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source: code/trunk/src/modules/designtools/ScreenshotManager.cc @ 9557

Last change on this file since 9557 was 8858, checked in by landauf, 13 years ago

merged output branch back to trunk.

Changes:

  • you have to include util/Output.h instead of util/Debug.h
  • COUT(x) is now called orxout(level)
  • output levels are now defined by an enum instead of numbers. see util/Output.h for the definition
  • it's possible to use output contexts with orxout(level, context). see util/Output.h for some common contexts. you can define more contexts
  • you must use 'endl' at the end of an output message, '\n' does not flush the message

Output levels:

  • instead of COUT(0) use orxout()
  • instead of COUT(1) use orxout(user_error) or orxout(internal_error)
  • instead of COUT(2) use orxout(user_warning) or orxout(internal_warning)
  • instead of COUT(3) use orxout(user_status/user_info) or orxout(internal_status/internal_info)
  • instead of COUT(4) use orxout(verbose)
  • instead of COUT(5) use orxout(verbose_more)
  • instead of COUT(6) use orxout(verbose_ultra)

Guidelines:

  • user_* levels are for the user, visible in the console and the log-file
  • internal_* levels are for developers, visible in the log-file
  • verbose_* levels are for debugging, only visible if the context of the output is activated

Usage in C++:

  • orxout() << "message" << endl;
  • orxout(level) << "message" << endl;
  • orxout(level, context) << "message" << endl;

Usage in Lua:

  • orxout("message")
  • orxout(orxonox.level.levelname, "message")
  • orxout(orxonox.level.levelname, "context", "message")

Usage in Tcl (and in the in-game-console):

