[10114] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Florian Zinggeler |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file DodgeRace.cc |
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| 31 | @brief Implementation of the DodgeRace class. |
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| 32 | */ |
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| 33 | |
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| 34 | #include "DodgeRace.h" |
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[10118] | 35 | #include "DodgeRaceShip.h" // Necessary for getPlayer function. Do NOT include this in Header! |
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[10152] | 36 | #include "DodgeRaceCube.h" |
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[10624] | 37 | #include "core/CoreIncludes.h" |
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[10114] | 38 | |
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| 39 | namespace orxonox |
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| 40 | { |
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[10118] | 41 | RegisterUnloadableClass(DodgeRace); |
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[10114] | 42 | |
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| 43 | DodgeRace::DodgeRace(Context* context) : Deathmatch(context) |
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| 44 | { |
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| 45 | RegisterObject(DodgeRace); |
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[10166] | 46 | |
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[10114] | 47 | bEndGame = false; |
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[10166] | 48 | lives = 1; |
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[10114] | 49 | level = 1; |
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| 50 | point = 0; |
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| 51 | bShowLevel = false; |
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| 52 | multiplier = 1; |
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| 53 | b_combo = false; |
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[10166] | 54 | counter = 5000; |
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[10152] | 55 | pattern = 1; |
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[10135] | 56 | lastPosition = 0; |
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[10114] | 57 | // spawn enemy every 3.5 seconds |
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| 58 | //enemySpawnTimer.setTimer(3.5f, true, createExecutor(createFunctor(&DodgeRace::spawnEnemy, this))); |
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[10118] | 59 | comboTimer.setTimer(3.0f, true, createExecutor(createFunctor(&DodgeRace::comboControll, this))); |
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[10624] | 60 | this->numberOfBots_ = 0; //sets number of default bots temporarly to 0 |
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[11071] | 61 | this->center_ = nullptr; |
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[10624] | 62 | |
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| 63 | this->setHUDTemplate("DodgeRaceHUD"); |
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[10114] | 64 | } |
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| 65 | |
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| 66 | void DodgeRace::levelUp() |
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| 67 | { |
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[10117] | 68 | level++; |
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[11071] | 69 | if (getPlayer() != nullptr) |
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[10114] | 70 | { |
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| 71 | for (int i = 0; i < 7; i++) |
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| 72 | { |
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[11052] | 73 | WeakPtr<ExplosionPart> chunk5 = new ExplosionPart(this->center_->getContext()); |
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| 74 | chunk5->setPosition(Vector3(600, 0, 100.f * i - 300)); |
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| 75 | chunk5->setVelocity(Vector3(1000, 0, 0)); //player->getVelocity() |
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| 76 | chunk5->setScale(10); |
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| 77 | chunk5->setEffect1("Orxonox/explosion2b"); |
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| 78 | chunk5->setEffect2("Orxonox/smoke6"); |
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| 79 | chunk5->Explode(); |
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| 80 | |
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[10114] | 81 | } |
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[10124] | 82 | } |
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[10114] | 83 | addPoints(multiplier * 42); |
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| 84 | multiplier *= 2; |
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| 85 | toggleShowLevel(); |
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[10117] | 86 | showLevelTimer.setTimer(1.0f, false, createExecutor(createFunctor(&DodgeRace::toggleShowLevel, this))); |
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[10114] | 87 | } |
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| 88 | |
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[10135] | 89 | void DodgeRace::tick(float dt) |
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| 90 | { |
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[11071] | 91 | if (getPlayer() != nullptr) |
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[10236] | 92 | { |
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| 93 | currentPosition = getPlayer()->getWorldPosition().x; |
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| 94 | counter = counter + (currentPosition - lastPosition); |
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| 95 | lastPosition = currentPosition; |
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| 96 | point = (int) currentPosition; |
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| 97 | getPlayer()->speed = 830.0f - (point / 1000); |
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[10135] | 98 | |
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[10236] | 99 | for(unsigned int i=0; i < cubeList.size();i++) |
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| 100 | { |
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| 101 | if(cubeList.at(i)->getPosition().x < currentPosition-3000) |
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| 102 | { |
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| 103 | cubeList.at(i)->destroy(); |
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| 104 | cubeList.erase(cubeList.begin()+i); |
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| 105 | } |
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| 106 | } |
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[10152] | 107 | |
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[10236] | 108 | if(counter >= 3000) |
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| 109 | { |
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| 110 | counter = 0; |
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| 111 | for(int i = 0; i<6; i++) |
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| 112 | { |
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[10624] | 113 | DodgeRaceCube* cube = new DodgeRaceCube(this->center_->getContext()); |
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[10236] | 114 | cubeList.push_back(cube); |
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| 115 | switch(pattern) |
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| 116 | { |
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| 117 | case 1: cube->addTemplate("DodgeRaceCube01"); |
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| 118 | break; |
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| 119 | case 2: cube->addTemplate("DodgeRaceCube02"); |
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| 120 | break; |
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[10135] | 121 | |
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[10236] | 122 | } |
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[10152] | 123 | |
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[10236] | 124 | cube->setPosition(getPlayer()->getWorldPosition() + Vector3(5000.0f, 0.0f, -3600.0f + (i*1200))); |
