[8493] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Sven Stucki |
---|
| 24 | * Co-authors: |
---|
| 25 | * ... |
---|
| 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
| 29 | /** |
---|
| 30 | @file MoveToDockingTarget.h |
---|
| 31 | @brief Definition of the MoveToDockingTarget class. |
---|
| 32 | @ingroup Docking |
---|
| 33 | */ |
---|
| 34 | |
---|
| 35 | #include "MoveToDockingTarget.h" |
---|
| 36 | |
---|
| 37 | #include "core/XMLPort.h" |
---|
[9667] | 38 | #include "core/CoreIncludes.h" |
---|
[8493] | 39 | |
---|
| 40 | namespace orxonox |
---|
| 41 | { |
---|
[9667] | 42 | RegisterClass(MoveToDockingTarget); |
---|
[8493] | 43 | |
---|
[9667] | 44 | MoveToDockingTarget::MoveToDockingTarget(Context* context) : DockingAnimation(context) |
---|
[8493] | 45 | { |
---|
| 46 | RegisterObject(MoveToDockingTarget); |
---|
| 47 | } |
---|
| 48 | |
---|
| 49 | MoveToDockingTarget::~MoveToDockingTarget() { |
---|
| 50 | |
---|
| 51 | } |
---|
| 52 | |
---|
| 53 | bool MoveToDockingTarget::docking(PlayerInfo *player) |
---|
| 54 | { |
---|
[8568] | 55 | assert(this->parent_); |
---|
[8544] | 56 | |
---|
[9667] | 57 | DockingController *dockingController = new DockingController(this->getContext()); |
---|
[8568] | 58 | dockingController->setDock(this->parent_); |
---|
[8544] | 59 | dockingController->setPlayer(player); |
---|
| 60 | dockingController->takeControl(true); |
---|
| 61 | |
---|
[8493] | 62 | return true; |
---|
| 63 | } |
---|
| 64 | |
---|
| 65 | bool MoveToDockingTarget::release(PlayerInfo *player) |
---|
| 66 | { |
---|
[8544] | 67 | //TODO: Investigate strange things... |
---|
[9945] | 68 | //this->parent_->detach((WorldEntity*)player->getControllableEntity()); |
---|
[8544] | 69 | |
---|
[9945] | 70 | //TODO: Check the issue with this detach call. |
---|
| 71 | //I have removed the line because the detach call only caused a warning and terminated. And because I didn't find a attach call either. |
---|
| 72 | //Didn't find the need for the line. |
---|
[8568] | 73 | this->parent_->undockingAnimationFinished(player); |
---|
[8493] | 74 | return true; |
---|
| 75 | } |
---|
| 76 | |
---|
| 77 | } |
---|
[8501] | 78 | |
---|