1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @defgroup SmallObjectAllocator SmallObjectAllocator |
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31 | @ingroup Util |
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32 | */ |
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33 | |
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34 | /** |
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35 | @file |
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36 | @ingroup SmallObjectAllocator |
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37 | @brief Declaration of SmallObjectAllocator |
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38 | |
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39 | @anchor SmallObjectAllocatorExample |
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40 | |
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41 | The default implementations of new and delete are designed to work with objects of |
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42 | arbitrary size. They are thus not optimal for small objects. |
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43 | @ref orxonox::SmallObjectAllocator "SmallObjectAllocator" allocates a large memory |
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44 | block and divides it into small chunks. These chunks are returned by the function |
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45 | @ref orxonox::SmallObjectAllocator::alloc() "alloc()" and can be used to create a |
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46 | new object using the placement new operator. Instead of delete, the function |
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47 | @ref orxonox::SmallObjectAllocator::free() "free()" is used to give the memory |
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48 | back to SmallObjectAllocator. |
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49 | |
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50 | Example: |
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51 | @code |
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52 | SmallObjectAllocator allocator(sizeof(MySmallObject)); // Create an allocator. The size of the memory chunks must equal the size of the desired class |
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53 | |
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54 | void* chunk = allocator.alloc(); // Allocate a memory chunk |
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55 | MySmallObject* object = new (chunk) MySmallObject(); // Call the placement new operator |
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56 | |
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57 | object->someFunction(); // Do something with the object |
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58 | |
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59 | object->~MySmallObject(); // Call the destructor |
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60 | allocator.free(object); // Free the allocated memory |
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61 | @endcode |
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62 | |
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63 | @b Important: You have to call the destructor of the object manually, because this |
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64 | is not automatically done by the allocator nor free(). |
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65 | |
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66 | @note The destructor can be ignored if it is empty or not implemented. This saves |
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67 | another amount of time. |
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68 | |
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69 | @remarks For a distributed usage of SmallObjectAllocator it may be a good idea to |
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70 | create a static function that returns an instance to it. The allocator then works |
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71 | like a singleton and can be accesses from everywhere. |
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72 | */ |
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73 | |
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74 | #ifndef _SmallObjectAllocator_H__ |
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75 | #define _SmallObjectAllocator_H__ |
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76 | |
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77 | #include "UtilPrereqs.h" |
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78 | #include <vector> |
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79 | |
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80 | namespace orxonox |
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81 | { |
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82 | /** |
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83 | @brief This class is used to allocate and free small objects (usually not polymorphic). |
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84 | |
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85 | SmallObjectAllocator provides a fast alternative to new and delete for small objects. |
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86 | |
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87 | @see See @ref SmallObjectAllocatorExample "this description" for more information and an example. |
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88 | */ |
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89 | class _UtilExport SmallObjectAllocator |
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90 | { |
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91 | /// The memory chunk is at the same time an element of a single linked list. |
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92 | struct Chunk |
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93 | { |
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94 | Chunk* next_; ///< A pointer to the next chunk in the list |
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95 | }; |
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96 | |
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97 | public: |
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98 | SmallObjectAllocator(size_t objectSize, size_t numObjects = 64); |
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99 | ~SmallObjectAllocator(); |
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100 | |
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101 | void* alloc(); |
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102 | void free(void* chunk); |
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103 | |
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104 | private: |
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105 | static void setNext(void* chunk, void* next); |
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106 | static void* getNext(void* chunk); |
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107 | |
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108 | void* first_; ///< A pointer to the first free memory chunk |
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109 | size_t chunkSize_; ///< The size of each chunk (and usually also the size of the created objects) |
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110 | size_t numChunksPerBlock_; ///< The number of chunks per memory block |
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111 | |
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112 | std::vector<char*> blocks_; ///< A list of all allocated memory blocks (used to destroy them again) |
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113 | }; |
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114 | } |
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115 | |
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116 | #endif /* _SmallObjectAllocator_H__ */ |
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