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source: code/trunk/src/modules/designtools/ScreenshotManager.cc @ 8327

Last change on this file since 8327 was 8297, checked in by dafrick, 14 years ago

Possible bug fix in PickupCarrier.

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[8232]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      This code comes from http://www.ogre3d.org/tikiwiki/High+resolution+screenshots which is Public Domain.
24 *   Co-authors:
25 *      Oli Scheuss
26 *      Damian 'Mozork' Frick
27 *
28 */
[7015]29
[8232]30/**
31   @file ScreenshotManager.cc
32   @brief Implementation of the ScreenshotManager class.
33   @ingroup Designtools
34*/
35
[7015]36#include "ScreenshotManager.h"
[7041]37
[8232]38#include <OgreCamera.h>
39#include <OgreRenderTexture.h>
[7015]40#include <OgreRenderWindow.h>
[8232]41#include <OgreRoot.h>
[7015]42#include <OgreViewport.h>
43
[8232]44#include "core/ConfigValueIncludes.h"
[7015]45#include "core/GraphicsManager.h"
[7041]46#include "core/PathConfig.h"
[7284]47#include "core/command/ConsoleCommand.h"
[8232]48#include "util/ScopedSingletonManager.h"
49#include "util/StringUtils.h"
[7015]50
[7041]51#include "CameraManager.h"
52#include "graphics/Camera.h"
[7015]53
[8297]54// #include <X11/Xlib.h> TODO: Needed?
55
[7015]56namespace orxonox
57{
[8232]58
59    SetConsoleCommand("printScreenHD", &ScreenshotManager::makeScreenshot_s);
60   
[7041]61    ManageScopedSingleton(ScreenshotManager, ScopeID::Graphics, false);
[7015]62
[8232]63    /**
64    @brief
65        Constructor.
66    */
[7041]67    ScreenshotManager::ScreenshotManager()
[7015]68    {
[8232]69        RegisterRootObject(ScreenshotManager);
70       
71        this->setConfigValues();
72
73        // Flag for overlay rendering
74        this->disableOverlays_ = true;
75
76        // Update the values
77        this->update();
78    }
79
80    ScreenshotManager::~ScreenshotManager()
81    {
82       
83    }
84   
85    /**
86    @brief
87        Sets some config values.
88    */
89    void ScreenshotManager::setConfigValues(void)
90    {
91        // Set file extension for the Screenshot files.
92        SetConfigValue(fileExtension_, ".png");
93        // The grid size.
94        SetConfigValue(gridSize_, 3);
95    }
96
97    /**
98    @brief
99        Update internal parameters.
100    */
101    void ScreenshotManager::update(void)
102    {
[7041]103        Ogre::RenderWindow* pRenderWindow = GraphicsManager::getInstance().getRenderWindow();
104
[8232]105        // If the window size has changed
106        if(this->windowWidth_ != pRenderWindow->getWidth() || this->windowHeight_ != pRenderWindow->getHeight())
107        {
108            // Update current window size
109            this->windowWidth_   = pRenderWindow->getWidth();
110            this->windowHeight_  = pRenderWindow->getHeight();
[7076]111
[8232]112            // Create temporary texture
113            this->tempTexture_ = Ogre::TextureManager::getSingleton().createManual("ScreenShotTex", Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, Ogre::TEX_TYPE_2D, this->windowWidth_, this->windowHeight_, 0, Ogre::PF_B8G8R8, Ogre::TU_RENDERTARGET);
[7015]114
[8232]115            // Get the current render target of the temporary texture
116            this->renderTarget_ = this->tempTexture_->getBuffer()->getRenderTarget();
[7015]117
[8232]118            // HardwarePixelBufferSharedPtr to the buffer of the temporary texture
119            this->buffer_ = this->tempTexture_->getBuffer();
[7015]120
[8232]121            // Create PixelBox
122            this->data_ = new uint8_t[(this->windowWidth_ * this->gridSize_) * (this->windowHeight_ * this->gridSize_) * 3];
123            this->finalPicturePB_ = Ogre::PixelBox(this->windowWidth_ * this->gridSize_, this->windowHeight_ * this->gridSize_, 1, Ogre::PF_B8G8R8, this->data_);
124        }
[7015]125    }
126
127
[8232]128    /**
129    @brief
130        Make a screenshot.
131        The screenshot is saved in the log folder.
132    */
133    void ScreenshotManager::makeScreenshot()
[7015]134    {
[8232]135        // Get the screenshot.
