1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Sven Stucki |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file Dock.cc |
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31 | @brief Docking system main class |
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32 | */ |
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33 | |
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34 | #include "Dock.h" |
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35 | |
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36 | #include "core/CoreIncludes.h" |
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37 | #include "core/LuaState.h" |
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38 | #include "core/GUIManager.h" |
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39 | #include "core/command/ConsoleCommand.h" |
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40 | #include "network/NetworkFunction.h" |
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41 | |
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42 | #include "infos/HumanPlayer.h" |
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43 | #include "interfaces/PlayerTrigger.h" |
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44 | #include "worldentities/pawns/Pawn.h" |
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45 | |
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46 | namespace orxonox |
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47 | { |
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48 | CreateFactory(Dock); |
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49 | |
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50 | SetConsoleCommand("Dock", "dock", &Dock::cmdDock).addShortcut().setAsInputCommand(); |
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51 | SetConsoleCommand("Dock", "undock", &Dock::cmdUndock).addShortcut().setAsInputCommand(); |
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52 | |
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53 | registerStaticNetworkFunction(Dock::showDockingDialog); |
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54 | |
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55 | Dock::Dock(BaseObject* creator) : StaticEntity(creator) |
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56 | { |
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57 | RegisterObject(Dock); |
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58 | } |
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59 | |
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60 | Dock::~Dock() |
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61 | { |
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62 | } |
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63 | |
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64 | void Dock::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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65 | { |
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66 | SUPER(Dock, XMLPort, xmlelement, mode); |
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67 | |
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68 | XMLPortObject(Dock, DockingEffect, "effects", addEffect, getEffect, xmlelement, mode); |
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69 | XMLPortObject(Dock, DockingAnimation, "animations", addAnimation, getAnimation, xmlelement, mode); |
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70 | XMLPortEventSink(Dock, BaseObject, "execute", execute, xmlelement, mode); |
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71 | } |
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72 | |
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73 | void Dock::XMLEventPort(Element& xmlelement, XMLPort::Mode mode) |
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74 | { |
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75 | SUPER(Dock, XMLEventPort, xmlelement, mode); |
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76 | |
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77 | XMLPortEventSink(Dock, BaseObject, "execute", execute, xmlelement, mode); |
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78 | } |
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79 | |
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80 | bool Dock::execute(bool bTriggered, BaseObject* trigger) |
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81 | { |
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82 | PlayerTrigger* pTrigger = orxonox_cast<PlayerTrigger*>(trigger); |
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83 | PlayerInfo* player = NULL; |
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84 | |
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85 | // Check whether it is a player trigger and extract pawn from it |
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86 | if(pTrigger != NULL) |
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87 | { |
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88 | if(!pTrigger->isForPlayer()) { // The PlayerTrigger is not exclusively for Pawns which means we cannot extract one. |
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89 | COUT(4) << "Docking:execute PlayerTrigger was not triggered by a player.." << std::endl; |
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90 | return false; |
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91 | } |
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92 | player = pTrigger->getTriggeringPlayer(); |
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93 | } |
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94 | else |
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95 | { |
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96 | COUT(4) << "Docking::execute Not a player trigger, can't extract pawn from it.." << std::endl; |
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97 | return false; |
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98 | } |
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99 | if(player == NULL) |
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100 | { |
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101 | COUT(4) << "Docking::execute Can't retrieve PlayerInfo from Trigger. (" << trigger->getIdentifier()->getName() << ")" << std::endl; |
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102 | return false; |
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103 | } |
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104 | |
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105 | if(bTriggered) |
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106 | { |
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107 | // Add player to this Docks candidates |
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108 | candidates_.insert(player); |
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109 | |
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110 | // Show docking dialog |
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111 | this->showDockingDialogHelper(player); |
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112 | } |
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113 | else |
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114 | { |
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115 | // Remove player from candidates list |
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116 | candidates_.erase(player); |
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117 | } |
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118 | |
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119 | return true; |
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120 | } |
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121 | |
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122 | void Dock::showDockingDialogHelper(PlayerInfo* player) |
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123 | { |
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124 | assert(player); |
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125 | |
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126 | if(!player->isHumanPlayer()) |
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127 | return; |
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128 | |
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129 | if(GameMode::isMaster()) |
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130 | { |
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131 | if(GameMode::showsGraphics()) |
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132 | GUIManager::showGUI("DockingDialog"); |
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133 | } |
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134 | else |
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135 | callStaticNetworkFunction(Dock::showDockingDialog, player->getClientID()); |
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136 | |
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137 | } |
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138 | |
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139 | /*static*/ void Dock::showDockingDialog() |
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140 | { |
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141 | if(GameMode::showsGraphics()) |
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142 | GUIManager::showGUI("DockingDialog"); |
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143 | } |
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144 | |
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145 | void Dock::cmdDock() |
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146 | { |
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147 | PlayerInfo* player = HumanController::getLocalControllerSingleton()->getPlayer(); |
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148 | for(ObjectList<Dock>::iterator it = ObjectList<Dock>::begin(); it != ObjectList<Dock>::end(); ++it) |
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149 | { |
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150 | if(it->dock(player)) |
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151 | break; |
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152 | } |
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153 | } |
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154 | |
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155 | void Dock::cmdUndock() |
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156 | { |
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157 | PlayerInfo* player = HumanController::getLocalControllerSingleton()->getPlayer(); |
