1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Mauro Salomon |
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24 | * Co-authors: |
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25 | * Celine Egger*/ |
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26 | |
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27 | |
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28 | |
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29 | |
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30 | /* |
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31 | Edited, Renewed and Revised by |
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32 | Berkay Berabi |
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33 | Louis Meile |
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34 | |
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35 | |
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36 | To-do- list by Louis Meile and Berkay Berabi for future projects : |
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37 | - improve AI (SpaceRaceController): |
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38 | i) so far bots arent able to evade obstacles. fix that! |
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39 | ii) bots should be able to use pickups |
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40 | - game crashes when bot wins the game(this is a huge problem you should work with the log file to find out what the errors are ) |
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41 | - bots rotate while waiting for the countdown to end. make it stop! |
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42 | - add elements to level file to make it even more fun to play. be creative! |
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43 | */ |
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44 | |
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45 | |
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46 | #include "SpaceRace.h" |
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47 | |
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48 | #include "core/CoreIncludes.h" |
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49 | #include "chat/ChatManager.h" |
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50 | #include "util/Convert.h" |
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51 | #include "util/Math.h" |
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52 | #include "infos/Bot.h" |
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53 | #include "items/Engine.h" |
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54 | #include "controllers/HumanController.h" |
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55 | |
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56 | #include "core/CoreIncludes.h" |
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57 | #include "chat/ChatManager.h" |
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58 | #include "infos/PlayerInfo.h" |
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59 | #include "worldentities/pawns/Pawn.h" |
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60 | #include "core/config/ConfigValueIncludes.h" |
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61 | #include "infos/Bot.h" |
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62 | #include "SpaceRaceBot.h" |
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63 | #include "items/Engine.h" |
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64 | |
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65 | #include "core/CoreIncludes.h" |
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66 | #include "chat/ChatManager.h" |
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67 | #include "util/Convert.h" |
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68 | #include "util/Math.h" |
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69 | #include "SpaceRaceBot.h" |
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70 | #include "items/Engine.h" |
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71 | #include <vector> |
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72 | |
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73 | |
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74 | namespace orxonox |
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75 | { |
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76 | RegisterUnloadableClass(SpaceRace); |
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77 | |
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78 | SpaceRace::SpaceRace(Context* context) : Gametype(context) |
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79 | { |
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80 | RegisterObject(SpaceRace); |
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81 | |
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82 | this->botclass_ = Class(SpaceRaceBot); |
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83 | this->cantMove_ = false; |
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84 | this->bTimeIsUp_ = false; |
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85 | |
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86 | this->numberOfBots_ = 5; // quick fix: don't allow default-bots to enter the race |
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87 | //we fixed the number of bots in order to have the same starting position all the time ! |
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88 | } |
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89 | |
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90 | void SpaceRace::start() |
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91 | { |
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92 | // define spawn positions of the 5 bots |
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93 | |
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94 | float startpos[15]; |
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95 | |
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96 | startpos[0] =100; |
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97 | startpos[1] =-40; |
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98 | startpos[2] =0; |
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99 | |
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100 | startpos[3] =100; |
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101 | startpos[4] =-40; |
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102 | startpos[5] =100; |
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103 | |
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104 | startpos[6] =100; |
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105 | startpos[7] =-40; |
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106 | startpos[8] =-100; |
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107 | |
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108 | startpos[9] =0; |
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109 | startpos[10] =-40; |
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110 | startpos[11] =-80; |
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111 | |
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112 | startpos[12] =0; |
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113 | startpos[13] =-40; |
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114 | startpos[14] =80; |
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115 | |
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116 | Gametype::start(); |
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117 | |
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118 | this->spawnPlayersIfRequested(); |
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119 | this->cantMove_ = true; |
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120 | //players are unable to move while countdown is running |
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121 | for (Engine* engine : ObjectList<Engine>()) |
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122 | { |
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123 | engine->setActive(false); |
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124 | } |
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125 | |
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126 | //append spawn positions to bots |
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127 | int a,b,c; |
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128 | a=0; |
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129 | b=1; |
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130 | c=2; |
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131 | |
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132 | for (SpaceRaceBot* bot : ObjectList<SpaceRaceBot>()) |
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133 | { |
