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source: code/trunk/src/modules/invader/InvaderEnemy.h @ 10035

Last change on this file since 10035 was 9943, checked in by landauf, 11 years ago

eol-style native

  • Property svn:eol-style set to native
File size: 2.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Florian Zinggeler
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file InvaderEnemy.h
31    @brief Declaration of the InvaderEnemy class.
32*/
33
34#ifndef _InvaderEnemy_H__
35#define _InvaderEnemy_H__
36
37#include "invader/InvaderPrereqs.h"
38
39#include "worldentities/pawns/SpaceShip.h"
40
41namespace orxonox
42{
43    class _InvaderExport InvaderEnemy : public Pawn
44    {
45        public:
46            InvaderEnemy(Context* context);
47
48            virtual void tick(float dt);
49            virtual bool collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint);
50            virtual void damage(float damage, float healthdamage, float shielddamage, Pawn* originator);
51            virtual void setPlayer(WeakPtr<InvaderShip> player){this->player = player;}
52
53            int level;
54        protected:
55            WeakPtr<Invader> getGame();
56            WeakPtr<Invader> game;
57            WeakPtr<InvaderShip> player;
58            Camera* camera;
59            bool isFireing;
60            float speed, damping;
61            float lastTimeFront, lastTimeLeft;
62            float lifetime;
63            struct Velocity
64            {
65                float x;
66                float y;
67            } velocity, desiredVelocity;
68
69    };
70}
71
72#endif /* _InvaderEnemy_H__ */
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