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source: code/trunk/src/modules/invader/InvaderEnemyShooter.h @ 10422

Last change on this file since 10422 was 9943, checked in by landauf, 11 years ago

eol-style native

  • Property svn:eol-style set to native
File size: 1.6 KB
RevLine 
[9874]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Florian Zinggeler
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file InvaderEnemyShooter.h
31    @brief Declaration of the InvaderEnemyShooter class.
32*/
33
34#ifndef _InvaderEnemyShooter_H__
35#define _InvaderEnemyShooter_H__
36
37#include "invader/InvaderPrereqs.h"
38
39#include "invader/InvaderEnemy.h"
40#include "tools/Timer.h"
41
42namespace orxonox
43{
44    class _InvaderExport InvaderEnemyShooter : public InvaderEnemy
45    {
46        public:
47            InvaderEnemyShooter(Context* context);
48
49            virtual void tick(float dt);
50            virtual void damage(float damage, float healthdamage, float shielddamage, Pawn* originator);
51        protected:
52            void shoot();
53            Timer shootTimer;
54
55    };
56}
57
58#endif /* _InvaderEnemyShooter_H__ */
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