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source: code/trunk/src/modules/invader/InvaderEnemy.cc @ 11006

Last change on this file since 11006 was 10625, checked in by zifloria, 9 years ago

Fixed OrxonoxArcade. Points are awarded again. The problem was that I thought I was overriding a method, when in fact I created a new one because the method signature changed. This could have been prevented with the new c++11 override specifier

  • Property svn:eol-style set to native
File size: 2.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Florian Zinggeler
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file InvaderEnemy.h
31    @brief Declaration of the InvaderEnemy class.
32*/
33
34#include "invader/InvaderPrereqs.h"
35#include "InvaderEnemy.h"
36#include "InvaderShip.h"
37
38namespace orxonox
39{
40    RegisterClass(InvaderEnemy);
41
42    InvaderEnemy::InvaderEnemy(Context* context) : Pawn(context)
43    {
44        RegisterObject(InvaderEnemy);
45        enableCollisionCallback();
46        lifetime = 0;
47    }
48
49    void InvaderEnemy::tick(float dt)
50    {
51        lifetime += dt;
52        // die after 5 seconds.
53        if (lifetime > 5000)
54            removeHealth(2000);
55
56        if (player != NULL)
57        {
58            float newZ = 2/(pow(abs(getPosition().x - player->getPosition().x) * 0.01f, 2) + 1) * (player->getPosition().z - getPosition().z);
59            setVelocity(Vector3(1000.f - level * 100 , 0, newZ));
60        }
61        SUPER(InvaderEnemy, tick, dt);
62    }
63
64    inline bool InvaderEnemy::collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint)
65    {
66        if(orxonox_cast<InvaderShip*>(otherObject))
67            removeHealth(2000);
68        return false;
69    }
70
71    Invader* InvaderEnemy::getGame()
72    {
73        if (game == NULL)
74        {
75            for (ObjectList<Invader>::iterator it = ObjectList<Invader>::begin(); it != ObjectList<Invader>::end(); ++it)
76                game = *it;
77        }
78        return game;
79    }
80
81    void InvaderEnemy::damage(float damage, float healthdamage, float shielddamage, Pawn* originator, const btCollisionShape* cs)
82    {
83        Pawn::damage(damage, healthdamage, shielddamage, originator, cs);
84        if (getGame() && orxonox_cast<InvaderShip*>(originator) != NULL && getHealth() <= 0)
85            getGame()->addPoints(42);
86    }
87}
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