[10751] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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[10930] | 23 | * Manuel Meier |
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[10751] | 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #ifndef _HoverOrigin_H__ |
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| 30 | #define _HoverOrigin_H__ |
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| 31 | |
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| 32 | #include "HoverPrereqs.h" |
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| 33 | |
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| 34 | #include "worldentities/StaticEntity.h" |
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| 35 | |
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| 36 | namespace orxonox |
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| 37 | { |
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| 38 | |
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| 39 | /** |
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| 40 | @brief |
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| 41 | The HoverOrigin implements the playing field @ref orxonox::Hover "Hover" takes place in and allows for many parameters of the minigame to be set. |
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| 42 | The playing field resides in the x,z-plane, with the x-axis being the horizontal axis and the z-axis being the vertical axis. |
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[11099] | 43 | For an example, have a look at the <code>Hover.oxw</code> level file. |
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[10751] | 44 | |
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| 45 | */ |
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| 46 | class _HoverExport HoverOrigin : public StaticEntity |
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| 47 | { |
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| 48 | public: |
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| 49 | HoverOrigin(Context* context); //!< Constructor. Registers and initializes the object and checks whether the gametype is actually Hover. |
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[11071] | 50 | virtual ~HoverOrigin() = default; |
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| 51 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; //!< Method to create a HoverOrigin through XML. |
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[10751] | 52 | |
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[11040] | 53 | inline void setNumCells(int numCells) |
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| 54 | { this->numCells_ = numCells; } |
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| 55 | inline int getNumCells() const |
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| 56 | { return this->numCells_; } |
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| 57 | |
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| 58 | inline void setCellSize(int cellSize) |
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| 59 | { this->cellSize_ = cellSize; } |
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| 60 | inline int getCellSize() const |
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| 61 | { return this->cellSize_; } |
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| 62 | |
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| 63 | inline void setCellHeight(int cellHeight) |
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| 64 | { this->cellHeight_ = cellHeight; } |
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| 65 | inline int getCellHeight() const |
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| 66 | { return this->cellHeight_; } |
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| 67 | |
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[10751] | 68 | private: |
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| 69 | void checkGametype(); |
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| 70 | |
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[11040] | 71 | int numCells_; |
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| 72 | int cellSize_; |
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| 73 | int cellHeight_; |
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[10751] | 74 | }; |
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| 75 | } |
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| 76 | |
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| 77 | #endif /* _HoverOrigin_H__ */ |
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