1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * ... |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #ifndef _DialogManager_H__ |
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30 | #define _DialogManager_H__ |
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31 | |
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32 | #include "DialogPrereqs.h" |
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33 | #include "util/Singleton.h" |
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34 | #include "core/singleton/ScopedSingletonIncludes.h" |
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35 | #include "core/object/Listable.h" |
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36 | #include "Dialog.h" |
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37 | |
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38 | #include <string> |
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39 | |
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40 | namespace orxonox //tolua_export |
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41 | |
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42 | {//tolua_export |
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43 | |
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44 | /** |
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45 | @brief |
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46 | this class is used for calling on a dialog form luascript |
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47 | |
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48 | the class is the interface of dialog to lua, all lua functionallity is given by this class, it can be found by lua due to singleton definition |
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49 | |
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50 | @todo |
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51 | reseting or setting new start for dialog on exit, to allow coming back to a npc |
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52 | picture of person |
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53 | parameters to differ dialog depending on some world values, like items, completed objectives etc... |
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54 | */ |
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55 | |
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56 | class _DialogExport DialogManager //tolua_export |
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57 | : public Singleton<DialogManager> |
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58 | {//tolua_export |
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59 | friend class Singleton<DialogManager>; |
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60 | |
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61 | public: |
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62 | |
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63 | DialogManager(); |
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64 | |
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65 | /** |
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66 | @brief |
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67 | gives the pointer to the sigleton dialog manager to the lua script |
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68 | |
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69 | @return |
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70 | returns pointer |
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71 | */ |
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72 | |
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73 | static DialogManager& getInstance() { return Singleton<DialogManager>::getInstance(); } //tolua_export |
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74 | |
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75 | /** |
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76 | @brief |
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77 | allows to set the current dialog |
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78 | |
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79 | this is used by a dialog when triggered to set its self to the current dialog |
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80 | |
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81 | @param dialog |
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82 | pointer to the dialog that wants to be current one |
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83 | */ |
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84 | void setDialog(Dialog* dialog); |
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85 | |
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86 | //from here on functions for lua interface |
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87 | |
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88 | /** |
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89 | @brief |
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90 | gives the string of the momentary npc textoption |
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91 | |
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92 | @return |
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93 | string of npc text |
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94 | */ |
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95 | std::string getQuestion(); //tolua_export |
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96 | |
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97 | /** |
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98 | @brief |
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99 | function that returns size of answerid array |
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100 | |
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101 | @return |
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102 | returns number of possible answers to momentary questions, 0 if there are no player text options |
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103 | */ |
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104 | int getSize(); //tolua_export |
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105 | |
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106 | /** |
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107 | @brief |
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108 | returns the answer to the id that is at index in the array of answers |
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109 | |
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110 | @param param1 |
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111 | index of desired answer |
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112 | |
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113 | @return |
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114 | string of answer |
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115 | */ |
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116 | std::string getAnswer(int index); //tolua_export |
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117 | |
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118 | /** |
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119 | @brief |
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120 | gives name of npc the player is currently talking to |
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121 | |
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122 | @return |
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123 | sting with name |
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124 | */ |
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125 | std::string getPerson(); //tolua_export |
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126 | |
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127 | /** |
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128 | @brief |
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129 | tests the dialog if there are any followup npc textoptions to the given answer or if there are no answers to the current question |
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130 | |
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131 | @return |
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132 | true if the answer array of the question is empty or the next question id of the answer does not exist |
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133 | */ |
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134 | bool endtest(int index); //tolua_export |
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135 | |
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136 | /** |
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137 | @brief |
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138 | tells the dialog to update according to a given answer, if no answer is actively clicked the standard index is sett 0 in the lua |
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139 | when called the current question of the dialog is set to the new one and the answerId vector is set accordingly |
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140 | |
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141 | @param param1 |
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142 | index of the answer given by the player |
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143 | |
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144 | */ |
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145 | void update(int index); //tolua_export |
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146 | |
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147 | private: |
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148 | static DialogManager* singletonPtr_s; //!< a pointer to the single class object |
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149 | |
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150 | Dialog* currentTalk_; //!< pointer to the currently active dialog or last active if no one is currently active |
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151 | const std::vector<std::string>* answerIds_; //!< pointer to the possible answerIds of the current question, for faster access |
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152 | |
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153 | };//tolua_export |
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154 | }//tolua_export |
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155 | |
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156 | #endif /* _DialogManager_H__ */ |
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