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134 | bot->getControllableEntity()->setPosition(startpos[a], startpos[b], startpos[c]); |
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135 | a += 3; |
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136 | b += 3; |
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137 | c += 3; |
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138 | } |
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139 | |
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140 | std::string message("Use headphones to hear the countdown!"); |
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141 | this->getGametypeInfo()->sendAnnounceMessage(message); |
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142 | ChatManager::message(message); |
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143 | |
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144 | //after 11 seconds , countdownFinished function is called to activate bots` engines |
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145 | Timer* countdownTimer = new Timer(); |
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146 | countdownTimer->setTimer(11, false, createExecutor(createFunctor(&SpaceRace::countdownFinished, this))); |
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147 | } |
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148 | |
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149 | |
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150 | |
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151 | |
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152 | void SpaceRace::end() |
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153 | { |
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154 | this->clock_.capture(); |
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155 | int s = this->clock_.getSeconds(); |
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156 | int ms = static_cast<int>(this->clock_.getMilliseconds() - 1000*s); |
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157 | std::string message; |
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158 | |
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159 | if (this->bTimeIsUp_) |
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160 | { |
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161 | message = multi_cast<std::string>(s) + "." + multi_cast<std::string>(ms) + " seconds !!\n" |
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162 | + "You lose!"; |
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163 | } |
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164 | else |
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165 | { |
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166 | message = "You win!! Final check point reached after "+ multi_cast<std::string>(s) |
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167 | + "." + multi_cast<std::string>(ms) + " seconds."; |
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168 | } |
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169 | if (!this->hasEnded()) |
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170 | { |
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171 | this->getGametypeInfo()->sendAnnounceMessage(message); |
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172 | ChatManager::message(message); |
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173 | } |
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174 | this->Gametype::end(); |
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175 | } |
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176 | |
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177 | void SpaceRace::newCheckpointReached(RaceCheckPoint* checkpoint, PlayerInfo* player) |
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178 | { |
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179 | this->checkpointReached_[player] = checkpoint; |
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180 | |
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181 | this->clock_.capture(); |
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182 | int s = this->clock_.getSeconds(); |
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183 | int ms = this->clock_.getMilliseconds() % 1000; |
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184 | |
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185 | |
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186 | |
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187 | const std::string& message = player->getName() + " reached the checkpoint " + multi_cast<std::string>(checkpoint->getCheckpointIndex() + 1) |
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188 | + "after " + multi_cast<std::string>(s) + "." + multi_cast<std::string>(ms) + " seconds."; |
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189 | this->getGametypeInfo()->sendAnnounceMessage(message); |
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190 | ChatManager::message(message); |
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191 | |
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192 | } |
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193 | |
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194 | void SpaceRace::countdownFinished()//activates the engines of all players |
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195 | { |
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196 | |
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197 | std::string message("RACE STARTED "); |
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198 | this->getGametypeInfo()->sendAnnounceMessage(message); |
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199 | ChatManager::message(message); |
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200 | |
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201 | |
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202 | for (Engine* engine : ObjectList<Engine>()) |
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203 | engine->setActive(true); |
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204 | } |
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205 | |
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206 | void SpaceRace::playerEntered(PlayerInfo* player) |
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207 | { |
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208 | Gametype::playerEntered(player); |
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209 | |
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210 | const std::string& message = player->getName() + " entered the game"; |
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211 | ChatManager::message(message); |
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212 | } |
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213 | |
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214 | |
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215 | void SpaceRace::addBots(unsigned int amount) //function that add the bots to the game |
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216 | { |
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217 | for (unsigned int i = 1; i <= amount; ++i){ |
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218 | this->botclass_.fabricate(this->getContext()); |
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219 | } |
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220 | } |
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221 | |
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222 | |
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223 | //set bot configurations |
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224 | bool SpaceRace::allowPawnHit(Pawn* victim, Pawn* originator) |
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225 | { |
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226 | return true; |
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227 | } |
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228 | |
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229 | bool SpaceRace::allowPawnDamage(Pawn* victim, Pawn* originator) |
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230 | { |
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231 | return true; |
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232 | } |
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233 | |
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234 | bool SpaceRace::allowPawnDeath(Pawn* victim, Pawn* originator)// false because the bots can not recognize the objects and die to earlyif they can |
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235 | { |
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236 | return false; |
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237 | } |
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238 | } |
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