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source: code/trunk/src/modules/hover/Hover.cc @ 12017

Last change on this file since 12017 was 11495, checked in by patricwi, 7 years ago

reverted commit from merge with tgidronFS16 because failed to compile

  • Property svn:eol-style set to native
File size: 3.8 KB
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[10658]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
[10930]23 *      Manuel Meier
[10658]24 *   Co-authors:
[11036]25 *      Cyrill Burgener
[10658]26 *
27 */
28
29/**
30    @file Hover.cc
[10930]31    @brief Implementation of the Hover class. Sets up the whole Minigame
[10658]32*/
33
34#include "Hover.h"
[11495]35
[11041]36#include "HoverOrigin.h"
[10708]37#include "HoverWall.h"
[11041]38#include "HoverFlag.h"
[11035]39#include "MazeGenerator.h"
[10658]40#include "core/CoreIncludes.h"
41
42namespace orxonox
43{
44    RegisterUnloadableClass(Hover);
45
[10664]46    Hover::Hover(Context* context) : Gametype(context)
[10658]47    {
48        RegisterObject(Hover);
[11035]49
[11071]50        this->origin_ = nullptr;
[11043]51        this->numberOfFlags_ = 1;
[11035]52        this->firstTick_ = true;
53
[10895]54        this->setHUDTemplate("HoverHUD");
[10658]55    }
56
[11495]57    void Hover::tick(float dt)
[10658]58    {
[11495]59        SUPER(Hover, tick, dt);
60
[11040]61        if(this->firstTick_ && this->origin_)
[11035]62        {
63            this->firstTick_ = false;
[10787]64
[11495]65            int numCells = this->origin_->getNumCells();
66            int cellSize = this->origin_->getCellSize();
67            int cellHeight = this->origin_->getCellHeight();
[11040]68
69            MazeGenerator generator(numCells);
[11035]70            generator.generateMaze();
71            generator.renderMaze();
[10787]72
[11035]73            int* levelcode = generator.getLevelcode();
[10787]74
[10928]75            //Outer Walls
[11040]76            for(int i = 0; i<numCells; i++){
[11042]77                (new HoverWall(origin_->getContext()))->init(0,        i+1,      cellSize, cellHeight, 1);
78                (new HoverWall(origin_->getContext()))->init(numCells, i+1,      cellSize, cellHeight, 1);
79                (new HoverWall(origin_->getContext()))->init(i+1,      0,        cellSize, cellHeight, 2);
80                (new HoverWall(origin_->getContext()))->init(i+1,      numCells, cellSize, cellHeight, 2);
[10928]81            }
82
[10930]83            //Generate inner Walls according to levelcode
[11040]84            for(int y=0; y<numCells; y++){
85                for(int x=0; x<numCells; x++){
[11495]86                    switch(levelcode[ y * numCells + x ]){
[11042]87                        case 1: (new HoverWall(origin_->getContext()))->init(x+1, numCells-y, cellSize, cellHeight, 1);
[11495]88                                break;
[11042]89                        case 3: (new HoverWall(origin_->getContext()))->init(x+1, numCells-y, cellSize, cellHeight, 1);
90                        case 2: (new HoverWall(origin_->getContext()))->init(x+1, numCells-y, cellSize, cellHeight, 0);
[11495]91                        default: break;
[10787]92                    }
[11495]93                }   
[10787]94            }
95
[11495]96            //Generate 5 flags randomly
97            for ( int i = 0; i < 5; i++ )
[11042]98            {
[11495]99                HoverFlag* flag = new HoverFlag(origin_->getContext());
100                flag->init(rand()%numCells, rand()%numCells, cellSize);
101                flags_.push_back(flag);
[11042]102            }
[10900]103
[11495]104        }//firsttick end
[10930]105
106        // Check if ship collided with one of the flags
[11495]107        for ( unsigned int i = 0; i < flags_.size(); i++ ){
108            if(flags_[i]->getCollided()){
[11043]109                flags_[i]->destroyLater();
110                flags_.erase (flags_.begin()+i);
[10894]111            }
112        }
[11043]113        numberOfFlags_ = flags_.size();
[10658]114    }
115}
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