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source: code/trunk/src/modules/invader/Invader.h @ 12038

Last change on this file since 12038 was 11071, checked in by landauf, 9 years ago

merged branch cpp11_v3 back to trunk

  • Property svn:eol-style set to native
File size: 2.5 KB
RevLine 
[9702]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Florian Zinggeler
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file Invader.h
[9868]31    @brief Gametype.
[9702]32    @ingroup Invader
33*/
34
35#ifndef _Invader_H__
36#define _Invader_H__
37
38#include "invader/InvaderPrereqs.h"
39
40#include "gametypes/Deathmatch.h"
[9777]41#include "tools/Timer.h"
42
[9702]43namespace orxonox
44{
45
46    class _InvaderExport Invader : public Deathmatch
47    {
48        public:
[9868]49            Invader(Context* context);
[9702]50
[11071]51            virtual void start() override;
52            virtual void end() override;
53            virtual void addBots(unsigned int amount) override{} //<! overwrite function in order to bypass the addbots command
[9709]54
[9777]55            void spawnEnemy();
56
[11071]57            void setCenterpoint(InvaderCenterPoint* center);
[9828]58
59            int getLives(){return this->lives;}
60            int getLevel(){return this->level;}
61            int getPoints(){return this->point;}
[9854]62            int getMultiplier(){return this->multiplier;}
[9829]63
[9858]64            void costLife();
[9874]65            void levelUp();
66            void addPoints(int numPoints);
[9868]67            // checks if multiplier should be reset.
[9829]68            void comboControll();
[9866]69            int lives;
[9868]70            int multiplier;
71            bool bEndGame;
[9874]72            bool bShowLevel;
[9709]73        private:
[9874]74            void toggleShowLevel(){bShowLevel = !bShowLevel;}
[10624]75            InvaderShip* getPlayer();
[9709]76            WeakPtr<InvaderCenterPoint> center_;
[9828]77            WeakPtr<InvaderShip> player;
[9777]78
79            Timer enemySpawnTimer;
[9829]80            Timer comboTimer;
[9874]81            Timer showLevelTimer;
[9709]82            //Context* context;
[9828]83            int level;
84            int point;
[9829]85            bool b_combo;
[9702]86    };
87}
88
89#endif /* _Invader_H__ */
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