[9702] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Florian Zinggeler |
---|
| 24 | * Co-authors: |
---|
| 25 | * ... |
---|
| 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
| 29 | /** |
---|
| 30 | @file Invader.h |
---|
[9868] | 31 | @brief Gametype. |
---|
[9702] | 32 | @ingroup Invader |
---|
| 33 | */ |
---|
| 34 | |
---|
| 35 | #ifndef _Invader_H__ |
---|
| 36 | #define _Invader_H__ |
---|
| 37 | |
---|
| 38 | #include "invader/InvaderPrereqs.h" |
---|
| 39 | |
---|
| 40 | #include "gametypes/Deathmatch.h" |
---|
| 41 | |
---|
[9709] | 42 | #include "InvaderCenterPoint.h" |
---|
| 43 | |
---|
[9777] | 44 | #include "tools/Timer.h" |
---|
| 45 | |
---|
[9702] | 46 | namespace orxonox |
---|
| 47 | { |
---|
| 48 | |
---|
| 49 | class _InvaderExport Invader : public Deathmatch |
---|
| 50 | { |
---|
| 51 | public: |
---|
[9868] | 52 | Invader(Context* context); |
---|
[9702] | 53 | |
---|
[9868] | 54 | virtual void start(); |
---|
| 55 | virtual void end(); |
---|
[9942] | 56 | virtual void addBots(unsigned int amount){} //<! overwrite function in order to bypass the addbots command |
---|
[9709] | 57 | |
---|
[9777] | 58 | void spawnEnemy(); |
---|
| 59 | |
---|
[9709] | 60 | void setCenterpoint(InvaderCenterPoint* center) |
---|
| 61 | { this->center_ = center; } |
---|
[9828] | 62 | |
---|
| 63 | int getLives(){return this->lives;} |
---|
| 64 | int getLevel(){return this->level;} |
---|
| 65 | int getPoints(){return this->point;} |
---|
[9854] | 66 | int getMultiplier(){return this->multiplier;} |
---|
[9829] | 67 | |
---|
[9858] | 68 | void costLife(); |
---|
[9874] | 69 | void levelUp(); |
---|
| 70 | void addPoints(int numPoints); |
---|
[9868] | 71 | // checks if multiplier should be reset. |
---|
[9829] | 72 | void comboControll(); |
---|
[9868] | 73 | void init(); |
---|
[9866] | 74 | int lives; |
---|
[9868] | 75 | int multiplier; |
---|
| 76 | bool bEndGame; |
---|
[9874] | 77 | bool bShowLevel; |
---|
[9709] | 78 | private: |
---|
[9874] | 79 | void toggleShowLevel(){bShowLevel = !bShowLevel;} |
---|
| 80 | WeakPtr<InvaderShip> getPlayer(); |
---|
[9709] | 81 | WeakPtr<InvaderCenterPoint> center_; |
---|
[9828] | 82 | WeakPtr<InvaderShip> player; |
---|
[9777] | 83 | |
---|
| 84 | Timer enemySpawnTimer; |
---|
[9829] | 85 | Timer comboTimer; |
---|
[9874] | 86 | Timer showLevelTimer; |
---|
[9709] | 87 | //Context* context; |
---|
[9828] | 88 | int level; |
---|
| 89 | int point; |
---|
[9829] | 90 | bool b_combo; |
---|
[9702] | 91 | }; |
---|
| 92 | } |
---|
| 93 | |
---|
| 94 | #endif /* _Invader_H__ */ |
---|