1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @defgroup Math Mathematical functions |
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31 | @ingroup Util |
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32 | */ |
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33 | |
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34 | /** |
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35 | @file |
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36 | @ingroup Math |
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37 | @brief Declaration and implementation of several math-functions, typedefs of some Ogre::Math classes to the orxonox namespace. |
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38 | */ |
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39 | |
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40 | #ifndef _Util_Math_H__ |
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41 | #define _Util_Math_H__ |
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42 | |
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43 | #include "UtilPrereqs.h" |
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44 | |
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45 | #include <string> |
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46 | #include <cmath> |
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47 | #include <cstdlib> |
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48 | |
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49 | #include <OgreMath.h> |
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50 | #include <OgreVector2.h> |
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51 | #include <OgreVector3.h> |
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52 | #include <OgreVector4.h> |
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53 | #include <OgreQuaternion.h> |
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54 | #include <OgreColourValue.h> |
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55 | |
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56 | // Certain headers might define unwanted macros... |
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57 | #undef max |
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58 | #undef min |
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59 | #undef sgn |
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60 | #undef clamp |
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61 | #undef sqrt |
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62 | #undef square |
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63 | #undef mod |
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64 | #undef rnd |
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65 | |
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66 | namespace orxonox |
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67 | { |
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68 | /** Often used numerical constants because C++ doesn't define any. |
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69 | @note |
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70 | The values here are decimal representations of the approximate floating |
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71 | point value as it is stored according to the IEEE 754 standard. |
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72 | */ |
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73 | namespace math |
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74 | { |
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75 | const float twoPi = 6.283185482025146484375f; ///< PI * 2 |
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76 | const float pi = 3.1415927410125732421875f; ///< PI |
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77 | const float pi_2 = 1.57079637050628662109375f; ///< PI / 2 |
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78 | const float pi_4 = 0.785398185253143310546875f; ///< PI / 4 |
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79 | const float e = 2.718281269073486328125f; ///< e |
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80 | const float sqrt2 = 1.41421353816986083984375f; ///< sqrt(2) |
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81 | const float sqrt2_2 = 0.707106769084930419921875f; ///< sqrt(2) / 2 |
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82 | } |
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83 | |
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84 | #if OGRE_VERSION < 0x010603 |
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85 | _UtilExport std::ostream& operator<<(std::ostream& out, const orxonox::Radian& radian); |
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86 | _UtilExport std::ostream& operator<<(std::ostream& out, const orxonox::Degree& degree); |
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87 | #endif |
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88 | _UtilExport std::istream& operator>>(std::istream& in, orxonox::Radian& radian); |
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89 | _UtilExport std::istream& operator>>(std::istream& in, orxonox::Degree& degree); |
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90 | |
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91 | _UtilExport float getAngle(const orxonox::Vector3& myposition, const orxonox::Vector3& mydirection, const orxonox::Vector3& otherposition); |
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92 | _UtilExport orxonox::Vector2 get2DViewdirection(const orxonox::Vector3& myposition, const orxonox::Vector3& mydirection, const orxonox::Vector3& myorthonormal, const orxonox::Vector3& otherposition); |
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93 | _UtilExport orxonox::Vector2 get2DViewcoordinates(const orxonox::Vector3& myposition, const orxonox::Vector3& mydirection, const orxonox::Vector3& myorthonormal, const orxonox::Vector3& otherposition); |
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94 | _UtilExport orxonox::Vector3 getPredictedPosition(const orxonox::Vector3& myposition, float projectilespeed, const orxonox::Vector3& targetposition, const orxonox::Vector3& targetvelocity); |
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95 | |
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96 | /** |
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97 | @brief Returns the sign of the given value. |
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98 | @param x The value |
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99 | @return 1 if the value is positive or zero, -1 if the value is negative |
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100 | */ |
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101 | template <typename T> |
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102 | inline T sgn(T x) |
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103 | { |
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104 | return (x >= 0) ? (T)1 : (T)-1; |
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105 | } |
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106 | |
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107 | /** |
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108 | @brief Keeps a value between a lower and an upper limit. Values beyond these limits are limited to either @a min or @a max. |
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109 | @param x The value |
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110 | @param min The lower limit |
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111 | @param max The upper limit |
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112 | */ |
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113 | template <typename T> |
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114 | inline T clamp(T x, T min, T max) |
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115 | { |
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116 | if (x < min) |
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117 | return min; |
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118 | |
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119 | if (x > max) |
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120 | return max; |
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121 | |
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122 | return x; |
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123 | } |
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124 | |
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125 | /** |
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126 | @brief Returns the squared value (x^2). |
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127 | */ |
