1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "SmallObjectAllocator.h" |
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30 | |
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31 | namespace orxonox |
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32 | { |
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33 | SmallObjectAllocator::SmallObjectAllocator(size_t objectSize, size_t numObjects) |
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34 | { |
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35 | this->objectSize_ = std::max(objectSize, sizeof(Chunk)); |
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36 | this->numObjects_ = numObjects; |
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37 | this->first_ = 0; |
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38 | } |
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39 | |
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40 | SmallObjectAllocator::~SmallObjectAllocator() |
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41 | { |
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42 | for (std::vector<char*>::iterator it = this->blocks_.begin(); it != this->blocks_.end(); ++it) |
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43 | delete[] *it; |
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44 | } |
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45 | |
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46 | /* static */ void SmallObjectAllocator::setNext(void* chunk, void* next) |
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47 | { |
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48 | static_cast<Chunk*>(chunk)->next_ = static_cast<Chunk*>(next); |
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49 | } |
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50 | |
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51 | /* static */ void* SmallObjectAllocator::getNext(void* chunk) |
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52 | { |
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53 | return static_cast<Chunk*>(chunk)->next_; |
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54 | } |
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55 | |
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56 | void* SmallObjectAllocator::alloc() |
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57 | { |
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58 | void* chunk = this->first_; |
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59 | |
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60 | if (chunk) |
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61 | { |
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62 | this->first_ = getNext(chunk); |
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63 | } |
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64 | else |
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65 | { |
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66 | char* block = new char[this->objectSize_ * this->numObjects_]; |
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67 | this->blocks_.push_back(block); |
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68 | |
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69 | for (size_t i = 1; i < this->numObjects_ - 1; ++i) |
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70 | setNext(block + i * this->objectSize_, block + (i + 1) * this->objectSize_); |
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71 | |
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72 | setNext(block + (this->numObjects_ - 1) * this->objectSize_, 0); |
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73 | |
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74 | this->first_ = block + this->objectSize_; |
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75 | |
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76 | chunk = block; |
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77 | } |
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78 | |
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79 | return chunk; |
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80 | } |
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81 | |
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82 | void SmallObjectAllocator::free(void* chunk) |
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83 | { |
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84 | setNext(chunk, this->first_); |
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85 | this->first_ = chunk; |
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86 | } |
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87 | } |
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