[8494] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Mauro Salomon |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #ifndef _RaceCheckPoint_H__ |
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| 30 | #define _RaceCheckPoint_H__ |
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| 31 | |
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[8639] | 32 | #include "gametypes/GametypesPrereqs.h" |
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[9016] | 33 | #include "objects/triggers/DistanceMultiTrigger.h" |
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[8494] | 34 | #include "interfaces/RadarViewable.h" |
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| 35 | |
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| 36 | namespace orxonox |
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| 37 | { |
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[8767] | 38 | /** |
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[9526] | 39 | @brief |
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| 40 | The RaceCheckPoint class enables the creation of a check point to use in a SpaceRace level. |
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| 41 | Don't forget to control the indexes of your check points and to set one last check point |
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| 42 | */ |
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| 43 | class _GametypesExport RaceCheckPoint: public DistanceMultiTrigger, |
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| 44 | public RadarViewable |
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[8494] | 45 | { |
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[8630] | 46 | public: |
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[9667] | 47 | RaceCheckPoint(Context* context); |
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[8630] | 48 | virtual ~RaceCheckPoint(); |
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| 49 | |
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[11071] | 50 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; |
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[9260] | 51 | |
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[9016] | 52 | inline void setCheckpointIndex(int checkpointIndex) |
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[9526] | 53 | { |
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| 54 | this->checkpointIndex_ = checkpointIndex; |
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| 55 | } |
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[9260] | 56 | inline int getCheckpointIndex() const |
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[9526] | 57 | { |
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| 58 | return this->checkpointIndex_; |
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| 59 | } |
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[8630] | 60 | |
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[9263] | 61 | void setNextCheckpointsAsVector3(const Vector3& checkpoints); |
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[9526] | 62 | Vector3 getNextCheckpointsAsVector3(); |
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[9260] | 63 | |
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[9971] | 64 | const std::set<int>& getNextCheckpoints() |
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[9526] | 65 | { |
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| 66 | return nextCheckpoints_; |
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| 67 | } |
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[8630] | 68 | inline void setLast(bool isLast) |
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[9526] | 69 | { |
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| 70 | this->bIsLast_ = isLast; |
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| 71 | } |
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[9260] | 72 | inline bool isLast() const |
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[9526] | 73 | { |
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| 74 | return this->bIsLast_; |
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| 75 | } |
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[9016] | 76 | |
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[9260] | 77 | virtual void setTimelimit(float timeLimit); |
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| 78 | inline float getTimeLimit() const |
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[9526] | 79 | { |
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| 80 | return this->timeLimit_; |
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| 81 | } |
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[9260] | 82 | |
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[9526] | 83 | PlayerInfo* getPlayer(unsigned int clientID) const; |
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| 84 | |
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| 85 | bool playerWasHere(PlayerInfo* ) const; |
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| 86 | |
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[9260] | 87 | inline void resetPlayer() |
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[9526] | 88 | { |
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| 89 | this->players_.clear(); |
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| 90 | } |
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[9260] | 91 | |
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[9016] | 92 | protected: |
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[9526] | 93 | |
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[11071] | 94 | virtual void fire(bool bIsTriggered, BaseObject* originator) override; |
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[9260] | 95 | |
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[11071] | 96 | virtual inline const WorldEntity* getWorldEntity() const override |
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[9526] | 97 | { |
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| 98 | return this; |
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| 99 | } |
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[8630] | 100 | |
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| 101 | private: |
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[9526] | 102 | |
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| 103 | int checkpointIndex_; ///< The index of this check point. The race starts with the check point with the index 0 |
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[9263] | 104 | std::set<int> nextCheckpoints_; ///< the indexes of the next check points |
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[9526] | 105 | bool bIsLast_; ///< True if this check point is the last of the level. There can be only one last check point for each level and there must be a last check point in the level. |
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| 106 | float timeLimit_; ///< The time limit (from the start of the level) to reach this check point. If the check point is reached after this time, the game ends and the player looses. |
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| 107 | std::vector<PlayerInfo*> players_; ///< The player that reached the checkpoint |
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[8494] | 108 | }; |
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| 109 | } |
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| 110 | |
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[9016] | 111 | #endif /* _RaceCheckPoint_H__ */ |
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