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| 125 | //stEntity->setScale3D(50,50,50); |
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| 126 | } |
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[10152] | 127 | |
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| 128 | |
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[10236] | 129 | pattern %= 2; |
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| 130 | pattern ++; |
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[10152] | 131 | |
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[10236] | 132 | } |
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[10152] | 133 | |
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[10236] | 134 | } |
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| 135 | SUPER(DodgeRace, tick, dt); |
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[10135] | 136 | } |
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| 137 | |
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[10624] | 138 | DodgeRaceShip* DodgeRace::getPlayer() |
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[10114] | 139 | { |
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[11071] | 140 | if (player == nullptr) |
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[10114] | 141 | { |
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[11071] | 142 | for (DodgeRaceShip* ship : ObjectList<DodgeRaceShip>()) |
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[10117] | 143 | { |
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[11071] | 144 | player = ship; |
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[10117] | 145 | } |
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[10114] | 146 | } |
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| 147 | return player; |
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| 148 | } |
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| 149 | |
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| 150 | void DodgeRace::costLife() |
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| 151 | { |
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[10236] | 152 | //endGameTimer.setTimer(8.0f, false, createExecutor(createFunctor(&DodgeRace::end, this))); |
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| 153 | lives = 0; |
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[10114] | 154 | }; |
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[10124] | 155 | |
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[10114] | 156 | void DodgeRace::comboControll() |
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| 157 | { |
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| 158 | if (b_combo) |
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| 159 | multiplier++; |
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| 160 | // if no combo was performed before, reset multiplier |
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| 161 | else |
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| 162 | multiplier = 1; |
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| 163 | b_combo = false; |
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| 164 | } |
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| 165 | |
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| 166 | void DodgeRace::start() |
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| 167 | { |
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[10236] | 168 | orxout() << "start" << endl; |
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| 169 | for(unsigned int i=0; i< cubeList.size();i++) |
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| 170 | { |
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| 171 | cubeList.at(i)->destroy(); |
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| 172 | cubeList.erase(cubeList.begin()+i); |
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[10152] | 173 | |
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[10236] | 174 | } |
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[10152] | 175 | cubeList.clear(); |
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[10114] | 176 | // Set variable to temporarily force the player to spawn. |
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[10166] | 177 | this->bForceSpawn_ = false; |
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[10114] | 178 | |
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[11071] | 179 | if (this->center_ == nullptr) // abandon mission! |
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[10114] | 180 | { |
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| 181 | orxout(internal_error) << "DodgeRace: No Centerpoint specified." << endl; |
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| 182 | GSLevel::startMainMenu(); |
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| 183 | return; |
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[10124] | 184 | } |
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[10114] | 185 | // Call start for the parent class. |
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| 186 | Deathmatch::start(); |
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| 187 | } |
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[10166] | 188 | |
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[10236] | 189 | void DodgeRace::playerPreSpawn(PlayerInfo* player) |
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| 190 | { |
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| 191 | if(lives <= 0) |
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| 192 | { |
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| 193 | this->end(); |
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| 194 | } |
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[10166] | 195 | |
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[10236] | 196 | // Reset all the cubes |
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| 197 | /* |
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| 198 | orxout() << "prespawn" << endl; |
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| 199 | for(int i=0; i< cubeList.size();i++) |
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| 200 | { |
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| 201 | cubeList.at(i)->destroy(); |
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| 202 | cubeList.erase(cubeList.begin()+i); |
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| 203 | } |
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| 204 | cubeList.clear(); |
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[10166] | 205 | lives = 1; |
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| 206 | point = 0; |
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| 207 | lastPosition = 0; |
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| 208 | */ |
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[10236] | 209 | } |
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[10166] | 210 | |
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[10114] | 211 | void DodgeRace::addPoints(int numPoints) |
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| 212 | { |
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| 213 | if (!bEndGame) |
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| 214 | { |
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| 215 | point += numPoints * multiplier; |
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| 216 | b_combo = true; |
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| 217 | } |
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| 218 | } |
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[10124] | 219 | |
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[10114] | 220 | void DodgeRace::end() |
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| 221 | { |
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| 222 | // DON'T CALL THIS! |
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| 223 | // Deathmatch::end(); |
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| 224 | // It will misteriously crash the game! |
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| 225 | // Instead startMainMenu, this won't crash. |
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| 226 | GSLevel::startMainMenu(); |
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[10124] | 227 | } |
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[10114] | 228 | } |
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