[8494] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Mauro Salomon |
---|
| 24 | * Co-authors: |
---|
| 25 | * ... |
---|
| 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
| 29 | #ifndef _RaceCheckPoint_H__ |
---|
| 30 | #define _RaceCheckPoint_H__ |
---|
| 31 | |
---|
[8639] | 32 | #include "gametypes/GametypesPrereqs.h" |
---|
[9016] | 33 | #include "objects/triggers/DistanceMultiTrigger.h" |
---|
[8494] | 34 | #include "interfaces/RadarViewable.h" |
---|
| 35 | |
---|
| 36 | namespace orxonox |
---|
| 37 | { |
---|
[8767] | 38 | /** |
---|
[9526] | 39 | @brief |
---|
| 40 | The RaceCheckPoint class enables the creation of a check point to use in a SpaceRace level. |
---|
| 41 | Don't forget to control the indexes of your check points and to set one last check point |
---|
| 42 | */ |
---|
| 43 | class _GametypesExport RaceCheckPoint: public DistanceMultiTrigger, |
---|
| 44 | public RadarViewable |
---|
[8494] | 45 | { |
---|
[8630] | 46 | public: |
---|
[9667] | 47 | RaceCheckPoint(Context* context); |
---|
[8630] | 48 | virtual ~RaceCheckPoint(); |
---|
| 49 | |
---|
| 50 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
---|
[9260] | 51 | |
---|
[9016] | 52 | inline void setCheckpointIndex(int checkpointIndex) |
---|
[9526] | 53 | { |
---|
| 54 | this->checkpointIndex_ = checkpointIndex; |
---|
| 55 | } |
---|
[9260] | 56 | inline int getCheckpointIndex() const |
---|
[9526] | 57 | { |
---|
| 58 | return this->checkpointIndex_; |
---|
| 59 | } |
---|
[8630] | 60 | |
---|
[9263] | 61 | void setNextCheckpointsAsVector3(const Vector3& checkpoints); |
---|
[9526] | 62 | Vector3 getNextCheckpointsAsVector3(); |
---|
| 63 | Vector3 getVirtualNextCheckpointsAsVector3() const; |
---|
| 64 | void setNextVirtualCheckpointsAsVector3(const Vector3& checkpoints); |
---|
| 65 | int changeVirtualToRealCheckPoint(int); |
---|
[9260] | 66 | |
---|
[9526] | 67 | const std::set<int>& getVirtualNextCheckpoints() const |
---|
| 68 | { |
---|
| 69 | return this->nextCheckpointsVirtual_; |
---|
| 70 | } |
---|
| 71 | |
---|
[9667] | 72 | std::set<int> getNextCheckpoints() |
---|
[9526] | 73 | { |
---|
| 74 | return nextCheckpoints_; |
---|
| 75 | std::set<int> temp; |
---|
| 76 | std::set<int> temp2=getVirtualNextCheckpoints(); |
---|
| 77 | for (std::set<int>::iterator it = temp2.begin(); it!=temp2.end(); ++it){ |
---|
| 78 | temp.insert(changeVirtualToRealCheckPoint((*it))); |
---|
| 79 | } |
---|
| 80 | return temp; |
---|
| 81 | } |
---|
[8630] | 82 | inline void setLast(bool isLast) |
---|
[9526] | 83 | { |
---|
| 84 | this->bIsLast_ = isLast; |
---|
| 85 | } |
---|
[9260] | 86 | inline bool isLast() const |
---|
[9526] | 87 | { |
---|
| 88 | return this->bIsLast_; |
---|
| 89 | } |
---|
[9016] | 90 | |
---|
[9260] | 91 | virtual void setTimelimit(float timeLimit); |
---|
| 92 | inline float getTimeLimit() const |
---|
[9526] | 93 | { |
---|
| 94 | return this->timeLimit_; |
---|
| 95 | } |
---|
[9260] | 96 | |
---|
[9526] | 97 | PlayerInfo* getPlayer(unsigned int clientID) const; |
---|
| 98 | |
---|
| 99 | bool playerWasHere(PlayerInfo* ) const; |
---|
| 100 | |
---|
[9260] | 101 | inline void resetPlayer() |
---|
[9526] | 102 | { |
---|
| 103 | this->players_.clear(); |
---|
| 104 | } |
---|
[9260] | 105 | |
---|
[9016] | 106 | protected: |
---|
[9526] | 107 | |
---|
[9260] | 108 | virtual void fire(bool bIsTriggered, BaseObject* originator); |
---|
| 109 | |
---|
[8630] | 110 | inline const WorldEntity* getWorldEntity() const |
---|
[9526] | 111 | { |
---|
| 112 | return this; |
---|
| 113 | } |
---|
[8630] | 114 | |
---|
| 115 | private: |
---|
[9526] | 116 | |
---|
| 117 | int checkpointIndex_; ///< The index of this check point. The race starts with the check point with the index 0 |
---|
[9263] | 118 | std::set<int> nextCheckpoints_; ///< the indexes of the next check points |
---|
[9526] | 119 | bool bIsLast_; ///< True if this check point is the last of the level. There can be only one last check point for each level and there must be a last check point in the level. |
---|
| 120 | float timeLimit_; ///< The time limit (from the start of the level) to reach this check point. If the check point is reached after this time, the game ends and the player looses. |
---|
| 121 | std::vector<PlayerInfo*> players_; ///< The player that reached the checkpoint |
---|
| 122 | Vector3 myPosition_; |
---|
| 123 | std::set<int> nextCheckpointsVirtual_; |
---|
| 124 | std::map<int,int> virtualToRealCheckPoints_; // if virtualChepoint was inserted the original can be reconstructed |
---|
[8494] | 125 | }; |
---|
| 126 | } |
---|
| 127 | |
---|
[9016] | 128 | #endif /* _RaceCheckPoint_H__ */ |
---|