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source: code/trunk/src/modules/gamestates/GSDedicated.h @ 5763

Last change on this file since 5763 was 5738, checked in by landauf, 15 years ago

merged libraries2 back to trunk

  • Property svn:eol-style set to native
File size: 2.4 KB
RevLine 
[1694]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _GSDedicated_H__
30#define _GSDedicated_H__
31
[5693]32#include "gamestates/GameStatesPrereqs.h"
[3196]33
[2896]34#include "core/GameState.h"
[1694]35#include "network/NetworkPrereqs.h"
[3198]36#include <queue>
37#include <cstring>
38#include <boost/thread/thread.hpp>
39#include <boost/thread/mutex.hpp>
40#include <boost/thread/recursive_mutex.hpp>
[1694]41
[3198]42struct termios;
43
[1694]44namespace orxonox
45{
[5693]46
47    class _GameStatesExport GSDedicated : public GameState
[1694]48    {
49    public:
[3370]50        GSDedicated(const GameStateInfo& info);
[1694]51        ~GSDedicated();
52
[2896]53        void activate();
54        void deactivate();
55        void update(const Clock& time);
56
[1694]57    private:
[3198]58        void inputThread();
59        void printLine();
60        void processQueue();
61        void setTerminalMode();
62        static void resetTerminalMode();
[5693]63
[3198]64        void insertCharacter( unsigned int position, char c );
65        void deleteCharacter( unsigned int position );
[5693]66
[3198]67        Server*                 server_;
[5693]68
[3198]69        boost::thread           *inputThread_;
70        boost::recursive_mutex  inputLineMutex_;
71        boost::recursive_mutex  inputQueueMutex_;
72        bool                    closeThread_;
73        bool                    cleanLine_;
74        unsigned char*          commandLine_;
75        unsigned int            inputIterator_;
76        std::queue<std::string> commandQueue_;
77        static termios*         originalTerminalSettings_;
[5693]78
[3198]79        unsigned int            cursorX_;
80        unsigned int            cursorY_;
[1694]81    };
82}
83
84#endif /* _GSDedicated_H__ */
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