136        Ogre::Image* finalImage = getScreenshot();
137        if(finalImage != NULL)
138        {
139            // Save it.
140            finalImage->save(PathConfig::getInstance().getLogPathString() + "screenshot_" + getTimestamp() + "." + this->fileExtension_);
141            delete finalImage;
142            COUT(3) << "Finished taking " << this->gridSize_*this->windowWidth_ << "x" << this->gridSize_*this->windowHeight_ << " pixel HD screenshot. Storing in log/." << endl;
143        }
144        else
145        {
146            COUT(1) << "There needs to be an active camera to make screenshots." << endl;
147            return;
148        }
[7015]149    }
150
[8232]151    /**
152    @brief
153        Creates a screenshot and returns it.
154    @return
155        Returns a pointer to an Ogre::Image with the screenshot.
156    */
157    Ogre::Image* ScreenshotManager::getScreenshot()
158    {
159        if(CameraManager::getInstance().getActiveCamera() == NULL )
160            return NULL;
161        return this->getScreenshot(CameraManager::getInstance().getActiveCamera()->getOgreCamera());
162    }
[7015]163
[8079]164    /**
165    @brief
[8232]166        Creates a screenshot with the given camera and returns it.
167    @param camera
168        A pointer to the camera the screenshot should be taken with.
169    @return
170        Returns a pointer to an Ogre::Image with the screenshot.
[7015]171    */
[8232]172    Ogre::Image* ScreenshotManager::getScreenshot(Ogre::Camera* camera)
[7015]173    {
[8232]174        if(camera == NULL)
175            return NULL;
176       
177        // Update the internal parameters.
178        this->update();
[7015]179
[8232]180        // Add the camera as viewport.
181        this->renderTarget_->removeAllViewports();
182        this->renderTarget_->addViewport(camera);
[7076]183
[8232]184        // Set the viewport settings
185        Ogre::Viewport *vp = renderTarget_->getViewport(0);
[7076]186        vp->setClearEveryFrame(true);
[7015]187        vp->setOverlaysEnabled(false);
188
[8232]189        // Remind current overlay flag
[7015]190        bool enableOverlayFlag = GraphicsManager::getInstance().getViewport()->getOverlaysEnabled();
[8232]191       
192        // We disable overlay rendering if it is set in config file and the viewport setting is enabled
193        if(this->disableOverlays_ && enableOverlayFlag)
[7015]194            GraphicsManager::getInstance().getViewport()->setOverlaysEnabled(false);
[8232]195       
196        Ogre::Image* finalImage = new Ogre::Image();
197       
198        if(this->gridSize_ <= 1)
[7015]199        {
200            // Simple case where the contents of the screen are taken directly
201            // Also used when an invalid value is passed within gridSize (zero or negative grid size)
[8232]202            this->renderTarget_->update(); // Render
203           
204            finalImage = &finalImage->loadDynamicImage(static_cast<unsigned char*>(finalPicturePB_.data), finalPicturePB_.getWidth(), finalPicturePB_.getHeight(),Ogre::PF_B8G8R8);
[7015]205        }
206        else
207        {
[8232]208            // Define the original frustum extents variables
[7015]209            Ogre::Real originalFrustumLeft, originalFrustumRight, originalFrustumTop, originalFrustumBottom;
[8232]210            // Set the original Frustum extents
[7015]211            camera->getFrustumExtents(originalFrustumLeft, originalFrustumRight, originalFrustumTop, originalFrustumBottom);
[8232]212           
213            // Compute the Stepsize for the grid
214            Ogre::Real frustumGridStepHorizontal  = (originalFrustumRight * 2) / this->gridSize_;
