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source: code/trunk/src/modules/invader/Invader.h @ 10012

Last change on this file since 10012 was 9943, checked in by landauf, 11 years ago

eol-style native

  • Property svn:eol-style set to native
File size: 2.6 KB
RevLine 
[9702]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Florian Zinggeler
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file Invader.h
[9868]31    @brief Gametype.
[9702]32    @ingroup Invader
33*/
34
35#ifndef _Invader_H__
36#define _Invader_H__
37
38#include "invader/InvaderPrereqs.h"
39
40#include "gametypes/Deathmatch.h"
41
[9709]42#include "InvaderCenterPoint.h"
43
[9777]44#include "tools/Timer.h"
45
[9702]46namespace orxonox
47{
48
49    class _InvaderExport Invader : public Deathmatch
50    {
51        public:
[9868]52            Invader(Context* context);
[9702]53
[9868]54            virtual void start();
55            virtual void end();
[9942]56            virtual void addBots(unsigned int amount){} //<! overwrite function in order to bypass the addbots command
[9709]57
[9777]58            void spawnEnemy();
59
[9709]60            void setCenterpoint(InvaderCenterPoint* center)
61            { this->center_ = center; }
[9828]62
63            int getLives(){return this->lives;}
64            int getLevel(){return this->level;}
65            int getPoints(){return this->point;}
[9854]66            int getMultiplier(){return this->multiplier;}
[9829]67
[9858]68            void costLife();
[9874]69            void levelUp();
70            void addPoints(int numPoints);
[9868]71            // checks if multiplier should be reset.
[9829]72            void comboControll();
[9868]73            void init();
[9866]74            int lives;
[9868]75            int multiplier;
76            bool bEndGame;
[9874]77            bool bShowLevel;
[9709]78        private:
[9874]79            void toggleShowLevel(){bShowLevel = !bShowLevel;}
80            WeakPtr<InvaderShip> getPlayer();
[9709]81            WeakPtr<InvaderCenterPoint> center_;
[9828]82            WeakPtr<InvaderShip> player;
[9777]83
84            Timer enemySpawnTimer;
[9829]85            Timer comboTimer;
[9874]86            Timer showLevelTimer;
[9709]87            //Context* context;
[9828]88            int level;
89            int point;
[9829]90            bool b_combo;
[9702]91    };
92}
93
94#endif /* _Invader_H__ */
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