/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Manuel Meier * Co-authors: * Cyrill Burgener * */ /** @file Hover.cc @brief Implementation of the Hover class. Sets up the whole Minigame */ #include "Hover.h" #include "HoverOrigin.h" #include "HoverWall.h" #include "HoverFlag.h" #include "MazeGenerator.h" #include "core/CoreIncludes.h" namespace orxonox { RegisterUnloadableClass(Hover); Hover::Hover(Context* context) : Gametype(context) { RegisterObject(Hover); this->origin_ = NULL; this->numberOfFlags_ = 1; this->firstTick_ = true; this->setHUDTemplate("HoverHUD"); } void Hover::tick(float dt) { SUPER(Hover, tick, dt); if(this->firstTick_ && this->origin_) { this->firstTick_ = false; int numCells = this->origin_->getNumCells(); int cellSize = this->origin_->getCellSize(); int cellHeight = this->origin_->getCellHeight(); MazeGenerator generator(numCells); generator.generateMaze(); generator.renderMaze(); int* levelcode = generator.getLevelcode(); //Outer Walls for(int i = 0; igetContext()))->init(0, i+1, cellSize, cellHeight, 1); (new HoverWall(origin_->getContext()))->init(numCells, i+1, cellSize, cellHeight, 1); (new HoverWall(origin_->getContext()))->init(i+1, 0, cellSize, cellHeight, 2); (new HoverWall(origin_->getContext()))->init(i+1, numCells, cellSize, cellHeight, 2); } //Generate inner Walls according to levelcode for(int y=0; ygetContext()))->init(x+1, numCells-y, cellSize, cellHeight, 1); break; case 3: (new HoverWall(origin_->getContext()))->init(x+1, numCells-y, cellSize, cellHeight, 1); case 2: (new HoverWall(origin_->getContext()))->init(x+1, numCells-y, cellSize, cellHeight, 0); default: break; } } } //Generate 5 flags randomly for ( int i = 0; i < 5; i++ ) { HoverFlag* flag = new HoverFlag(origin_->getContext()); flag->init(rand()%numCells, rand()%numCells, cellSize); flags_.push_back(flag); } }//firsttick end // Check if ship collided with one of the flags for ( unsigned int i = 0; i < flags_.size(); i++ ){ if(flags_[i]->getCollided()){ flags_[i]->destroyLater(); flags_.erase (flags_.begin()+i); } } numberOfFlags_ = flags_.size(); } }