1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Viviane Yang |
---|
24 | * Co-authors: |
---|
25 | * ... |
---|
26 | * TO DO: |
---|
27 | * |
---|
28 | */ |
---|
29 | |
---|
30 | /** |
---|
31 | @file Asteroids2D.h |
---|
32 | @brief Gametype. |
---|
33 | @ingroup Asteroids2D |
---|
34 | */ |
---|
35 | |
---|
36 | #ifndef _Asteroids2DStone_H__ |
---|
37 | #define _Asteroids2DStone_H__ |
---|
38 | |
---|
39 | #include "asteroids2D/Asteroids2DPrereqs.h" |
---|
40 | |
---|
41 | #include "worldentities/pawns/Pawn.h" |
---|
42 | |
---|
43 | |
---|
44 | namespace orxonox |
---|
45 | { |
---|
46 | class _Asteroids2DExport Asteroids2DStone : public Pawn |
---|
47 | { |
---|
48 | public: |
---|
49 | Asteroids2DStone(Context* context); |
---|
50 | Asteroids2DStone(Context* c, int sze, Vector3 pos); |
---|
51 | |
---|
52 | virtual void tick(float dt) override; |
---|
53 | Vector3 randomPosition (float maxwidth, float maxheight); |
---|
54 | Vector3 randomVelocity(float maxspeed); |
---|
55 | virtual int getSize(){ return this->size;} |
---|
56 | virtual bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint) override; |
---|
57 | virtual void split(); |
---|
58 | virtual void damage(float damage, float healthdamage, float shielddamage, Pawn* originator, const btCollisionShape* cs) override; |
---|
59 | |
---|
60 | private: |
---|
61 | Asteroids2D* getGame(); |
---|
62 | WeakPtr<Asteroids2D> game; |
---|
63 | int size; // three sizes, 3-> two 2s, 2-> two 1s, 1-> die |
---|
64 | float width, height; //field |
---|
65 | float MAX_SPEED = 100; |
---|
66 | float delta = 5; |
---|
67 | }; |
---|
68 | } |
---|
69 | |
---|
70 | #endif /* _Asteroids2DStone_H__ */ |
---|