[10657] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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[10659] | 23 | * Cyrill Burgener |
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[10657] | 24 | * |
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| 25 | */ |
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| 26 | |
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| 27 | /** |
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[10659] | 28 | @file HoverShip.cc |
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[10929] | 29 | @brief Implementation of the HoverShip control |
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[10657] | 30 | */ |
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| 31 | |
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[10659] | 32 | #include "HoverShip.h" |
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[10657] | 33 | #include "core/CoreIncludes.h" |
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[11041] | 34 | #include "core/XMLPort.h" |
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[10657] | 35 | |
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[11041] | 36 | #include <BulletCollision/NarrowPhaseCollision/btManifoldPoint.h> |
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| 37 | |
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[10657] | 38 | namespace orxonox |
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| 39 | { |
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[10659] | 40 | RegisterClass(HoverShip); |
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[10657] | 41 | |
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[10659] | 42 | HoverShip::HoverShip(Context* context) : SpaceShip(context) |
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[10657] | 43 | { |
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[10659] | 44 | RegisterObject(HoverShip); |
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[10784] | 45 | enableCollisionCallback(); |
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| 46 | isFloor_ = false; |
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[12292] | 47 | jumpBoost_ = 0; |
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[10657] | 48 | } |
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| 49 | |
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[10784] | 50 | void HoverShip::moveFrontBack(const Vector2& value) |
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[12292] | 51 | { this->steering_.z -= value.x; } |
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[10694] | 52 | |
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| 53 | void HoverShip::moveRightLeft(const Vector2& value) |
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[12292] | 54 | { this->steering_.x += value.x; } |
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[10694] | 55 | |
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| 56 | void HoverShip::moveUpDown(const Vector2& value) |
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[12292] | 57 | { this->steering_.y += value.x; } |
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[10694] | 58 | |
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[10784] | 59 | void HoverShip::rotateYaw(const Vector2& value) |
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| 60 | { |
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| 61 | this->localAngularAcceleration_.setY(this->localAngularAcceleration_.y() + value.x); |
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[10694] | 62 | |
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[10784] | 63 | Pawn::rotateYaw(value); |
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| 64 | } |
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| 65 | |
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| 66 | void HoverShip::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 67 | { |
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| 68 | SUPER(HoverShip, XMLPort, xmlelement, mode); |
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| 69 | |
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| 70 | XMLPortParam(HoverShip, "jumpBoost", setJumpBoost, getJumpBoost, xmlelement, mode); |
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| 71 | } |
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| 72 | |
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[10929] | 73 | /** |
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| 74 | @brief |
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| 75 | Removed, does nothing. |
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[10784] | 76 | @param value |
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| 77 | */ |
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| 78 | void HoverShip::rotatePitch(const Vector2& value) { } |
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| 79 | |
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| 80 | /** |
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| 81 | @brief |
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[10929] | 82 | Removed, does nothing. |
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[10784] | 83 | @param value |
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| 84 | */ |
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| 85 | void HoverShip::rotateRoll(const Vector2& value) { } |
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| 86 | |
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[10929] | 87 | /** |
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| 88 | @brief |
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| 89 | Checks if the ship is touching the floor. The ship can only jump if there is contact with someting beneath it. |
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| 90 | */ |
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[10760] | 91 | bool HoverShip::collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint) |
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[10694] | 92 | { |
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[10784] | 93 | SpaceShip::collidesAgainst(otherObject, cs, contactPoint); |
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| 94 | //SUPER(HoverShip, collidesAgainst, otherObject, cs, contactPoint); |
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[10760] | 95 | |
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[10784] | 96 | if (contactPoint.m_normalWorldOnB.y() > 0.6 |
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| 97 | && this->getVelocity().y < 1) { |
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[10694] | 98 | this->isFloor_ = true; |
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[10784] | 99 | } else { |
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[10694] | 100 | this->isFloor_ = false; |
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[10784] | 101 | } |
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[10694] | 102 | |
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| 103 | return false; |
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| 104 | } |
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| 105 | |
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[10929] | 106 | /** |
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| 107 | @brief |
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| 108 | Makes the ship jump |
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| 109 | @param bBoost |
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| 110 | */ |
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[10694] | 111 | void HoverShip::boost(bool bBoost) { |
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[10784] | 112 | if (bBoost && this->isFloor_) |
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[10694] | 113 | { |
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[10784] | 114 | this->setVelocity( |
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| 115 | this->getVelocity().x, |
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| 116 | jumpBoost_, |
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| 117 | this->getVelocity().z |
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| 118 | ); |
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[10694] | 119 | this->isFloor_ = false; |
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[10784] | 120 | } |
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[10694] | 121 | } |
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[10657] | 122 | } |
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