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source: code/trunk/src/modules/dodgerace/DodgeRace.cc @ 12303

Last change on this file since 12303 was 11783, checked in by landauf, 7 years ago

merged Presentation_HS17_merge back to trunk

  • Property svn:eol-style set to native
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[10114]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Florian Zinggeler
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file DodgeRace.cc
31    @brief Implementation of the DodgeRace class.
32*/
33
34#include "DodgeRace.h"
[10118]35#include "DodgeRaceShip.h" // Necessary for getPlayer function. Do NOT include this in Header!
[10152]36#include "DodgeRaceCube.h"
[10624]37#include "core/CoreIncludes.h"
[11356]38#include "Highscore.h"
[11783]39#include "infos/PlayerInfo.h"
[10114]40
41namespace orxonox
42{
[10118]43    RegisterUnloadableClass(DodgeRace);
[10114]44
45    DodgeRace::DodgeRace(Context* context) : Deathmatch(context)
46    {
47        RegisterObject(DodgeRace);
[10166]48
[10114]49        bEndGame = false;
[10166]50        lives = 1;
[10114]51        level = 1;
52        point = 0;
53        bShowLevel = false;
54        multiplier = 1;
55        b_combo = false;
[10166]56        counter = 5000;
[10152]57        pattern = 1;
[10135]58        lastPosition = 0;
[10114]59        // spawn enemy every 3.5 seconds
60        //enemySpawnTimer.setTimer(3.5f, true, createExecutor(createFunctor(&DodgeRace::spawnEnemy, this)));
[10118]61        comboTimer.setTimer(3.0f, true, createExecutor(createFunctor(&DodgeRace::comboControll, this)));
[10624]62        this->numberOfBots_ = 0; //sets number of default bots temporarly to 0
[11071]63        this->center_ = nullptr;
[10624]64
65        this->setHUDTemplate("DodgeRaceHUD");
[10114]66    }
67
68    void DodgeRace::levelUp()
69    {
[10117]70        level++;
[11071]71        if (getPlayer() != nullptr)
[10114]72        {
73            for (int i = 0; i < 7; i++)
74            {
[11052]75                WeakPtr<ExplosionPart> chunk5 = new ExplosionPart(this->center_->getContext());
76                chunk5->setPosition(Vector3(600, 0, 100.f * i - 300));
77                chunk5->setVelocity(Vector3(1000, 0, 0));  //player->getVelocity()
78                chunk5->setScale(10);
79                chunk5->setEffect1("Orxonox/explosion2b");
80                chunk5->setEffect2("Orxonox/smoke6");
81                chunk5->Explode();
82
[10114]83            }
[10124]84        }
[10114]85        addPoints(multiplier * 42);
86        multiplier *= 2;
87        toggleShowLevel();
[10117]88        showLevelTimer.setTimer(1.0f, false, createExecutor(createFunctor(&DodgeRace::toggleShowLevel, this)));
[10114]89    }
90
[10135]91    void DodgeRace::tick(float dt)
92    {
[11783]93        DodgeRaceShip* player = this->getPlayer();
94        if (player != nullptr)
[10236]95        {
[11783]96            currentPosition = player->getWorldPosition().x;
[10236]97            counter = counter + (currentPosition - lastPosition);
98            lastPosition = currentPosition;
99            point = (int) currentPosition;
[11783]100            player->speed = 830.0f - (point / 1000);
[10135]101
[10236]102            for(unsigned int i=0; i < cubeList.size();i++)
103            {
104                if(cubeList.at(i)->getPosition().x < currentPosition-3000)
105                {
106                    cubeList.at(i)->destroy();
107                    cubeList.erase(cubeList.begin()+i);
108                }
109            }
[10152]110
[10236]111            if(counter >= 3000)
112            {
113                counter = 0;
114                for(int i = 0; i<6; i++)
115                {
[10624]116                    DodgeRaceCube* cube = new DodgeRaceCube(this->center_->getContext());
[10236]117                    cubeList.push_back(cube);
118                    switch(pattern)
119                    {
120                    case 1: cube->addTemplate("DodgeRaceCube01");
121                    break;
122                    case 2: cube->addTemplate("DodgeRaceCube02");
123                    break;
[10135]124
[10236]125                    }
[10152]126
[11783]127                    cube->setPosition(player->getWorldPosition() + Vector3(5000.0f, 0.0f, -3600.0f + (i*1200)));
[10236]128                    //stEntity->setScale3D(50,50,50);
129                }
[10152]130
131
[10236]132                pattern %= 2;
133                pattern ++;
[10152]134
[10236]135            }
[10152]136
[10236]137        }
138        SUPER(DodgeRace, tick, dt);
[10135]139    }
140
[10624]141    DodgeRaceShip* DodgeRace::getPlayer()
[10114]142    {
[11783]143        for (DodgeRaceShip* ship : ObjectList<DodgeRaceShip>())
[10114]144        {
[11783]145            return ship;
[10114]146        }
[11783]147        return nullptr;
[10114]148    }
149
150    void DodgeRace::costLife()
151    {
[10236]152        //endGameTimer.setTimer(8.0f, false, createExecutor(createFunctor(&DodgeRace::end, this)));
153        lives = 0;
[10114]154    };
[10124]155
[10114]156    void DodgeRace::comboControll()
157    {
158        if (b_combo)
159            multiplier++;
160        // if no combo was performed before, reset multiplier
161        else
162            multiplier = 1;
163        b_combo = false;
164    }
165
166    void DodgeRace::start()
167    {
[10236]168        orxout() << "start" << endl;
169        for(unsigned int i=0; i< cubeList.size();i++)
170        {
171            cubeList.at(i)->destroy();
172            cubeList.erase(cubeList.begin()+i);
[10152]173
[10236]174        }
[10152]175        cubeList.clear();
[10114]176        // Set variable to temporarily force the player to spawn.
[10166]177        this->bForceSpawn_ = false;
[10114]178
[11071]179        if (this->center_ == nullptr)  // abandon mission!
[10114]180        {
181            orxout(internal_error) << "DodgeRace: No Centerpoint specified." << endl;
182            GSLevel::startMainMenu();
183            return;
[10124]184        }
[10114]185        // Call start for the parent class.
186        Deathmatch::start();
187    }
[10166]188
[10236]189    void DodgeRace::playerPreSpawn(PlayerInfo* player)
190    {
[11783]191        this->playerInfo_ = player;
[10236]192        if(lives <= 0)
193        {
194            this->end();
195        }
[10166]196
[10236]197        // Reset all the cubes
198        /*
199        orxout() << "prespawn" << endl;
200        for(int i=0; i< cubeList.size();i++)
201        {
202            cubeList.at(i)->destroy();
203            cubeList.erase(cubeList.begin()+i);
204        }
205        cubeList.clear();
[10166]206        lives = 1;
207        point = 0;
208        lastPosition = 0;
209        */
[10236]210    }
[10166]211
[10114]212    void DodgeRace::addPoints(int numPoints)
213    {
214        if (!bEndGame)
215        {
216            point += numPoints * multiplier;
217            b_combo = true;
218        }
219    }
[10124]220
[10114]221    void DodgeRace::end()
222    {
223        // DON'T CALL THIS!
224        //      Deathmatch::end();
225        // It will misteriously crash the game!
226        // Instead startMainMenu, this won't crash.
[11716]227        if (Highscore::exists())
228        {
229            int score = this->getPoints();
[11783]230            Highscore::getInstance().storeScore("Dodge Race", score, this->playerInfo_);
[11716]231        }
[10114]232        GSLevel::startMainMenu();
[10124]233    }
[10114]234}
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