[9000] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Mauro Salomon |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "OldSpaceRace.h" |
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| 30 | |
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| 31 | #include "core/CoreIncludes.h" |
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| 32 | #include "chat/ChatManager.h" |
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| 33 | #include "util/Convert.h" |
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| 34 | #include "util/Math.h" |
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| 35 | |
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| 36 | namespace orxonox |
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| 37 | { |
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[9667] | 38 | RegisterUnloadableClass(OldSpaceRace); |
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[9000] | 39 | |
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[9667] | 40 | OldSpaceRace::OldSpaceRace(Context* context) : Gametype(context) |
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[9000] | 41 | { |
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| 42 | RegisterObject(OldSpaceRace); |
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| 43 | this->checkpointsReached_ = 0; |
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| 44 | this->bTimeIsUp_ = false; |
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| 45 | this->numberOfBots_ = 0; |
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| 46 | } |
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| 47 | |
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| 48 | void OldSpaceRace::end() |
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| 49 | { |
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| 50 | this->Gametype::end(); |
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| 51 | |
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| 52 | if (this->bTimeIsUp_) |
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| 53 | { |
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| 54 | this->clock_.capture(); |
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| 55 | int s = this->clock_.getSeconds(); |
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| 56 | int ms = static_cast<int>(this->clock_.getMilliseconds()-1000*s); |
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| 57 | const std::string& message = multi_cast<std::string>(s) + "." + multi_cast<std::string>(ms) + " seconds !!\n" |
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| 58 | + "You didn't reach the check point " + multi_cast<std::string>(this->checkpointsReached_+1) |
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| 59 | + " before the time limit. You lose!"; |
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[9348] | 60 | this->getGametypeInfo()->sendAnnounceMessage(message); |
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[9000] | 61 | ChatManager::message(message); |
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| 62 | } |
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| 63 | else |
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| 64 | { |
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| 65 | this->clock_.capture(); |
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| 66 | int s = this->clock_.getSeconds(); |
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| 67 | int ms = static_cast<int>(this->clock_.getMilliseconds()-1000*s); |
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| 68 | const std::string& message = "You win!! You have reached the last check point after "+ multi_cast<std::string>(s) |
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| 69 | + "." + multi_cast<std::string>(ms) + " seconds."; |
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[9348] | 70 | this->getGametypeInfo()->sendAnnounceMessage(message); |
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[9000] | 71 | ChatManager::message(message); |
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| 72 | /* |
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| 73 | float time = this->clock_.getSecondsPrecise(); |
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| 74 | this->scores_.insert(time); |
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| 75 | std::set<float>::iterator it; |
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| 76 | for (it=this->scores_.begin(); it!=this->scores_.end(); it++) |
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| 77 | orxout(level::message) << multi_cast<std::string>(*it) << endl; |
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| 78 | */ |
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| 79 | } |
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| 80 | } |
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| 81 | |
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| 82 | void OldSpaceRace::start() |
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| 83 | { |
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| 84 | Gametype::start(); |
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| 85 | |
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| 86 | std::string message("The match has started! Reach the check points as quickly as possible!"); |
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[9348] | 87 | this->getGametypeInfo()->sendAnnounceMessage(message); |
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[9000] | 88 | ChatManager::message(message); |
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| 89 | } |
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| 90 | |
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| 91 | void OldSpaceRace::newCheckpointReached() |
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| 92 | { |
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| 93 | this->checkpointsReached_++; |
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| 94 | this->clock_.capture(); |
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| 95 | int s = this->clock_.getSeconds(); |
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| 96 | int ms = static_cast<int>(this->clock_.getMilliseconds()-1000*s); |
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| 97 | const std::string& message = "Checkpoint " + multi_cast<std::string>(this->getCheckpointsReached()) |
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| 98 | + " reached after " + multi_cast<std::string>(s) + "." + multi_cast<std::string>(ms) |
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| 99 | + " seconds."; |
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[9348] | 100 | this->getGametypeInfo()->sendAnnounceMessage(message); |
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[9000] | 101 | ChatManager::message(message); |
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| 102 | } |
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| 103 | |
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| 104 | } |
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