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source: code/trunk/src/modules/asteroidmining/SpicedAsteroidBelt.cc @ 11847

Last change on this file since 11847 was 11781, checked in by landauf, 7 years ago

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  • Property svn:eol-style set to native
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1
2 /*   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      remartin
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30
31    @file
32    @author remartin
33    @brief Asteroid belt with lots of parameters. Derived from asteroidField.lua
34
35    Generates a ring of asteroids by calling SpicedAsteroidField multiple times.
36    It's in the xy-plane at default, orientation can be changed with tiltAt
37    (angle where it gets elevated/lowered the most) and TiltBy (angle at z-axis).
38    This doesn't work very well and could probably implemented differently with
39    relative coordinates (attach etc, stuff in WorldEntity).
40
41    It is required to wait until all XML-arguments are set. That's why the actual
42    generation happens when tick() gets called for the first time.
43   
44*/
45
46
47#include "SpicedAsteroidBelt.h"
48#include "SpicedAsteroidField.h"
49
50#include <algorithm>
51
52#include "core/CoreIncludes.h"
53#include "core/XMLPort.h"
54#include "util/Math.h"
55
56namespace orxonox{
57
58    RegisterClass(SpicedAsteroidBelt);
59
60    SpicedAsteroidBelt::SpicedAsteroidBelt(Context* context) : BaseObject(context) {
61
62        RegisterObject(SpicedAsteroidBelt);
63
64        // Default Values:
65        this->count = 250; 
66        this->position = Vector3(0,0,0);
67        this->segments = 30;
68        this->minSize = 1;
69        this->maxSize = 50;
70        this->radius0 = 7190;
71        this->radius1 = 7800;
72
73        this->mDensity = 0.3;
74        this->foggy = true;
75        this->fogDensity = 0.5;
76
77        this->tiltAt = 0.0; 
78        this->tiltBy = 0.0; 
79
80    }
81
82    SpicedAsteroidBelt::~SpicedAsteroidBelt(){
83
84    }
85
86    void SpicedAsteroidBelt::create(){
87
88        float myPi = math::pi;
89        float width = fabs(this->radius1 - this->radius0);
90        float radius = (this->radius1 + this->radius0) / 2.0f;
91        int segmentCount = (int)roundf(this->count / this->segments);
92
93        float dPhi = (2 * myPi) / this->segments;
94        float dTheta = 4.0f*this->tiltBy/this->segments;
95        float sepp = -this->tiltAt;
96        float globi = (myPi/2.0f) + this->tiltBy;
97
98        for(int s = 0; s<segments; ++s){
99            sepp = sepp + dPhi;
100            if(s<segments/2){           
101                globi = globi - dTheta; 
102            }else{
103                globi = globi + dTheta; 
104            }
105           
106            Vector3 pos(radius*cos(sepp)*sin(globi), radius*sin(sepp)*sin(globi), radius*cos(globi));
107
108            SpicedAsteroidField* field = new SpicedAsteroidField(this->getContext());
109            field->setPosition(this->position + pos);
110            field->setMinSize(this->minSize);
111            field->setMaxSize(this->maxSize);
112            field->setRadius(width);
113            field->setCount(segmentCount);
114            field->setFog(this->foggy);
115            field->setMineralDensity(this->mDensity);
116            field->setFogDensity(this->fogDensity);
117        }
118    }
119
120    void SpicedAsteroidBelt::XMLPort(Element& xmlelement, XMLPort::Mode mode){
121
122        SUPER(SpicedAsteroidBelt, XMLPort, xmlelement, mode); 
123
124        XMLPortParam(SpicedAsteroidBelt, "count", setCount, getCount, xmlelement, mode);
125        XMLPortParam(SpicedAsteroidBelt, "mDensity", setMineralDensity, getMineralDensity, xmlelement, mode);
126        XMLPortParam(SpicedAsteroidBelt, "position", setPosition, getPosition, xmlelement, mode);
127        XMLPortParam(SpicedAsteroidBelt, "segments", setSegments, getSegments, xmlelement, mode);
128
129        XMLPortParam(SpicedAsteroidBelt, "maxSize", setMaxSize, getMaxSize, xmlelement, mode);
130        XMLPortParam(SpicedAsteroidBelt, "minSize", setMinSize, getMinSize, xmlelement, mode);
131        XMLPortParam(SpicedAsteroidBelt, "radius0", setRadius0, getRadius0, xmlelement, mode);
132        XMLPortParam(SpicedAsteroidBelt, "radius1", setRadius1, getRadius1, xmlelement, mode);
133        XMLPortParam(SpicedAsteroidBelt, "foggy", setFog, isFoggy, xmlelement, mode);
134        XMLPortParam(SpicedAsteroidBelt, "fogDensity", setFogDensity, getFogDensity, xmlelement, mode);
135
136        XMLPortParam(SpicedAsteroidBelt, "tiltAt", setTiltAt, getTiltAt, xmlelement, mode);
137        XMLPortParam(SpicedAsteroidBelt, "tiltBy", setTiltBy, getTiltBy, xmlelement, mode); 
138
139    }
140
141    void SpicedAsteroidBelt::tick(float dt){
142
143        this->create();
144        this->destroyLater();
145
146    }
147
148}
149
150
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