition My position |
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233 | @param mydirection My viewing direction |
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234 | @param myorthonormal My orthonormalvector (pointing upwards through my head) |
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235 | @param otherposition The position of the other object |
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236 | @param mapangle The angle you look on the 3Dmap in radian |
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237 | @return If distancevector to the other object has a positive y-coordinate |
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238 | |
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239 | Examples: |
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240 | Returns true if object is over x/z - plain |
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241 | Returns false if object is below x/z -plain |
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242 | */ |
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243 | bool isObjectHigherThanShipOnMap(const orxonox::Vector3& myposition, const orxonox::Vector3& mydirection, const orxonox::Vector3& myorthonormal, const orxonox::Vector3& otherposition, const float mapangle) |
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244 | { |
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245 | // Orxonox Vectors: x_direction you are looking, y_direction points up, z_direction points to the right |
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246 | orxonox::Vector3 distance = otherposition - myposition; |
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247 | |
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248 | // new coordinate system: x_axsis: mydirection (points front) |
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249 | // y_axsis: myorthonormal (points up) |
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250 | // z_axsis: myside (points right) |
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251 | |
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252 | orxonox::Vector3 myside = mydirection.crossProduct(myorthonormal); // get vector from Ship to object |
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253 | |
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254 | |
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255 | // perform a coordinate transformation to get distance in relation of the position of the ship |
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256 | orxonox::Vector3 distanceShip = getTransformedVector(distance, mydirection, myorthonormal, myside); |
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257 | |
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258 | if(distanceShip.y >= 0) |
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259 | return true; |
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260 | else |
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261 | return false; |
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262 | } |
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263 | |
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264 | /** |
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265 | @brief A value between 0 and 10, in order how other object is in front or in back |
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266 | @param myposition My position |
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267 | @param mydirection My viewing direction |
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268 | @param myorthonormal My orthonormalvector (pointing upwards through my head) |
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269 | @param otherposition The position of the other object |
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270 | @param detectionlimit The limit in which objects are shown on the map |
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271 | @return value between 0 and 100 |
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272 | */ |
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273 | int determineMap3DZOrder(const orxonox::Vector3& myposition, const orxonox::Vector3& mydirection, const orxonox::Vector3& myorthonormal, const orxonox::Vector3& otherposition, const float detectionlimit) |
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274 | { |
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275 | orxonox::Vector3 distance = otherposition - myposition; // get vector from Ship to object |
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276 | orxonox::Vector3 myside = mydirection.crossProduct(myorthonormal); // get vector to the side |
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277 | |
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278 | distance = 4*distance / detectionlimit; // shrink vector on map |
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279 | if(distance.length() > 1.0f) // if object would wander outside of the map |
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280 | { |
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281 | distance = distance / distance.length(); |
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282 | } |
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283 | |
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284 | // perform a coordinate transformation to get distance in relation of the position of the ship |
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285 | orxonox::Vector3 distanceShip = getTransformedVector(distance, mydirection, myorthonormal, myside); |
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286 | |
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287 | return static_cast<int>(50 - 100*distanceShip.x); |
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288 | } |
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289 | |
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290 | |
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291 | /** |
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292 | @brief Gets the new vector after a coordinate transformation |
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293 | @param distance Vector which will be transformed |
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294 | @param mydirection New x basevector |
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295 | @param myorthonormal New y basevector |
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296 | @param otherposition New z basevector |
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297 | @return direction in the new coordinates |
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298 | |
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299 | x is vector in old coordinates |
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300 | y is vector in old coordinates |
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301 | T is transform matrix with: |
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302 | T = (t1 , t2 , t3) |
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303 | t1 = mydirection |
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304 | t2 = myorthonormal |
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305 | t3 = myside |
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306 | |
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307 | y = T^(-1)*x |
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308 | */ |
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309 | orxonox::Vector3 getTransformedVector(const orxonox::Vector3& distance, const orxonox::Vector3& mydirection, const orxonox::Vector3& myorthonormal, const orxonox::Vector3& myside) |
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310 | { |
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311 | // inverse of the transform matrix |
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312 | float determinant = +mydirection.x * (myorthonormal.y*myside.z - myside.y*myorthonormal.z) |
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313 | -mydirection.y * (myorthonormal.x*myside.z - myorthonormal.z*myside.x) |
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314 | +mydirection.z * (myorthonormal.x*myside.y - myorthonormal.y*myside.x); |
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315 | float invdet = 1/determinant; |
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316 | |
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317 | // transform matrix |
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318 | orxonox::Vector3 xinvtransform; |
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319 | orxonox::Vector3 yinvtransform; |