  • orxout levelname message
  • orxout_context levelname context message
  • shortcuts: log message, error message, warning message, status message, info message, debug message
  • Property svn:eol-style set to native
File size: 10.8 KB
RevLine 
[8232]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      This code comes from http://www.ogre3d.org/tikiwiki/High+resolution+screenshots which is Public Domain.
24 *   Co-authors:
25 *      Oli Scheuss
26 *      Damian 'Mozork' Frick
27 *
28 */
[7015]29
[8232]30/**
31   @file ScreenshotManager.cc
32   @brief Implementation of the ScreenshotManager class.
33   @ingroup Designtools
34*/
35
[7015]36#include "ScreenshotManager.h"
[7041]37
[8232]38#include <OgreCamera.h>
39#include <OgreRenderTexture.h>
[7015]40#include <OgreRenderWindow.h>
[8232]41#include <OgreRoot.h>
[7015]42#include <OgreViewport.h>
43
[8232]44#include "core/ConfigValueIncludes.h"
[7015]45#include "core/GraphicsManager.h"
[7041]46#include "core/PathConfig.h"
[8351]47#include "core/Resource.h"
[7284]48#include "core/command/ConsoleCommand.h"
[8232]49#include "util/ScopedSingletonManager.h"
50#include "util/StringUtils.h"
[7015]51
[7041]52#include "CameraManager.h"
53#include "graphics/Camera.h"
[7015]54
[8297]55// #include <X11/Xlib.h> TODO: Needed?
56
[7015]57namespace orxonox
58{
[8232]59
60    SetConsoleCommand("printScreenHD", &ScreenshotManager::makeScreenshot_s);
61   
[7041]62    ManageScopedSingleton(ScreenshotManager, ScopeID::Graphics, false);
[7015]63
[8232]64    /**
65    @brief
66        Constructor.
67    */
[8413]68    ScreenshotManager::ScreenshotManager() : finalPicturePB_(NULL), data_(NULL)
[7015]69    {
[8232]70        RegisterRootObject(ScreenshotManager);
71       
72        this->setConfigValues();
73
74        // Flag for overlay rendering
75        this->disableOverlays_ = true;
76    }
77
78    ScreenshotManager::~ScreenshotManager()
79    {
[8413]80        this->cleanup();
[8232]81    }
[8413]82
83    /**
84    @brief
85        Frees used memory.
86    */
87    void ScreenshotManager::cleanup(void)
88    {
89        if(this->finalPicturePB_ != NULL)
90        {
91            delete this->finalPicturePB_;
92            this->finalPicturePB_ = NULL;
93        }
94        if(this->data_ != NULL)
95        {
96            delete this->data_;
97            this->data_ = NULL;
98        }
99        if(!this->tempTexture_.isNull())
100            this->tempTexture_.freeMethod();
101    }
[8232]102   
103    /**
104    @brief
105        Sets some config values.
106    */
107    void ScreenshotManager::setConfigValues(void)
108    {
109        // Set file extension for the Screenshot files.
110        SetConfigValue(fileExtension_, ".png");
111        // The grid size.
112        SetConfigValue(gridSize_, 3);
113    }
114
115    /**
116    @brief
117        Update internal parameters.
118    */
119    void ScreenshotManager::update(void)
120    {
[7041]121        Ogre::RenderWindow* pRenderWindow = GraphicsManager::getInstance().getRenderWindow();
122
[8413]123        // Update current window size
124        this->windowWidth_   = pRenderWindow->getWidth();
125        this->windowHeight_  = pRenderWindow->getHeight();
[7076]126
[8413]127        // Create temporary texture
128        this->tempTexture_ = Ogre::TextureManager::getSingleton().createManual("ScreenShotTex", Resource::getDefaultResourceGroup(), Ogre::TEX_TYPE_2D, this->windowWidth_, this->windowHeight_, 0, Ogre::PF_B8G8R8, Ogre::TU_RENDERTARGET);
[7015]129
[8413]130        // Get the current render target of the temporary texture
131        this->renderTarget_ = this->tempTexture_->getBuffer()->getRenderTarget();
[7015]132
[8413]133        // HardwarePixelBufferSharedPtr to the buffer of the temporary texture
134        this->buffer_ = this->tempTexture_->getBuffer();
[7015]135
[8413]136        // Create PixelBox
137        this->data_ = new uint8_t[(this->windowWidth_ * this->gridSize_) * (this->windowHeight_ * this->gridSize_) * 3];
138        this->finalPicturePB_ = new Ogre::PixelBox(this->windowWidth_ * this->gridSize_, this->windowHeight_ * this->gridSize_, 1, Ogre::PF_B8G8R8, this->data_);
[7015]139    }
140
[8232]141    /**
142    @brief
143        Make a screenshot.
144        The screenshot is saved in the log folder.
145    */
146    void ScreenshotManager::makeScreenshot()
[7015]147    {
[8232]148        // Get the screenshot.
149        Ogre::Image* finalImage = getScreenshot();
150        if(finalImage != NULL)
151        {
152            // Save it.
[8406]153            finalImage->save(PathConfig::getInstance().getLogPathString() + "screenshot_" + getTimestamp() + this->fileExtension_);
[8232]154            delete finalImage;
[8858]155            orxout(user_info) << "Finished taking " << this->gridSize_*this->windowWidth_ << "x" << this->gridSize_*this->windowHeight_ << " pixel HD screenshot. Storing in log/." << endl;
[8232]156        }
157        else
[8858]158            orxout(user_error) << "There needs to be an active camera to make screenshots." << endl;
[8413]159
160        this->cleanup();
[7015]161    }
162
[8232]163    /**
164    @brief
165        Creates a screenshot and returns it.
[8413]166        After calling this method the ScreenshotManager should be cleaned using cleanup().
[8232]167    @return
[8413]168        Returns a pointer to an Ogre::Image with the screenshot. The memory must be freed, when the image is no longer needed.
[8232]169    */
170    Ogre::Image* ScreenshotManager::getScreenshot()
171    {
172        if(CameraManager::getInstance().getActiveCamera() == NULL )
173            return NULL;
174        return this->getScreenshot(CameraManager::getInstance().getActiveCamera()->getOgreCamera());
175    }
[7015]176
[8079]177    /**
178    @brief
[8232]179        Creates a screenshot with the given camera and returns it.
[8413]180        After calling this method the ScreenshotManager should be cleaned using cleanup().
