[8185] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Sven Stucki |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file DockToShip.h |
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| 31 | @brief DockingEffect which transfers control from spaceship to docked ship ASDF |
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| 32 | @ingroup Docking |
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| 33 | */ |
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| 34 | |
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| 35 | #ifndef _DockToShip_H__ |
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| 36 | #define _DockToShip_H__ |
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| 37 | |
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| 38 | #include "DockingPrereqs.h" |
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| 39 | #include "DockToShip.h" |
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| 40 | |
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[8257] | 41 | #include "worldentities/ControllableEntity.h" |
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[8185] | 42 | |
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[8257] | 43 | |
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[8185] | 44 | namespace orxonox |
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| 45 | { |
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| 46 | |
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| 47 | /** |
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| 48 | @brief |
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| 49 | Allows players to dock onto a ship |
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| 50 | |
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| 51 | @author |
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| 52 | Sven Stucki |
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| 53 | |
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| 54 | @ingroup Docking |
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| 55 | */ |
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| 56 | class _DockingExport DockToShip : public DockingEffect |
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| 57 | { |
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| 58 | public: |
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[9667] | 59 | DockToShip(Context* context); |
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[8185] | 60 | virtual ~DockToShip(); |
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| 61 | |
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[8257] | 62 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
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[8501] | 63 | void setTargetId(const std::string& str); |
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| 64 | const std::string& getTargetId() const; |
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[8257] | 65 | |
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[8185] | 66 | virtual bool docking(PlayerInfo* player); //!< Called when docking starts |
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| 67 | virtual bool release(PlayerInfo* player); //!< Called when player wants undock |
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[8257] | 68 | private: |
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[8568] | 69 | std::string target_; |
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[8185] | 70 | }; |
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| 71 | |
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| 72 | } |
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| 73 | |
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| 74 | #endif /* _DockToShip_H__ */ |
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