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158 | for(ObjectList<Dock>::iterator it = ObjectList<Dock>::begin(); it != ObjectList<Dock>::end(); ++it) |
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159 | { |
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160 | if(it->undock(player)) |
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161 | break; |
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162 | } |
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163 | } |
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164 | |
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165 | bool Dock::dock(PlayerInfo* player) |
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166 | { |
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167 | // Check if player is a candidate |
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168 | if(candidates_.find(player) == candidates_.end()) |
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169 | { |
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170 | COUT(2) << "Dock::dock Player is not a candidate!" << std::endl; |
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171 | return false; |
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172 | } |
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173 | |
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174 | candidates_.erase(player); |
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175 | docked_.insert(player); |
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176 | |
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177 | if (animations_.empty()) |
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178 | return dockingAnimationFinished(player); |
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179 | else |
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180 | DockingAnimation::invokeAnimation(true, player, animations_); |
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181 | |
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182 | return true; |
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183 | } |
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184 | |
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185 | bool Dock::dockingAnimationFinished(PlayerInfo* player) |
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186 | { |
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187 | if(docked_.find(player) == docked_.end()) |
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188 | { |
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189 | COUT(2) << "Dock::dockingAnimationFinished Player is not currently docked." << std::endl; |
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190 | return false; |
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191 | } |
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192 | |
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193 | DockingEffect::invokeEffect(true, player, effects_); |
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194 | return true; |
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195 | } |
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196 | |
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197 | bool Dock::undock(PlayerInfo* player) |
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198 | { |
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199 | // Check if player is docked to this Dock |
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200 | if(docked_.find(player) == docked_.end()) |
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201 | { |
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202 | COUT(2) << "Dock::undock Player is not docked to this Dock." << std::endl; |
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203 | return false; |
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204 | } |
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205 | |
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206 | docked_.erase(player); |
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207 | candidates_.insert(player); |
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208 | |
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209 | DockingEffect::invokeEffect(false, player, effects_); |
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210 | |
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211 | if (animations_.empty()) |
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212 | return undockingAnimationFinished(player); |
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213 | else |
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214 | DockingAnimation::invokeAnimation(false, player, animations_); |
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215 | |
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216 | return true; |
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217 | } |
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218 | |
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219 | bool Dock::undockingAnimationFinished(PlayerInfo* player) { |
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220 | COUT(4) << "Dock::undockingAnimationFinished executed" << std::endl; |
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221 | return true; |
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222 | } |
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223 | |
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224 | unsigned int Dock::getNumberOfActiveDocks() |
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225 | { |
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226 | int i = 0; |
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227 | PlayerInfo* player = HumanController::getLocalControllerSingleton()->getPlayer(); |
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228 | for(ObjectList<Dock>::iterator it = ObjectList<Dock>::begin(); it != ObjectList<Dock>::end(); ++it) |
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229 | { |
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230 | if(it->candidates_.find(player) != it->candidates_.end()) |
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231 | i++; |
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232 | } |
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233 | return i; |
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234 | } |
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235 | |
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236 | Dock* Dock::getActiveDockAtIndex(unsigned int index) |
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237 | { |
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238 | PlayerInfo* player = HumanController::getLocalControllerSingleton()->getPlayer(); |
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239 | for(ObjectList<Dock>::iterator it = ObjectList<Dock>::begin(); it != ObjectList<Dock>::end(); ++it) |
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240 | { |
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241 | if(it->candidates_.find(player) != it->candidates_.end()) |
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242 | { |
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243 | if(index == 0) |
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244 | return *it; |
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245 | index--; |
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246 | } |
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247 | } |
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248 | return NULL; |
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249 | } |
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250 | |
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251 | bool Dock::addEffect(DockingEffect* effect) |
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252 | { |
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253 | assert(effect); |
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254 | effects_.push_back(effect); |
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255 | return true; |
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256 | } |
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257 | |
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258 | const DockingEffect* Dock::getEffect(unsigned int i) const |
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259 | { |
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260 | for (std::list<DockingEffect*>::const_iterator effect = this->effects_.begin(); effect != this->effects_.end(); ++effect) |
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261 | { |
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262 | if(i == 0) |
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263 | return *effect; |
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264 | i--; |
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265 | } |
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266 | return NULL; |
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267 | } |
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268 | |
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269 | bool Dock::addAnimation(DockingAnimation* animation) |
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270 | { |
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271 | assert(animation); |
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272 | animation->setParent(this); |
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273 | animations_.push_back(animation); |
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274 | return true; |
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275 | } |
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276 | |
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277 | const DockingAnimation* Dock::getAnimation(unsigned int i) const |
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278 | { |
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279 | for (std::list<DockingAnimation*>::const_iterator animation = this->animations_.begin(); animation != this->animations_.end(); ++animation) |
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280 | { |
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281 | if(i == 0) |
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282 | return *animation; |
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283 | i--; |
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284 | } |
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285 | return NULL; |
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286 | } |
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287 | } |
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