[8493] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Sven Stucki |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file DockingAnimation.cc |
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| 31 | @brief Implementation of the DockingAnimation class. |
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| 32 | */ |
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| 33 | |
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| 34 | #include "DockingAnimation.h" |
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| 35 | |
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| 36 | #include "DockingEffect.h" // For DockingEffect::findTarget |
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[9667] | 37 | #include "core/CoreIncludes.h" |
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[8493] | 38 | |
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| 39 | namespace orxonox |
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| 40 | { |
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[9667] | 41 | RegisterAbstractClass(DockingAnimation).inheritsFrom(Class(BaseObject)); |
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| 42 | |
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| 43 | DockingAnimation::DockingAnimation(Context* context) : BaseObject(context) |
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[8493] | 44 | { |
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| 45 | RegisterObject(DockingAnimation); |
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[8568] | 46 | |
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| 47 | this->parent_ = NULL; |
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[8493] | 48 | } |
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| 49 | |
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| 50 | DockingAnimation::~DockingAnimation() |
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| 51 | { |
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| 52 | |
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| 53 | } |
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| 54 | |
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| 55 | bool DockingAnimation::invokeAnimation(bool dock, PlayerInfo* player, std::list<DockingAnimation*> &animations) |
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| 56 | { |
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| 57 | bool check = true; |
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| 58 | |
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| 59 | for (std::list<DockingAnimation*>::iterator animation = animations.begin(); animation != animations.end(); animation++) |
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| 60 | { |
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| 61 | if(dock) |
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| 62 | check &= (*animation)->docking(player); |
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| 63 | else |
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| 64 | check &= (*animation)->release(player); |
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| 65 | } |
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| 66 | |
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| 67 | return check; |
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| 68 | } |
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| 69 | |
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| 70 | DockingTarget *DockingAnimation::findTarget(std::string name) { |
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| 71 | return DockingEffect::findTarget(name); |
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| 72 | } |
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| 73 | } |
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[8501] | 74 | |
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