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320 | orxonox::Vector3 zinvtransform; |
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321 | |
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322 | xinvtransform.x = (myorthonormal.y * myside.z - myside.y * myorthonormal.z)*invdet; |
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323 | xinvtransform.y = (mydirection.z * myside.y - mydirection.y * myside.z )*invdet; |
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324 | xinvtransform.z = (mydirection.y * myorthonormal.z - mydirection.z * myorthonormal.y)*invdet; |
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325 | yinvtransform.x = (myorthonormal.z * myside.x - myorthonormal.x * myside.z )*invdet; |
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326 | yinvtransform.y = (mydirection.x * myside.z - mydirection.z * myside.x )*invdet; |
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327 | yinvtransform.z = (myorthonormal.x * mydirection.z - mydirection.x * myorthonormal.z)*invdet; |
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328 | zinvtransform.x = (myorthonormal.x * myside.y - myside.x * myorthonormal.y)*invdet; |
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329 | zinvtransform.y = (myside.x * mydirection.y - mydirection.x * myside.y )*invdet; |
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330 | zinvtransform.z = (mydirection.x * myorthonormal.y - myorthonormal.x * mydirection.y )*invdet; |
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331 | |
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332 | // coordinate transformation |
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333 | orxonox::Vector3 distanceShip; |
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334 | distanceShip.x = xinvtransform.x * distance.x + yinvtransform.x * distance.y + zinvtransform.x * distance.z; |
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335 | distanceShip.y = xinvtransform.y * distance.x + yinvtransform.y * distance.y + zinvtransform.y * distance.z; |
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336 | distanceShip.z = xinvtransform.z * distance.x + yinvtransform.z * distance.y + zinvtransform.z * distance.z; |
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337 | |
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338 | return distanceShip; |
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339 | } |
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340 | |
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341 | /** |
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342 | @brief Returns the predicted position I have to aim at, if I want to hit a moving target with a moving projectile. |
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343 | @param myposition My position |
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344 | @param projectilespeed The speed of my projectile |
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345 | @param targetposition The position of my target |
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346 | @param targetvelocity The velocity of my target |
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347 | @return The predicted position |
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348 | |
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349 | The function predicts the position based on a linear velocity of the target. If the target changes speed or direction, the projectile will miss. |
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350 | */ |
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351 | orxonox::Vector3 getPredictedPosition(const orxonox::Vector3& myposition, float projectilespeed, const orxonox::Vector3& targetposition, const orxonox::Vector3& targetvelocity) |
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352 | { |
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353 | orxonox::Vector3 distance = targetposition - myposition; |
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354 | float a = distance.squaredLength(); |
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355 | float b = 2 * (distance.x * targetvelocity.x + distance.y * targetvelocity.y + distance.z * targetvelocity.z); |
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356 | float c = targetvelocity.squaredLength() - projectilespeed * projectilespeed; |
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357 | |
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358 | float discriminant = b*b - 4*a*c; |
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359 | if (discriminant < 0) |
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360 | return orxonox::Vector3::ZERO; // solution is undefined (e.g. target faster than projectile) |
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361 | |
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362 | if (a == 0.0f) |
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363 | return orxonox::Vector3::ZERO; // avoid division by zero |
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364 | float solution = (-b + sqrt(discriminant)) / (2 * a); |
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365 | |
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366 | if (solution == 0.0f) |
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367 | return orxonox::Vector3::ZERO; // avoid division by zero |
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368 | float time = 1.0f / solution; |
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369 | |
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370 | return (targetposition + targetvelocity * time); |
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371 | } |
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372 | |
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373 | /** |
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374 | @brief Returns a unique number. This function will never return the same value twice. |
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375 | */ |
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376 | unsigned long getUniqueNumber() |
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377 | { |
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378 | static unsigned long aNumber = 135; |
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379 | return aNumber++; |
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380 | } |
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381 | |
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382 | |
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383 | ////////////////////////// |
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384 | // Conversion functions // |
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385 | ////////////////////////// |
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386 | |
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387 | // std::string to Vector2 |
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388 | bool ConverterFallback<std::string, orxonox::Vector2>::convert(orxonox::Vector2* output, const std::string& input) |
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389 | { |
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390 | size_t opening_parenthesis, closing_parenthesis = input.find('}'); |
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391 | if ((opening_parenthesis = input.find('{')) == std::string::npos) |
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392 | opening_parenthesis = 0; |
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393 | else |
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394 | opening_parenthesis++; |
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395 | |
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396 | SubString tokens(input.substr(opening_parenthesis, closing_parenthesis - opening_parenthesis), |
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397 | ",", SubString::WhiteSpaces, false, '\\', true, '"', true, '\0', '\0', true, '\0'); |
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398 | if (tokens.size() >= 2) |
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399 | { |
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400 | if (!convertValue(&(output->x), tokens[0])) |
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401 | return false; |
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402 | if (!convertValue(&(output->y), tokens[1])) |
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403 | return false; |
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404 | |
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405 | return true; |
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406 | } |
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407 | return false; |
