1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * remartin |
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24 | * Co-authors: |
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25 | * |
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26 | */ |
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27 | |
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28 | /** |
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29 | |
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30 | @file |
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31 | @author remartin |
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32 | @brief Asteroid field with lots of parameters. Derived from asteroidField.lua |
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33 | |
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34 | Generates a bunch of asteroids that may contain some stuff. |
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35 | It is required to wait until all XML-arguments are set. That's why the actual |
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36 | generation happens when tick() gets called for the first time. |
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37 | |
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38 | */ |
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39 | |
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40 | #ifndef _SpicedAsteroidField_H__ |
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41 | #define _SpicedAsteroidField_H__ |
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42 | |
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43 | #include "AsteroidMiningPrereqs.h" |
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44 | |
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45 | #include "core/BaseObject.h" |
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46 | #include "tools/interfaces/Tickable.h" |
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47 | |
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48 | namespace orxonox // tolua_export |
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49 | { |
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50 | |
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51 | // tolua_export |
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52 | class _AsteroidMiningExport SpicedAsteroidField : public BaseObject, public Tickable |
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53 | { // tolua_export |
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54 | |
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55 | public: |
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56 | SpicedAsteroidField(Context* context); |
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57 | virtual ~SpicedAsteroidField(); |
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58 | |
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59 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
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60 | virtual void tick(float dt) override; |
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61 | |
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62 | inline void setCount(int s){this->count = s;} |
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63 | inline int getCount(){return this->count;} |
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64 | |
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65 | inline void setMineralDensity(float d){this->mDensity = d;} |
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66 | inline float getMineralDensity(){return this->mDensity;} |
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67 | |
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68 | inline void setPosition(const Vector3& v){this->position = v;} |
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69 | inline const Vector3& getPosition(){return this->position;} |
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70 | |
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71 | inline void setMaxSize(float i){this->maxSize = i;} |
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72 | inline float getMaxSize(){return this->maxSize;} |
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73 | |
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74 | inline void setMinSize(float i){this->minSize = i;} |
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75 | inline float getMinSize(){return this->minSize;} |
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76 | |
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77 | inline void setRadius(float r){this->radius = r;} |
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78 | inline float getRadius(){return this->radius;} |
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79 | |
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80 | inline void setFog(bool f){this->foggy = f;} |
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81 | inline bool isFoggy(){return this->foggy;} |
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82 | |
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83 | inline void setFogDensity(float fd){this->fogDensity = fd;} |
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84 | inline float getFogDensity(){return this->fogDensity;} |
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85 | |
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86 | protected: |
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87 | |
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88 | int count; //!< Number of asteroids generated |
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89 | float mDensity; //!< Mineral density, between 0 and 1; |
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90 | |
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91 | Vector3 position; //!< The center |
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92 | |
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93 | float maxSize; //!< Upper bound to asteroid size |
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94 | float minSize; //!< Lower bound to asteroid size |
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95 | |
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96 | float radius; //!< Asteroids can appear within a sphere. |
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97 | bool foggy; //!< Whether there's fog |
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98 | float fogDensity; |
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99 | |
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100 | |
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101 | private: |
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102 | virtual void create(); |
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103 | |
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104 | |
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105 | }; // tolua_export |
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106 | } // tolua_export |
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107 | |
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108 | #endif /* _SpicedAsteroidField_H__ */ |
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