[9399] | 1 | /* |
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[9412] | 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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[9399] | 4 | * |
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[9412] | 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * |
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[9399] | 23 | * Created on: Oct 8, 2012 |
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| 24 | * Author: purgham |
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| 25 | */ |
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| 26 | |
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| 27 | #ifndef SPACERACECONTROLLER_H_ |
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| 28 | #define SPACERACECONTROLLER_H_ |
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| 29 | |
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| 30 | #include "gametypes/GametypesPrereqs.h" |
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| 31 | #include "controllers/ArtificialController.h" |
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| 32 | #include "gametypes/Gametype.h" |
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[9412] | 33 | #include "gametypes/RaceCheckPoint.h" |
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[9523] | 34 | #include "util/Math.h" |
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[9399] | 35 | |
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| 36 | namespace orxonox |
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| 37 | { |
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[11099] | 38 | /** |
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| 39 | * Conventions: |
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| 40 | * -first Checkpoint has index 0 |
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| 41 | * -staticCheckPoint= static Point (see def over = constructor) |
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| 42 | *@todo: |
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| 43 | * tICK KORRIGIEREN |
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| 44 | */ |
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[9487] | 45 | class _GametypesExport SpaceRaceController: public ArtificialController, |
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| 46 | public Tickable |
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[9399] | 47 | { |
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[9966] | 48 | public: |
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[12029] | 49 | SpaceRaceController(Context* context);//, SpaceRace* parentRace); |
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[9967] | 50 | virtual ~SpaceRaceController(); |
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[11071] | 51 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; |
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| 52 | virtual void tick(float dt) override; |
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[12029] | 53 | |
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[9966] | 54 | |
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[9432] | 55 | private: |
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[9967] | 56 | float recCalculateDistance(RaceCheckPoint*, const Vector3& currentPosition); |
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[9962] | 57 | float distanceSpaceshipToCheckPoint(RaceCheckPoint*); |
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[9432] | 58 | RaceCheckPoint* nextPointFind(RaceCheckPoint*); |
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| 59 | RaceCheckPoint* adjustNextPoint(); |
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[12029] | 60 | void endtheGame() const; |
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| 61 | |
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[9973] | 62 | std::vector<RaceCheckPoint*> findStaticCheckpoints(RaceCheckPoint*, const std::vector<RaceCheckPoint*>&); |
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[9412] | 63 | std::vector<RaceCheckPoint*> staticCheckpoints(); |
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[9967] | 64 | int rekSimulationCheckpointsReached(RaceCheckPoint*, std::map<RaceCheckPoint*, int>&); |
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[9459] | 65 | // same as SpaceRaceManager, but needed to add virtuell Checkpoints ( Checkpoints which don't exist but needed to avoid collisions with big Objects) |
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| 66 | RaceCheckPoint* findCheckpoint(int index) const; |
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[9967] | 67 | //RaceCheckPoint * addVirtualCheckPoint(RaceCheckPoint*, int , const Vector3&); |
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[9523] | 68 | //void placeVirtualCheckpoints(RaceCheckPoint*, RaceCheckPoint*); |
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[9967] | 69 | bool vergleicheQuader(const Vector3&, const Vector3&); |
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| 70 | bool directLinePossible(RaceCheckPoint*, RaceCheckPoint*, const std::vector<StaticEntity*>&); |
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| 71 | //void computeVirtualCheckpoint(RaceCheckPoint*, RaceCheckPoint*, const std::vector<StaticEntity*>&); |
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[9432] | 72 | |
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[9966] | 73 | std::vector<RaceCheckPoint*> staticRacePoints_; |
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| 74 | RaceCheckPoint* nextRaceCheckpoint_; // checkpoint that should be reached |
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| 75 | RaceCheckPoint* currentRaceCheckpoint_; // last checkPoint (already reached) |
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| 76 | std::vector<RaceCheckPoint*> checkpoints_; |
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| 77 | Vector3 lastPositionSpaceship; |
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| 78 | int virtualCheckPointIndex; |
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[12029] | 79 | //SpaceRace* parentRace; |
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[9399] | 80 | }; |
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| 81 | |
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| 82 | } |
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| 83 | |
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| 84 | #endif /* SPACERACECONTROLLER_H_ */ |
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