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408 | } |
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409 | |
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410 | // std::string to Vector3 |
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411 | bool ConverterFallback<std::string, orxonox::Vector3>::convert(orxonox::Vector3* output, const std::string& input) |
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412 | { |
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413 | size_t opening_parenthesis, closing_parenthesis = input.find('}'); |
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414 | if ((opening_parenthesis = input.find('{')) == std::string::npos) |
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415 | opening_parenthesis = 0; |
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416 | else |
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417 | opening_parenthesis++; |
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418 | |
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419 | SubString tokens(input.substr(opening_parenthesis, closing_parenthesis - opening_parenthesis), |
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420 | ",", SubString::WhiteSpaces, false, '\\', true, '"', true, '\0', '\0', true, '\0'); |
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421 | if (tokens.size() >= 3) |
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422 | { |
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423 | if (!convertValue(&(output->x), tokens[0])) |
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424 | return false; |
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425 | if (!convertValue(&(output->y), tokens[1])) |
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426 | return false; |
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427 | if (!convertValue(&(output->z), tokens[2])) |
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428 | return false; |
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429 | |
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430 | return true; |
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431 | } |
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432 | return false; |
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433 | } |
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434 | |
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435 | // std::string to Vector4 |
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436 | bool ConverterFallback<std::string, orxonox::Vector4>::convert(orxonox::Vector4* output, const std::string& input) |
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437 | { |
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438 | size_t opening_parenthesis, closing_parenthesis = input.find('}'); |
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439 | if ((opening_parenthesis = input.find('{')) == std::string::npos) |
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440 | opening_parenthesis = 0; |
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441 | else |
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442 | opening_parenthesis++; |
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443 | |
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444 | SubString tokens(input.substr(opening_parenthesis, closing_parenthesis - opening_parenthesis), |
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445 | ",", SubString::WhiteSpaces, false, '\\', true, '"', true, '\0', '\0', true, '\0'); |
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446 | if (tokens.size() >= 4) |
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447 | { |
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448 | if (!convertValue(&(output->x), tokens[0])) |
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449 | return false; |
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450 | if (!convertValue(&(output->y), tokens[1])) |
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451 | return false; |
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452 | if (!convertValue(&(output->z), tokens[2])) |
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453 | return false; |
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454 | if (!convertValue(&(output->w), tokens[3])) |
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455 | return false; |
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456 | |
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457 | return true; |
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458 | } |
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459 | return false; |
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460 | } |
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461 | |
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462 | // std::string to Quaternion |
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463 | bool ConverterFallback<std::string, orxonox::Quaternion>::convert(orxonox::Quaternion* output, const std::string& input) |
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464 | { |
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465 | size_t opening_parenthesis, closing_parenthesis = input.find('}'); |
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466 | if ((opening_parenthesis = input.find('{')) == std::string::npos) |
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467 | opening_parenthesis = 0; |
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468 | else |
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469 | opening_parenthesis++; |
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470 | |
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471 | SubString tokens(input.substr(opening_parenthesis, closing_parenthesis - opening_parenthesis), ",", SubString::WhiteSpaces, false, '\\', true, '"', true, '\0', '\0', true, '\0'); |
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472 | if (tokens.size() >= 4) |
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473 | { |
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474 | if (!convertValue(&(output->w), tokens[0])) |
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475 | return false; |
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476 | if (!convertValue(&(output->x), tokens[1])) |
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477 | return false; |
---|
478 | if (!convertValue(&(output->y), tokens[2])) |
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479 | return false; |
---|
480 | if (!convertValue(&(output->z), tokens[3])) |
---|
481 | return false; |
---|
482 | |
---|
483 | return true; |
---|
484 | } |
---|
485 | return false; |
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486 | } |
---|
487 | |
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488 | // std::string to ColourValue |
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489 | bool ConverterFallback<std::string, orxonox::ColourValue>::convert(orxonox::ColourValue* output, const std::string& input) |
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490 | { |
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491 | size_t opening_parenthesis, closing_parenthesis = input.find('}'); |
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492 | if ((opening_parenthesis = input.find('{')) == std::string::npos) |
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493 | opening_parenthesis = 0; |
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494 | else |
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495 | opening_parenthesis++; |
---|
496 | |
---|
497 | SubString tokens(input.substr(opening_parenthesis, closing_parenthesis - opening_parenthesis), ",", SubString::WhiteSpaces, false, '\\', true, '"', true, '\0', '\0', true, '\0'); |
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498 | if (tokens.size() >= 3) |
---|
499 | { |
---|
500 | if (!convertValue(&(output->r), tokens[0])) |
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501 | return false; |
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502 | if (!convertValue(&(output->g), tokens[1])) |
---|
503 | return false; |
---|
504 | if (!convertValue(&(output->b), tokens[2])) |
---|
505 | return false; |
---|
506 | if (tokens.size() >= 4) |
---|
507 | { |
---|
508 | if (!convertValue(&(output->a), tokens[3])) |
---|
509 | return false; |
---|
510 | } |
---|
511 | else |
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512 | output->a = 1.0; |
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513 | |
---|
514 | return true; |
---|
515 | } |
---|
516 | return false; |
---|
517 | } |
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518 | } |
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