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source: code/trunk/src/modules/docking/MoveToDockingTarget.h @ 10143

Last change on this file since 10143 was 9667, checked in by landauf, 11 years ago

merged core6 back to trunk

  • Property svn:eol-style set to native
File size: 1.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Sven Stucki
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file MoveToDockingTarget.h
31    @brief Definition of the MoveToDockingTarget class.
32    @ingroup Docking
33*/
34
35#ifndef _MoveToDockingTarget_H__
36#define _MoveToDockingTarget_H__
37
38#include "DockingPrereqs.h"
39#include "DockingAnimation.h"
40#include "DockingController.h"
41#include "Dock.h"
42
43namespace orxonox
44{
45
46    /**
47    @brief
48        Base class for docking animations used by @ref orxonox::Docking "Docks".
49
50    @author
51        Sven Stucki
52
53    @ingroup Docking
54    */
55    class _DockingExport MoveToDockingTarget : public DockingAnimation
56    {
57        public:
58            MoveToDockingTarget(Context* context);
59            virtual ~MoveToDockingTarget();
60
61            virtual bool docking(PlayerInfo* player); //!< Called when a player starts docking
62            virtual bool release(PlayerInfo* player); //!< Called when player wants to undock
63    };
64
65}
66
67#endif /* _MoveToDockingTarget_H__ */
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