1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Cyrill Burgener |
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24 | * |
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25 | */ |
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26 | |
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27 | /** |
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28 | @file FlagHUD.cc |
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29 | @brief Implementation of the FlagHUD |
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30 | */ |
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31 | |
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32 | #include "FlagHUD.h" |
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33 | |
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34 | #include <OgreOverlayManager.h> |
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35 | #include <OgreMaterialManager.h> |
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36 | #include <OgrePanelOverlayElement.h> |
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37 | |
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38 | #include "util/StringUtils.h" |
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39 | #include "core/CoreIncludes.h" |
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40 | #include "Hover.h" |
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41 | |
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42 | namespace orxonox |
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43 | { |
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44 | RegisterClass(FlagHUD); |
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45 | |
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46 | FlagHUD::FlagHUD(Context* context) : OrxonoxOverlay(context) |
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47 | { |
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48 | RegisterObject(FlagHUD); |
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49 | |
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50 | this->hoverGame_ = NULL; |
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51 | this->panel_ = static_cast<Ogre::PanelOverlayElement*>(Ogre::OverlayManager::getSingleton() |
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52 | .createOverlayElement("Panel", "FlagHUD_Panel_" + getUniqueNumberString())); |
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53 | this->panel_->setMaterialName("Hover/Flag"); |
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54 | this->overlay_->add2D(this->panel_); |
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55 | |
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56 | this->flagCount_ = 5; |
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57 | setFlagCount(5); |
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58 | } |
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59 | |
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60 | FlagHUD::~FlagHUD() |
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61 | { |
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62 | if (this->isInitialized()) |
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63 | { |
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64 | Ogre::OverlayManager::getSingleton().destroyOverlayElement(this->panel_); |
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65 | } |
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66 | } |
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67 | |
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68 | /** |
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69 | @brief Sets the amount of flags displayed, once zero it does not reappear |
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70 | @param flagCount |
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71 | */ |
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72 | void FlagHUD::setFlagCount(int flagCount) { |
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73 | if(flagCount == 0){ |
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74 | this->panel_->hide(); |
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75 | return; |
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76 | } |
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77 | this->panel_->setDimensions( |
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78 | this->panel_->_getRelativeWidth() / ((float) flagCount_) * ((float) flagCount), |
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79 | this->panel_->_getRelativeHeight() |
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80 | ); |
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81 | this->panel_->setTiling(flagCount*1.0f, 1.0f); |
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82 | |
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83 | this->flagCount_ = flagCount; |
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84 | } |
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85 | |
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86 | void FlagHUD::tick(float dt) |
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87 | { |
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88 | SUPER(FlagHUD, tick, dt); |
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89 | |
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90 | setFlagCount(this->hoverGame_->getNumberOfFlags()); |
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91 | } |
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92 | |
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93 | void FlagHUD::changedOwner() |
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94 | { |
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95 | SUPER(FlagHUD, changedOwner); |
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96 | |
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97 | if (this->getOwner() && this->getOwner()->getGametype()) |
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98 | { |
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99 | this->hoverGame_ = orxonox_cast<Hover*>(this->getOwner()->getGametype()); |
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100 | } |
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101 | else |
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102 | { |
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103 | this->hoverGame_ = 0; |
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104 | } |
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105 | } |
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106 | } |
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