215            Ogre::Real frustumGridStepVertical  = (originalFrustumTop * 2) / this->gridSize_;
216           
217            // Process each grid
[7015]218            Ogre::Real frustumLeft, frustumRight, frustumTop, frustumBottom;
[8232]219            for (unsigned int nbScreenshots = 0; nbScreenshots < this->gridSize_ * this->gridSize_; nbScreenshots++)
[7076]220            {
[8232]221                int y = nbScreenshots / this->gridSize_;
222                int x = nbScreenshots - y * this->gridSize_;
223               
[7015]224                // Shoggoth frustum extents setting
[8232]225                // Compute the new frustum extents
[7039]226                frustumLeft    = originalFrustumLeft + frustumGridStepHorizontal * x;
227                frustumRight  = frustumLeft + frustumGridStepHorizontal;
228                frustumTop    = originalFrustumTop - frustumGridStepVertical * y;
229                frustumBottom  = frustumTop - frustumGridStepVertical;
[8232]230               
231                // Set the frustum extents value to the camera
[7015]232                camera->setFrustumExtents(frustumLeft, frustumRight, frustumTop, frustumBottom);
[8232]233               
234                // Ignore time duration between frames
[7015]235                Ogre::Root::getSingletonPtr()->clearEventTimes();
[8232]236                this->renderTarget_->update(); // Render
237               
238                // Define the current box
239                Ogre::Box subBox = Ogre::Box(x* this->windowWidth_,y * this->windowHeight_,x * this->windowWidth_ + this->windowWidth_, y * this->windowHeight_ + this->windowHeight_);
240                // Copy the content from the temp buffer into the final picture PixelBox
241                // Place the tempBuffer content at the right position
242                this->buffer_->blitToMemory(this->finalPicturePB_.getSubVolume(subBox));
243               
244                COUT(4) << "Created screenshot number " << nbScreenshots << " for multi grid HD screenshot." << endl;
245               
[7015]246            }
[8232]247           
248            // Set frustum extents to previous settings
[7015]249            camera->resetFrustumExtents();
[8232]250           
251            // Insert the PixelBox data into the Image Object
252            finalImage->loadDynamicImage(static_cast<unsigned char*>(this->finalPicturePB_.data), this->finalPicturePB_.getWidth(), this->finalPicturePB_.getHeight(), 1, Ogre::PF_B8G8R8, false);
[7015]253        }
[8232]254       
255        // Do we have to re-enable our overlays?
[7015]256        if(enableOverlayFlag)
257            GraphicsManager::getInstance().getViewport()->setOverlaysEnabled(true);
[8232]258       
259        // Reset time since last frame to pause the scene
[7015]260        Ogre::Root::getSingletonPtr()->clearEventTimes();
[8232]261       
262        return finalImage;
[7015]263    }
264
[8079]265    /**
266    @brief
267        Set the size of the grid.
268    @param size
269        The size of the grid.
270    */
271    void ScreenshotManager::setGridSize(unsigned int size)
272    {
[8232]273        if(size == this->gridSize_)
[8079]274            return;
275
[8232]276        this->gridSize_ = size;
[8079]277        // New PixelBox for the changed size.
[8232]278        this->data_ = new uint8_t[(this->windowWidth_ * this->gridSize_) * (this->windowHeight_ * this->gridSize_) * 3];
279        this->finalPicturePB_ = Ogre::PixelBox(this->windowWidth_ * this->gridSize_, this->windowHeight_ * this->gridSize_, 1, Ogre::PF_B8G8R8, this->data_);
[8079]280    }
281
[7015]282}
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