[8232]181    @param camera
182        A pointer to the camera the screenshot should be taken with.
183    @return
[8413]184        Returns a pointer to an Ogre::Image with the screenshot. The memory must be freed, when the image is no longer needed.
[7015]185    */
[8232]186    Ogre::Image* ScreenshotManager::getScreenshot(Ogre::Camera* camera)
[7015]187    {
[8232]188        if(camera == NULL)
189            return NULL;
190       
191        // Update the internal parameters.
192        this->update();
[7015]193
[8232]194        // Add the camera as viewport.
195        this->renderTarget_->removeAllViewports();
196        this->renderTarget_->addViewport(camera);
[7076]197
[8232]198        // Set the viewport settings
199        Ogre::Viewport *vp = renderTarget_->getViewport(0);
[7076]200        vp->setClearEveryFrame(true);
[7015]201        vp->setOverlaysEnabled(false);
202
[8232]203        // Remind current overlay flag
[7015]204        bool enableOverlayFlag = GraphicsManager::getInstance().getViewport()->getOverlaysEnabled();
[8232]205       
206        // We disable overlay rendering if it is set in config file and the viewport setting is enabled
207        if(this->disableOverlays_ && enableOverlayFlag)
[7015]208            GraphicsManager::getInstance().getViewport()->setOverlaysEnabled(false);
[8232]209       
210        Ogre::Image* finalImage = new Ogre::Image();
211       
212        if(this->gridSize_ <= 1)
[7015]213        {
214            // Simple case where the contents of the screen are taken directly
215            // Also used when an invalid value is passed within gridSize (zero or negative grid size)
[8232]216            this->renderTarget_->update(); // Render
[8414]217
218            this->buffer_->blitToMemory(*this->finalPicturePB_);
[8413]219            finalImage->loadDynamicImage(static_cast<unsigned char*>(finalPicturePB_->data), finalPicturePB_->getWidth(), finalPicturePB_->getHeight(),Ogre::PF_B8G8R8);
[7015]220        }
221        else
222        {
[8232]223            // Define the original frustum extents variables
[7015]224            Ogre::Real originalFrustumLeft, originalFrustumRight, originalFrustumTop, originalFrustumBottom;
[8232]225            // Set the original Frustum extents
[7015]226            camera->getFrustumExtents(originalFrustumLeft, originalFrustumRight, originalFrustumTop, originalFrustumBottom);
[8232]227           
228            // Compute the Stepsize for the grid
229            Ogre::Real frustumGridStepHorizontal  = (originalFrustumRight * 2) / this->gridSize_;
230            Ogre::Real frustumGridStepVertical  = (originalFrustumTop * 2) / this->gridSize_;
231           
232            // Process each grid
[7015]233            Ogre::Real frustumLeft, frustumRight, frustumTop, frustumBottom;
[8232]234            for (unsigned int nbScreenshots = 0; nbScreenshots < this->gridSize_ * this->gridSize_; nbScreenshots++)
[7076]235            {
[8232]236                int y = nbScreenshots / this->gridSize_;
237                int x = nbScreenshots - y * this->gridSize_;
238               
[7015]239                // Shoggoth frustum extents setting
[8232]240                // Compute the new frustum extents
[7039]241                frustumLeft    = originalFrustumLeft + frustumGridStepHorizontal * x;
242                frustumRight  = frustumLeft + frustumGridStepHorizontal;
243                frustumTop    = originalFrustumTop - frustumGridStepVertical * y;
244                frustumBottom  = frustumTop - frustumGridStepVertical;
[8232]245               
246                // Set the frustum extents value to the camera
[7015]247                camera->setFrustumExtents(frustumLeft, frustumRight, frustumTop, frustumBottom);
[8232]248               
249                // Ignore time duration between frames
[7015]250                Ogre::Root::getSingletonPtr()->clearEventTimes();
[8232]251                this->renderTarget_->update(); // Render
252               
253                // Define the current box
254                Ogre::Box subBox = Ogre::Box(x* this->windowWidth_,y * this->windowHeight_,x * this->windowWidth_ + this->windowWidth_, y * this->windowHeight_ + this->windowHeight_);
255                // Copy the content from the temp buffer into the final picture PixelBox
256                // Place the tempBuffer content at the right position
[8413]257                this->buffer_->blitToMemory(this->finalPicturePB_->getSubVolume(subBox));
[8232]258               
[8858]259                orxout(internal_info) << "Created screenshot number " << nbScreenshots << " for multi grid HD screenshot." << endl;
[8232]260               
[7015]261            }
[8232]262           
263            // Set frustum extents to previous settings
[7015]264            camera->resetFrustumExtents();
[8232]265           
266            // Insert the PixelBox data into the Image Object
[8413]267            finalImage->loadDynamicImage(static_cast<unsigned char*>(this->finalPicturePB_->data), this->finalPicturePB_->getWidth(), this->finalPicturePB_->getHeight(), 1, Ogre::PF_B8G8R8, false);
[7015]268        }
[8232]269       
270        // Do we have to re-enable our overlays?
[7015]271        if(enableOverlayFlag)
272            GraphicsManager::getInstance().getViewport()->setOverlaysEnabled(true);
[8232]273       
274        // Reset time since last frame to pause the scene
[7015]275        Ogre::Root::getSingletonPtr()->clearEventTimes();
[8232]276       
277        return finalImage;
[7015]278    }
279
[8079]280    /**
281    @brief
282        Set the size of the grid.
283    @param size
284        The size of the grid.
285    */
286    void ScreenshotManager::setGridSize(unsigned int size)
287    {
[8232]288        if(size == this->gridSize_)
[8079]289            return;
290
[8232]291        this->gridSize_ = size;
[8079]292    }
293
[7015]294}
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