[10895] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Cyrill Burgener |
---|
| 24 | * |
---|
| 25 | */ |
---|
| 26 | |
---|
[10929] | 27 | /** |
---|
| 28 | @file TimeHUD.h |
---|
| 29 | @brief Declaration of the TimeHUD class. |
---|
| 30 | */ |
---|
| 31 | |
---|
[10895] | 32 | #ifndef _TimeHUD_H__ |
---|
| 33 | #define _TimeHUD_H__ |
---|
| 34 | |
---|
[11041] | 35 | #include "HoverPrereqs.h" |
---|
[10895] | 36 | |
---|
| 37 | #include "tools/interfaces/Tickable.h" |
---|
| 38 | #include "overlays/OverlayText.h" |
---|
| 39 | |
---|
| 40 | namespace orxonox |
---|
| 41 | { |
---|
| 42 | class _HoverExport TimeHUD : public OverlayText, public Tickable |
---|
| 43 | { |
---|
| 44 | public: |
---|
| 45 | TimeHUD(Context* context); |
---|
| 46 | |
---|
[11071] | 47 | virtual void tick(float dt) override; |
---|
| 48 | virtual void changedOwner() override; |
---|
[10895] | 49 | |
---|
[11041] | 50 | /// sets if the clock is running |
---|
| 51 | inline void setRunning(bool running) |
---|
| 52 | { this->running_ = running; } |
---|
| 53 | /// returns if the clock is running |
---|
| 54 | inline bool isRunning() const |
---|
| 55 | { return this->running_; } |
---|
[10895] | 56 | |
---|
[11041] | 57 | void reset(); |
---|
| 58 | |
---|
[10895] | 59 | private: |
---|
[11041] | 60 | Hover* hoverGame_; |
---|
| 61 | float time_; |
---|
| 62 | bool running_; |
---|
[10895] | 63 | }; |
---|
| 64 | } |
---|
| 65 | #endif /* _TimeHUD_H__ */ |
---|