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128 | template <typename T> |
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129 | inline T square(T x) |
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130 | { |
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131 | return x*x; |
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132 | } |
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133 | |
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134 | /** |
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135 | @brief Returns the cubed value (x^3). |
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136 | */ |
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137 | template <typename T> |
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138 | inline T cube(T x) |
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139 | { |
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140 | return x*x*x; |
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141 | } |
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142 | |
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143 | /** |
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144 | @brief Rounds the value to the nearest integer. |
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145 | */ |
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146 | template <typename T> |
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147 | inline int round(T x) |
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148 | { |
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149 | return static_cast<int>(x + 0.5); |
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150 | } |
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151 | |
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152 | /** |
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153 | @brief The modulo operation, enhanced to work properly with negative values. |
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154 | @param x The value |
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155 | @param max The operand |
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156 | |
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157 | The built in modulo operator % yields a strange behavior with negative values. |
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158 | This function corrects this - the result is guaranteed to lie always between |
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159 | zero and (max-1). |
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160 | |
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161 | Example: |
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162 | @code |
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163 | int var = 11 % 10; // 1 |
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164 | int var = -1 % 10; // -1 |
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165 | |
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166 | int var = mod(11, 10); // 1 |
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167 | int var = mod(-1, 10); // 9 |
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168 | @endcode |
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169 | */ |
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170 | template <typename T> |
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171 | inline int mod(T x, int max) |
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172 | { |
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173 | if (x >= 0) |
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174 | return (x % max); |
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175 | else |
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176 | return ((x % max) + max); |
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177 | } |
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178 | |
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179 | /** |
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180 | @brief Returns a "zero" value for the given type. |
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181 | @note This is the default template of the zeroise() function. The template is spezialized for each supported type. |
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182 | |
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183 | The exact return value of the function depends on the type. For @c int this is 0, |
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184 | for @c float it's 0.0f. For a @c std::string the function returns "" and for |
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185 | @c Vector3 you get <tt>Vector3(0, 0, 0)</tt>. |
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186 | */ |
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187 | template <typename T> |
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188 | inline T zeroise() |
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189 | { |
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190 | // Default, raise a compiler error without including large boost header cascade. |
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191 | T temp(); |
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192 | *********temp; // If you reach this code, you abused zeroise()! |
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193 | return temp; |
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194 | } |
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195 | |
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196 | template <> inline char zeroise<char>() { return 0; } |
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197 | template <> inline unsigned char zeroise<unsigned char>() { return 0; } |
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198 | template <> inline short zeroise<short>() { return 0; } |
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199 | template <> inline unsigned short zeroise<unsigned short>() { return 0; } |
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200 | template <> inline int zeroise<int>() { return 0; } |
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201 | template <> inline unsigned int zeroise<unsigned int>() { return 0; } |
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202 | template <> inline long zeroise<long>() { return 0; } |
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203 | template <> inline unsigned long zeroise<unsigned long>() { return 0; } |
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204 | template <> inline long long zeroise<long long>() { return 0; } |
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205 | template <> inline unsigned long long zeroise<unsigned long long>() { return 0; } |
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206 | template <> inline float zeroise<float>() { return 0; } |
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207 | template <> inline double zeroise<double>() { return 0; } |
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208 | template <> inline long double zeroise<long double>() { return 0; } |
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209 | template <> inline bool zeroise<bool>() { return 0; } |
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210 | template <> inline void* zeroise<void*>() { return 0; } |
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211 | template <> inline std::string zeroise<std::string>() { return std::string(); } |
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212 | template <> inline orxonox::Radian zeroise<orxonox::Radian>() { return orxonox::Radian(0.0f); } |
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213 | template <> inline orxonox::Degree zeroise<orxonox::Degree>() { return orxonox::Degree(0.0f); } |
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214 | template <> inline orxonox::Vector2 zeroise<orxonox::Vector2>() { return orxonox::Vector2 (0, 0) ; } |
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215 | template <> inline orxonox::Vector3 zeroise<orxonox::Vector3>() { return orxonox::Vector3 (0, 0, 0) ; } |
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216 | template <> inline orxonox::Vector4 zeroise<orxonox::Vector4>() { return orxonox::Vector4 (0, 0, 0, 0); } |
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217 | template <> inline orxonox::ColourValue zeroise<orxonox::ColourValue>() { return orxonox::ColourValue(0, 0, 0, 0); } |
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218 | template <> inline orxonox::Quaternion zeroise<orxonox::Quaternion>() { return orxonox::Quaternion (0, 0, 0, 0); } |
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219 | |
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220 | /** |
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221 | @brief Provides zero value symbols that can be returned as reference |
