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source: code/trunk/src/libraries/util/SignalHandler.h @ 8525

Last change on this file since 8525 was 8351, checked in by rgrieder, 14 years ago

Merged kicklib2 branch back to trunk (includes former branches ois_update, mac_osx and kicklib).

Notes for updating

Linux:
You don't need an extra package for CEGUILua and Tolua, it's already shipped with CEGUI.
However you do need to make sure that the OgreRenderer is installed too with CEGUI 0.7 (may be a separate package).
Also, Orxonox now recognises if you install the CgProgramManager (a separate package available on newer Ubuntu on Debian systems).

Windows:
Download the new dependency packages versioned 6.0 and use these. If you have problems with that or if you don't like the in game console problem mentioned below, you can download the new 4.3 version of the packages (only available for Visual Studio 2005/2008).

Key new features:

  • *Support for Mac OS X*
  • Visual Studio 2010 support
  • Bullet library update to 2.77
  • OIS library update to 1.3
  • Support for CEGUI 0.7 —> Support for Arch Linux and even SuSE
  • Improved install target
  • Compiles now with GCC 4.6
  • Ogre Cg Shader plugin activated for Linux if available
  • And of course lots of bug fixes

There are also some regressions:

  • No support for CEGUI 0.5, Ogre 1.4 and boost 1.35 - 1.39 any more
  • In game console is not working in main menu for CEGUI 0.7
  • Tolua (just the C lib, not the application) and CEGUILua libraries are no longer in our repository. —> You will need to get these as well when compiling Orxonox
  • And of course lots of new bugs we don't yet know about
  • Property svn:eol-style set to native
File size: 4.1 KB
RevLine 
[1505]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Christoph Renner
24 *   Co-authors:
25 *      ...
26 *
27 */
[682]28
[1505]29/**
[2030]30    @file
[7401]31    @ingroup Util
[1755]32    @brief Declaration of the SignalHandler class.
[1505]33*/
34
[497]35#ifndef _SignalHandler_H__
36#define _SignalHandler_H__
37
[2030]38#include "UtilPrereqs.h"
[1062]39
[2662]40#include <cassert>
[497]41#include <string>
[7457]42
[3370]43#include "Singleton.h"
[7449]44#include "SpecialConfig.h"
[497]45
[7449]46#if defined(ORXONOX_PLATFORM_LINUX)
47
48#include <list>
[497]49#include <signal.h>
50
[2171]51namespace orxonox
[497]52{
[7455]53    typedef int (*SignalCallback)( void * someData );
54
[2171]55    struct SignalRec
56    {
57        int signal;
58        sig_t handler;
59    };
[497]60
[2171]61    struct SignalCallbackRec
62    {
63        SignalCallback cb;
64        void * someData;
65    };
[497]66
67
[2171]68    typedef std::list<SignalRec> SignalRecList;
69    typedef std::list<SignalCallbackRec> SignalCallbackList;
[497]70
[7401]71    /// The SignalHandler is used to catch signals like SIGSEGV and write a backtrace to the logfile.
[8351]72    class _UtilExport SignalHandler : public Singleton<SignalHandler>
[2171]73    {
[3370]74        friend class Singleton<SignalHandler>;
[497]75
[7457]76        public:
77            void registerCallback( SignalCallback cb, void * someData );
[497]78
[7457]79            void doCatch( const std::string & appName, const std::string & filename );
80            void dontCatch();
[497]81
[7457]82        private:
83            static void sigHandler( int sig );
[497]84
[7457]85            void catchSignal( int sig );
86            SignalRecList sigRecList;
[497]87
[7457]88            SignalCallbackList callbackList;
[497]89
[7457]90            static SignalHandler* singletonPtr_s;
[497]91
[7457]92            std::string appName;
93            std::string filename;
[2171]94    };
95}
[497]96
[7449]97#elif defined(ORXONOX_PLATFORM_WINDOWS) && defined(DBGHELP_FOUND)
[682]98
[7449]99#include <windows.h>
100
[2171]101namespace orxonox
[497]102{
[7449]103    /// The SignalHandler is used to catch unhandled exceptions like access violations and write a backtrace to the logfile.
[3370]104    class _UtilExport SignalHandler : public Singleton<SignalHandler>
[2171]105    {
[3370]106        friend class Singleton<SignalHandler>;
[7449]107
[7455]108        public:
109            SignalHandler();
110            ~SignalHandler();
[7449]111
[7455]112            void doCatch(const std::string& appName, const std::string& filename);
[7452]113
[7455]114            static std::string getStackTrace(PEXCEPTION_POINTERS pExceptionInfo = NULL);
115            static std::string getExceptionType(PEXCEPTION_POINTERS pExceptionInfo);
[7449]116
[7455]117        private:
118            static LONG WINAPI exceptionFilter(PEXCEPTION_POINTERS pExceptionInfo);
[7449]119
[7455]120            static std::string getModuleName(const std::string& path);
121            static DWORD getModuleBase(DWORD dwAddress);
[7449]122
[7455]123            template <typename T>
124            static std::string pointerToString(T pointer, bool bFillZeros = true);
125            template <typename T>
126            static std::string pointerToString(T* pointer);
[7449]127
[7455]128            static SignalHandler* singletonPtr_s;
129
130            std::string filename_;
131            LPTOP_LEVEL_EXCEPTION_FILTER prevExceptionFilter_;
[7449]132    };
133}
134
135#else
136
137namespace orxonox
138{
139    /// The SignalHandler is used to catch signals like SIGSEGV and write a backtrace to the logfile. Not implemented on systems except Linux and Windows.
140    class _UtilExport SignalHandler : public Singleton<SignalHandler>
141    {
142        friend class Singleton<SignalHandler>;
[497]143
[7455]144        public:
145            void doCatch(const std::string& appName, const std::string& filename) {}
146
147        private:
148            static SignalHandler* singletonPtr_s;
[2171]149    };
150}
[497]151
[7449]152#endif
[1607]153
[497]154#endif /* _SignalHandler_H__ */
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