/*
* ORXONOX - the hottest 3D action shooter ever to exist
* > www.orxonox.net <
*
*
* License notice:
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Author:
* Manuel Meier
* Co-authors:
* ...
*
*/
#ifndef _HoverOrigin_H__
#define _HoverOrigin_H__
#include "HoverPrereqs.h"
#include "worldentities/StaticEntity.h"
namespace orxonox
{
/**
@brief
The HoverOrigin implements the playing field @ref orxonox::Hover "Hover" takes place in and allows for many parameters of the minigame to be set.
The playing field resides in the x,z-plane, with the x-axis being the horizontal axis and the z-axis being the vertical axis.
Various parameters can be set:
- The dimension is a vector, that defines the width and height of the playing field. The default is (200, 120).
- The balltemplate is a template that is applied to the @ref orxonox::HoverPlatform "HoverPlatform", it can be used to attach different things to it, e.g. its @ref orxonox::Model "Model". See below for a usage example.
- The battemplate is a template that is applied to the @ref orxonox::HoverPlatform "HoverFigure", it can be used to attach different things to it, e.g. its @ref orxonox::Model "Model". See below for a usage example.
- The ballspeed is the speed with which the @ref orxonox::HoverPlatform "HoverPlatform" moves. The default is 100.
- The ballaccfactor is the acceleration factor for the @ref orxonox::HoverPlatform "HoverPlatform". The default is 1.0.
- The batspeed is the speed with which the @ref orxonox::HoverFigure "HoverFigures" move. The default is 60.
- The batlength is the length of the @ref orxonox::HoverFigure "HoverFigures" as the percentage of the height of the playing field. The default is 0.25.
An example in XML of the HoverOrigin would be:
First the needed templates:
The template for the @ref orxonox::HoverPlatform "HoverPlatform".
@code
@endcode
As can be seen, a sphere is attached as the @ref orxonox::Model "Model" for the @ref orxonox::HoverPlatform "HoverPlatform", and also an @ref orxonox::EventListener "EventListener" that triggers a @ref orxonox::ParticleSpawner "ParticleSpawner", whenever the ball hits the boundaries is attached.
Additionally the template for the @ref orxonox::HoverFigure "HoverFigure".
@code
@endcode
As can be seen, there are actually two templates. The first template is needed to set the camera for the @ref orxonox::HoverFigure "HoverFigure". The second template ist the actual template for the @ref orxonox::HoverFigure "HoverFigure", the template for the camera position is added and a @ref orxonox::Model "Model" for the @ref orxonox::HoverFigure "HoverFigure" is attached.
propellerTemplate_
Finally the HoverOrigin is created.
@code
@endcode
All parameters are specified. And also two @ref orxonox::Model "Models" (for the upper and lower boundary) are attached.
For a more elaborate example, have a look at the Hover.oxw
level file.
*/
class _HoverExport HoverOrigin : public StaticEntity
{
public:
HoverOrigin(Context* context); //!< Constructor. Registers and initializes the object and checks whether the gametype is actually Hover.
virtual ~HoverOrigin() = default;
virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; //!< Method to create a HoverOrigin through XML.
inline void setNumCells(int numCells)
{ this->numCells_ = numCells; }
inline int getNumCells() const
{ return this->numCells_; }
inline void setCellSize(int cellSize)
{ this->cellSize_ = cellSize; }
inline int getCellSize() const
{ return this->cellSize_; }
inline void setCellHeight(int cellHeight)
{ this->cellHeight_ = cellHeight; }
inline int getCellHeight() const
{ return this->cellHeight_; }
private:
void checkGametype();
int numCells_;
int cellSize_;
int cellHeight_;
};
}
#endif /* _HoverOrigin_H__ */