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222 | @see zeroise() |
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223 | */ |
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224 | template <typename T> |
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225 | struct NilValue |
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226 | { |
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227 | inline operator const T&() const |
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228 | { |
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229 | return value; |
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230 | } |
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231 | static T value; |
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232 | }; |
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233 | template <typename T> |
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234 | T NilValue<T>::value = zeroise<T>(); |
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235 | |
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236 | /** |
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237 | @brief Interpolates between two values for a time between 0 and 1. |
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238 | @param time The time is a value between 0 and 1 - the function returns @a start if @a time is 0, @a end if @a time is 1, and interpolates if @a time is between 0 and 1. |
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239 | @param start The value at @a time = 0 |
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240 | @param end The value at @a time = 1 |
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241 | @return The interpolated value at a given time |
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242 | */ |
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243 | template <typename T> |
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244 | inline T interpolate(float time, const T& start, const T& end) |
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245 | { |
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246 | return time * (end - start) + start; |
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247 | } |
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248 | |
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249 | /** |
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250 | @brief Interpolates smoothly between two values for a time between 0 and 1. The function starts slowly, increases faster and stops slowly again. |
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251 | @param time The time is a value between 0 and 1 - the function returns @a start if @a time is 0, @a end if @a time is 1, and interpolates if @a time is between 0 and 1. |
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252 | @param start The value at @a time = 0 |
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253 | @param end The value at @a time = 1 |
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254 | @return The interpolated value at a given time |
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255 | */ |
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256 | template <typename T> |
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257 | inline T interpolateSmooth(float time, const T& start, const T& end) |
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258 | { |
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259 | return (-2 * (end - start) * cube(time)) + (3 * (end - start) * square(time)) + start; |
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260 | } |
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261 | |
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262 | /** |
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263 | @brief Returns a random number between 0 and almost 1: <tt>0 <= rnd < 1</tt>. |
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264 | */ |
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265 | inline float rnd() |
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266 | { |
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267 | return rand() / (RAND_MAX + 1.0f); |
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268 | } |
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269 | |
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270 | /** |
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271 | @brief Returns a random number between 0 and almost @a max: <tt>0 <= rnd < max</tt>. |
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272 | @param max The maximum |
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273 | */ |
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274 | inline float rnd(float max) |
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275 | { |
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276 | return rnd() * max; |
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277 | } |
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278 | |
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279 | /** |
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280 | @brief Returns a random number between @a min and almost @a max: <tt>min <= rnd < max</tt>. |
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281 | @param min The minimum |
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282 | @param max The maximum |
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283 | */ |
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284 | inline float rnd(float min, float max) |
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285 | { |
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286 | return rnd(max - min) + min; |
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287 | } |
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288 | |
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289 | /** |
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290 | @brief Returns randomly 1 or -1 with equal probability. |
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291 | */ |
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292 | inline float rndsgn() |
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293 | { |
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294 | return static_cast<float>((rand() & 0x2) - 1); // rand() & 0x2 is either 2 or 0 |
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295 | } |
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296 | |
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297 | _UtilExport unsigned long getUniqueNumber(); |
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298 | |
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299 | /** |
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300 | @brief A Vector class containing two integers @a x and @a y. |
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301 | */ |
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302 | class IntVector2 |
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303 | { |
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304 | public: |
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305 | IntVector2() : x(0), y(0) { } |
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306 | IntVector2(int _x, int _y) : x(_x), y(_y) { } |
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307 | int x; |
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308 | int y; |
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309 | }; |
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310 | |
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311 | /** |
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312 | @brief A Vector class containing three integers @a x, @a y, and @a z. |
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313 | */ |
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314 | class IntVector3 |
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315 | { |
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316 | public: |
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317 | IntVector3() : x(0), y(0), z(0) { } |
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318 | IntVector3(int _x, int _y, int _z) : x(_x), y(_y), z(_z) { } |
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319 | int x; |
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320 | int y; |
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321 | int z; |
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322 | }; |
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323 | } |
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324 | |
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325 | #endif /* _Util_Math_H__ */ |
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